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NxLabs / Insurgency: Sandstorm

CheckpointCheckpoints

By Ryuoco

Checkpoints for objectives in Checkpoint

Description

Should be at a BETA testable state...

Testing at your own discretion!

Description will be expanded as I get it to work better.

For now, mutator name: CPSAVE (May be renamed in the future)

Config (default values):

> [/CheckpointSave/Mutators/CpSave.CpSave_C] >  > ProgressDecrement=1 >  > ProgressDecrementMax=3

Explanation:

  • ProgressDecrement: Amount of objectives to be thrown back.
  • Example Values:
  • 0 -> After capturing C and loosing at D, you start back at C
  • 1 -> After capturing C and loosing at D, you start back at B
  • etc
  • ProgressDecrementMax: Maximum amount of throwback from furthest completed objective
  • Example with ProgressDecrement=2 and ProgressDecrementMax=3:
  • In round 1 you capture E, loose at F
  • In round 2 you start at C, loose at D
  • In round 3 you start at B, not at A, as the throwback is capped to 3 objectives, loose at C
  • In round 4 you start at B
  • Can be turned off with setting it to 0

Bugs that I know about:

  • After restoring progress the next objective is shown in the world, but not in the compass (sometimes??)
  • After restoring progress the spawns on the map seem to be incorrect (including previous objectives)
  • Effect on actual spawning not known

If you find bugs, please tell me about them!

Currently I have no messages for the players/server - if you want to have them, let me know.

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