NxLabs / Insurgency: Sandstorm
Blitz (Gamemode)
Point based coop gamemode based on Survival and Domination
Description
WIP. Only tested in local play so far.
This is a custom gamemode that works on survival maps and is point based. Bots get points on an ongoing basis based on the number of bots alive. Players get points for bot kills and for capturing any of the 3 moving objectives that will always be active. Random weapon crates still are in play and can be removed/changed with the Crates mutator. First to reach the final score wins.
Mutator=Blitz
[/Blitz/Mutators/Blitz.Blitz_C] ;This sets the number of objectives to be active at a time NumObjectives=3 ;This sets the score needed to win WinScore=750 ;This can be set to 0.1-10 to adjust the difficulty. Higher difficulty makes bots respawn faster and score more points. ;Min sets difficulty at single player and max sets difficulty at max player count on server, typically 8. MinDifficulty=0.75 MaxDifficulty=1.75 ;These settings override the defaults for Survival when using Blitz MinEnemies=15 MaxEnemies=25 MinimumBotsPerCompletedObjective=2.0 MaximumBotsPerCompletedObjective=5.0 ;If set to True, then this will disable the welcome/explanation on round start for first match bDisableHUD=False ;This sets the ratio of bots that will be spawned after taking an objective PostObjectiveRatio=0.5 ;This sets the alive bot ratio at the start of round StartRatio=0.75
Example usage:
open Precinct?Scenario=Scenario_Precinct_Survival?Mutators=Blitz
Setting Difficulty:
In order to set the difficulty to your liking you can use the following.
Open text chat in game and issue either of the following:
!DIFFUP -> To increase the difficulty by 0.2 !DIFFDOWN -> to decrease the difficulty by 0.2
It will then print out the new difficulty and the new value will be active immediately.
I'm open to feedback at this point as this is just a proof of concept and unsure of how this will balance out with a team and what it may need in order to improve balance.
Appreciate my work and want to donate or have a mod made? See my profile. If leaving a comment regarding bugs or feedback go ahead and tag me so I get a notification.
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