NxLabs / Insurgency: Sandstorm
CheckpointCheckpoints
Checkpoints for objectives in Checkpoint
Description
Should be at a BETA testable state...
Testing at your own discretion!
Description will be expanded as I get it to work better.
For now, mutator name: CPSAVE (May be renamed in the future)
Config (default values):
> [/CheckpointSave/Mutators/CpSave.CpSave_C] > > ProgressDecrement=1 > > ProgressDecrementMax=3
Explanation:
- ProgressDecrement: Amount of objectives to be thrown back.
- Example Values:
- 0 -> After capturing C and loosing at D, you start back at C
- 1 -> After capturing C and loosing at D, you start back at B
- etc
- ProgressDecrementMax: Maximum amount of throwback from furthest completed objective
- Example with ProgressDecrement=2 and ProgressDecrementMax=3:
- In round 1 you capture E, loose at F
- In round 2 you start at C, loose at D
- In round 3 you start at B, not at A, as the throwback is capped to 3 objectives, loose at C
- In round 4 you start at B
- Can be turned off with setting it to 0
Bugs that I know about:
- After restoring progress the next objective is shown in the world, but not in the compass (sometimes??)
- After restoring progress the spawns on the map seem to be incorrect (including previous objectives)
- Effect on actual spawning not known
If you find bugs, please tell me about them!
Currently I have no messages for the players/server - if you want to have them, let me know.
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