

Description
突变器代码
MUTATOR
> CHATBOXPLUS
默认配置选项
DEFAULT CONFIG OPTIONS
相关颜色和图片参数请划到最下面
PLEASE SCROLL TO THE BOTTOM FOR RELEVANT COLOR AND IMAGE PARAMETERS
全局配置
GLOBAL CONFIGURATION
> [/ChatBoxPlus/Mutators/ChatBoxPlus.ChatBoxPlus_C] > > MessageEX=True > > SimpleChatText=True > > PopupMessageT=(X=0.0,Y=0.0) > > PlayerChatMsgSound=False
MESSAGEEX
消息弹出的总开关
MASTER SWITCH FOR MESSAGE POP-UPS
SIMPLECHATTEXT
开启后聊天文本只能更改颜色不能发送图片
适合不喜欢花里胡哨文本的玩家
AFTER ACTIVATION, CHAT TEXT CAN ONLY CHANGE COLOR
AND PICTURES CANNOT BE SENT
SUITABLE FOR PLAYERS WHO DISLIKE FANCY OR EMBELLISHED TEXTS
POPUPMESSAGET
调整弹出消息的位置
默认位置于占领点消息的下方
ADJUST THE POSITION OF THE POP-UP MESSAGE
THE DEFAULT POSITION IS BELOW THE OCCUPATION POINT MESSAGE
PLAYERCHATMSGSOUND
玩家发送消息时是否会有全局音效
WILL THERE BE A GLOBAL SOUND EFFECT WHEN PLAYERS SEND MESSAGES
加载网络图片设置
LOAD NETWORK IMAGE SETTINGS
> WebImgUri=(WebImageUri="www.modio",Width=300,Height=200)
WEBIMAGEURI
网络图片加载的链接
LINK FOR LOADING AN IMAGE FROM THE INTERNET
WIDTH
图片的宽度
THE WIDTH OF THE IMAGE
HEIGHT
图片的高度
HEIGHT OF THE IMAGE
此数组用来集中你想要加载的图片数量
在各个中间弹出消息的配置里均可应用相关参数
以填写配置的顺序为准
从 1 开始
THIS ARRAY IS USED TO CENTRALIZE THE NUMBER OF IMAGES YOU WANT TO LOAD
RELEVANT PARAMETERS CAN BE APPLIED IN THE CONFIGURATION OF POP-UP MESSAGES IN VARIOUS INTERMEDIATE STAGES
THE ORDER IN WHICH THE CONFIGURATION IS FILLED IN SHALL PREVAIL
START FROM 1
回合开始前消息配置
MESSAGE CONFIGURATION BEFORE THE START OF THE ROUND
> PreRoundText="xxx" > > EveryPreRoundStart=False > > PreRoundPopupMsg=False > > PreRoundChatMsg=False > > PreRoundDelayTime=2.0 > > PreRoundPopupMsgSound=False > > PreRoundChatMsgSound=False > > PreRoundWebImgCount=1
回合正式开始消息配置
THE ROUND OFFICIALLY STARTS WITH MESSAGE CONFIGURATION
> PostRoundText="xxx" > > EveryPostRoundStart=False > > PostRoundPopupMsg=False > > PostRoundChatMsg=False > > PostRoundDelayTime=5.0 > > PostRoundPopupMsgSound=False > > PostRoundChatMsgSound=False > > PostRoundWebImgCount=1
回合胜利时消息配置
MESSAGE CONFIGURATION UPON ROUND VICTORY
> RoundWinText="xxx" > > RoundWinPopupMsg=False > > RoundWinChatMsg=False > > RoundWinPopupMsgSound=False > > RoundWinChatMsgSound=False > > RoundWinWebImgCount=1
回合失败时消息配置
MESSAGE CONFIGURATION WHEN THE ROUND FAILS
> RoundLoseText="xxx" > > RoundLosePopupMsg=False > > RoundLoseChatMsg=False > > RoundLosePopupMsgSound=False > > RoundLoseChatMsgSound=False > > RoundLoseWebImgCount=1
PREROUNDTEXT
POSTROUNDTEXT
ROUNDWINTEXT
ROUNDLOSETEXT
填写回合相关的消息内容
FILL IN THE MESSAGE CONTENT RELATED TO THE ROUND
EVERYPREROUNDSTART
EVERYPOSTROUNDSTART
是否每个回合开始时都发送消息
不开启则一整局结束前只会发送一次
IS A MESSAGE SENT AT THE BEGINNING/BEFORE THE BEGINNING OF EACH ROUND
IF NOT ENABLED IT WILL ONLY BE SENT ONCE BEFORE THE END OF THE ENTIRE GAME
PREROUNDPOPUPMSG
POSTROUNDPOPUPMSG
ROUNDWINPOPUPMSG
ROUNDLOSEPOPUPMSG
是否弹出中间弹窗消息
WHETHER TO POP UP A MESSAGE IN THE MIDDLE OF THE SCREEN
PREROUNDCHATMSG
POSTROUNDCHATMSG
ROUNDWINCHATMSG
ROUNDLOSECHATMSG
是否在聊天框弹出消息
IS THERE A MESSAGE POPPING UP IN THE CHAT BOX
PREROUNDDELAYTIME
POSTROUNDDELAYTIME
回合开始/开始前时发送消息的延迟时间
DELAY TIME FOR SENDING MESSAGES AT THE BEGINNING/BEFORE THE START OF A ROUND
占领点相关消息配置
CONFIGURATION OF OCCUPATION POINT-RELATED MESSAGES
> ObjStartCaptureText="xxx" > > ObjStartCapturePopupMsg=False > > ObjStartCaptureChatMsg=False > > ObjStartCapturePopupMsgSound=False > > ObjStartCaptureChatMsgSound=False > > ObjStartCaptureWebImgCount=1 > > ObjCaptureText="xxx" > > ObjCapturePopupMsg=False > > ObjCaptureChatMsg=False > > ObjCapturePopupMsgSound=False > > ObjCaptureChatMsgSound=False > > ObjCaptureWebImgCount=1 > > ObjCaptureProgressText="$CaptureProgress" > > ObjCaptureProgressPopupMsg=False > > ObjCaptureProgressChatMsg=False > > ObjCaptureProgressPopupMsgSound=False > > ObjCaptureProgressChatMsgSound=False > > ObjCaptureProgressWebImgCount=1
OBJSTARTCAPTURETEXT
填写进入占领点时的消息
FILL IN THE MESSAGE WHEN ENTERING THE OCCUPIED POINT
OBJCAPTURETEXT
填写占领点被占领,军备库被摧毁时的消息
FILL IN THE MESSAGE WHEN THE OCCUPATION POINT IS OCCUPIED AND THE ARMORY IS DESTROYED
OBJCAPTUREPROGRESSTEXT
填写占领点占领时占领进度的消息
从10%开始提示每10%提示一次直到90%为止
百分比计数值为 $CAPTUREPROGRESS
FILL IN THE MESSAGE ABOUT THE PROGRESS OF OCCUPYING THE OCCUPATION POINT
STARTING FROM 10%, PROVIDE A NOTIFICATION EVERY 10% UNTIL IT REACHES 90%
THE PERCENTAGE COUNT VALUE IS $CAPTUREPROGRESS
开始摧毁和已摧毁时的消息配置
MESSAGE CONFIGURATION FOR STARTING DESTRUCTION AND WHEN DESTRUCTION HAS BEEN COMPLETED
> ObjBeginRigText="$name" > > ObjBeginRigPopupMsg=False > > ObjBeginRigChatMsg=False > > ObjBeginRigPopupMsgSound=False > > ObjBeginRigChatMsgSound=False > > ObjBeginRigWebImgCount=1 > > ObjRigedText="$name" > > ObjRigedPopupMsg=False > > ObjRigedChatMsg=False > > ObjRigedPopupMsgSound=False > > ObjRigedChatMsgSound=False > > ObjRigedWebImgCount=1
OBJBEGINRIGTEXT
玩家正在摧毁军械库时的消息
THE MESSAGE WHEN THE PLAYER IS DESTROYING THE ARMORY
OBJRIGEDTEXT
玩家已经摧毁军械库时的消息
THE MESSAGE WHEN THE PLAYER HAS DESTROYED THE ARMORY
关于 PLAYERID 参数:
REGARDING THE PLAYERID PARAMETER:
如果是 STEAM 玩家,参数则为玩家64位数字ID
IF THE PLAYER IS ON STEAM, THE PARAMETER IS THE PLAYER'S 64-BIT NUMERICAL ID
可使用 SHOWPLAYERID 参数获取该玩家ID
只有玩家自己能在聊天框内看见ID
THE PLAYER ID CAN BE OBTAINED USING THE SHOWPLAYERID PARAMETER
ONLY THE PLAYER HIMSELF CAN SEE THE ID IN THE CHAT BOX
> ShowPlayerID=True
玩家加入和离开消息配置
PLAYER JOIN AND LEAVE MESSAGE CONFIGURATION
> PlayerLoginText="$name" > > PlayerLoginPopupMsg=False > > PlayerLoginChatMsg=False > > PlayerLoginPopupMsgSound=False > > PlayerLoginChatMsgSound=False > > PlayerLoginWebImgCount=1 > > PlayerLogoutText="$name" > > PlayerLogoutPopupMsg=False > > PlayerLogoutChatMsg=False > > PlayerLogoutPopupMsgSound=False > > PlayerLogoutChatMsgSound=False > > PlayerLogoutWebImgCount=1
PLAYERLO
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