Description
Adds a stun grenade (works better than vanilla flashbang) and point shooting. Why? Because I want to flash and clear the rooms but the vanilla flashbang is underpowered and unreliable.
To enable point shooting, equip an attachment named CAR.
Mutator name = BreacherEnhancement
You can tweak the stun grenade stats via modifying the Game.ini file. Please don't ask me what the parameters are for, I have no idea. The comments are the descriptions provided along with the variables.
[BreacherEnhancement/Blueprints/BP_Projectile_Stun_Breacher.BP_Projectile_Stun_Breacher_C] OverrideFlashRadius=2500 ;If false, will stun as if there is LOS bDoLOSCheck=True ;Z offset for the LOS check trace HasLOSTraceStartZOffset=50 ;Amount to flash players by HasLOSFlashHoldTime=7 ;How long should players be blind for at the epicentre HasLOSFlashFadeTime=3 ;Additional time to hold supression by (multiplier of FlashHoldTime) HasLOSSupressionHoldTimeFactor=0.5 ;Absolute additional hold time for suppression HasLOSSuppressionHoldTime=1 ;Require bDoLOSCheck to be true NoLOSFlashHoldTime=5 NoLOSFlashFadeTime=2 NoLOSSupressionHoldTimeFactor=0.35 NoLOSSuppressionHoldTime=0.7
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