

Description
This mod adds a Minigun support Helicopter that can be controlled by players. There are two versus modes and five Co-op maps that include the helicopter.
The Helicopter spawns in the following scenarios:
To take off, power up the engine by holding W and then thrust upwards by holding shift. You can use spacebar to enable Auto Hover. You will rappel if you exit the helicopter while it is flying.
CONTROLS:
W: Engine power up S: Engine power down Shift: Thrust Up Z: Thrust Down A: Yaw left D: Yaw right Up Arrow: Pitch down Down Arrow: Pitch Up Left Arrow: Roll Left Right Arrow: Roll Right Spacebar: Auto Hover
TO CUSTOMIZE YOUR CONTROLS:
Go to "%localappdata%\Insurgency\Saved\Config\WindowsClient\"
Create a file called Game.ini and paste this in:
[/tankmap/Game/Actors/Vehicles/BP_VH_MyHeli3.BP_VH_MyHeli3_C] KeyEngineUp = Up KeyEngineDown = Down KeyYawLeft = Q KeyYawRight = E KeyRollLeft = A KeyRollRight = D KeyPitchUp = S KeyPitchDown = W KeyThrustUp = LeftShift KeyThrustDown = Z KeyAutoHover = SpaceBar
Then set game.ini to READ ONLY
SCENARIO LIST:
COOP:
Canyon_Heli?Scenario=Scenario_Crossing_Checkpoint_Helicopter Farmhouse_Heli?Scenario=Scenario_Farmhouse_Checkpoint_Helicopter Mountain_Heli?Scenario=Scenario_Summit_Checkpoint_Helicopter Sinjar_Heli?Scenario=Scenario_Hillside_Checkpoint_Helicopter Town_Heli?Scenario=Scenario_Hideout_Checkpoint_Helicopter
VERSUS:
Crackshack?Scenario=Scenario_Crackshack_Occupy Mountain_Heli?Scenario=Scenario_Summit_Ambush_Helicopter
MUTATORS:
You should use the mutators if you wish to play the "_Heli" maps with the default scenarios. For example:
Farmhouse_Heli?Scenario=Scenario_Farmhouse_Survival -mutators=SpawnInHelicopter,EverywherePlayableHeli
Will let you spawn in a helicopter in the default farmhouse survival scenario, with invisible walls and restricted areas removed.
EVERYWHEREPLAYABLEHELI Removes all restricted areas and makes the playable area larger for the helicopter. This is mainly to get rid of the "You will die in 10 seconds" if you fly too high. You can configure the added width and height of the playable area in the config
SpawnInHelicopter Will spawn a player in a flying helicopter at the start of the game. Should be used in combination with EverywherePlayableHeli. You can set which classes / team should spawn in the heli in the config. May not work well with most maps as there are invisible walls and restricted playable areas. You can use the "_Heli" maps with the vanilla scenarios to get rid of the invisible walls.
CONFIG (GAME.INI):
[/tankmap/Content/Mutators/BP_EverywherePlayableHeli.BP_EverywherePlayableHeli_C] fPAExtraHeight=100.000000 // Adds extra height to the playable area so you can fly helicopter higher fPAExtraWidth=10.000000 // Adds extra width and length to the playable area so you can fly further outside the map
[/tankmap/Content/Mutators/BP_SpawnInHelicopter.BP_SpawnInHelicopter_C] fSpawnHeight=8000.000000 // The height above the spawn zone to spawn the heli. Make sure it is high as the heli is meant to spawn flying in the air bRestrictToTeam=False // Set to true if the helicopter should only be for one team iHelicopterTeam=0 // 0 for security, 1 for insurgents tPilotClassName = Commander // If this value is set, only spawn players of a specific class in the heli. Remove this value to let any class spawn in the heli.
OTHER NOTES
In singleplayer, you can spawn in the heli with the following command: "Summon BP_MyHeli3_C"
Path for custom objects mod: Assets=BlueprintGeneratedClass'/tankmap/Game/Actors/Vehicles/BP_VH_MyHeli3.BP_VH_MyHeli3_C'
Source code: https://github.com/Moot1n/Insurgency-Sandstorm-Controllable-Helicopter
Big thanks to the Insurgency: Sandstorm Modding Discord for help with troubleshooting!
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