Description
Mutator: BeyondMeat
Headshots blow heads away, shooting limbs destroy them
Explosions Obliterate players
Extra Blood to go with it
> [/BeyondMeat/Mutators/BeyondMeat.BeyondMeat_C] > > BloodLevel=5 > > AllGoreChance=0.5 ;Adjusts Gore Chance For The Whole Mod, 1.0 Is Still Restricted By BloodLevel And Explosion Chance > > Explode=True > > Enemy=True > > Chance=20.0 > > BaseDamage=50.0 > > MinimumDamage=20.0 > > DamageInnerRadius=250.0 > > DamageOuterRadius=500.0 > > DamageFalloff=1.0
Blood Level Settings
0 - Only Limbs Are Torn Off On Death
1 - Extra blood Added on Death
2 - Blood Sprays On Death
3 - Blood Sprays On Hit (You see your own blood sprays too with this setting and above)
4 - Extra Floor/Wall Decals
5 - Player Blood Decals
...5 = 0-5 settings combined
The BloodLevel Settings aren't separate features. You add a feature the higher you go. Max is 5
Random Chance Explosion of enemy players if you wish, Explode=True Enables this, Default is True
Enemy - False is friendly Fire
Chance - Percentage of chance that someone will explode on death, the higher, the more often they will explode (0-100)
BaseDamage - The Average amount of damage given To Surrounding Players (0-100)
MinimumDamage - The minimum amount given (outer radius damage) (0-100)
DamageInnerRadius - The Distance when at the closest point to the explosion (Don't go too high or everyone will be affected, same with DamageOuterRadius)
DamageOuterRadius - The Distance from the closest point to the explosion beyond the inner radius (MinimumDamage)(Always keep number higher than DamageInnerRadius)
DamageFalloff - the Falloff exponent of damage from DamageInnerRadius to DamageOuterRadius
My Mods Source - Pyr4mus_Mods_Source
Uses FXVilleBloodVFX
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