Description
Don't want to just shoot at "Gunner" and his friend "Rifleman"? Now you can shoot at "Dave" and his friend "Jeff".
Can also adjust team names, see configuration. If the Left or RightTeamName is not set, it will not be changed.
Mutator name:
BotNames
Generic configuration:
> [/BotNames/Mutators/BotNames.BotNames_C] > > BotNameList=Dave,Jeff,Nick,Zack,Joe,Ivan,Bob,Chris,Donald,John,James,Michael,Will,Daniel,Mark,Paul,Kevin,Brian,Ron,Jason,Gary,Scott,Adam,Kyle,Carl,Billy,Randy > > LeftTeamName=TeamLeft > > RightTeamName=TeamRight
Additional configuration: (Currently not working until I get 0.3.1 working again)
BotNames depending on the attacking team:
> BotNameList_Sec=Alice > > BotNameList_Ins=Bob > > BotNameList_Shared=John
When set, they will replace the BotNameList parameter. If you're playing as Security and the enemy team is Insurgents, the bot name list would consist of "Bob" and "John".
Team name depending on attacking team:
> UseAttackingTeamNames=True
When set to true, it will swap the LeftTeamName and RightTeamName if the attacking team are the Insurgents.
Tick rate:
> RenameTickTime=2.5
The default rename tick rate is set to 2.5 seconds between ticks. If this is too slow (for example due to frequent bot-respawning) it can be lowered. Should not be too low though, as it can have an impact on server performance.
Spaces will not be removed, so To ny will stay like that.
Current Bugs:
- Team name not represented in end of round screen
- Please tell me!
Ratings & reviews
Sign in to leave a rating or comment.