NxLabs / Insurgency: Sandstorm
Hide Backpacks / Custom Carriers
Hides backpacks from carriers
Description
Hidden Backpacks
Mutator name: HideBackpacks
This is a simple mod which hides the backpacks on light and heavy carriers. No more bulky bags looking all goofy in the middle of your tacticool CQB shenanigans.
It uses a custom theatre, so not compatible with other theatre-changing mods unfortunately. Only tested it with Checkpoint, but it should work for other modes as it changes the base equipment at the faction level.
Custom Carriers
Mutator name: CustomCarriers
This builds on the HideBackpacks mutator by adding some custom carrier variants to make "thematic" use of the backpacks. Only added to the Checkpoint loadouts for both teams currently.
- Pistol Carrier (no pack/lightest vest) - 6 extra pistol magazines for going John Wick mode. (Rifleman, Advisor)
- Equipment Carrier (light pack) - Same ammo as the Light Carrier, but gives 4 total explosive slots and extra ammo for underbarrel shotguns. (Rifleman, Advisor, Breacher, Commander, Observer)
- Grenadier Carrier (light pack) - Same ammo as the Light Carrier, but gives 4 explosive slots and 8 extra grenade launcher rounds. (Demolitions)
- Heavy Rocket Carrier (heavy pack) - Same ammo as the Heavy Carrier, but gives 2 explosive slots and 6 extra rockets for the RPG/MAAWS. (Demolitions)
- Heavy Gunner Carrier (heavy pack) - Extra ammo for your primary weapon. +10 extra mags for AR-type guns, +5 extra LMG box mags. 2 explosives and less pistol ammo. (Gunner)
Also adds some new equipment to the Breacher class, just for fun: The M26 MASS (standalone version) and the M79 Buckshot Launcher.
Known Issues
There are a few bugs which don't really affect gameplay, but because I'm pedantic I thought I'd list them here:
- Friendly bots still get their backpacks for some reason. They didn't get the memo to leave them at home. Enemy bots have theirs hidden as intended.
- Cosmetic Patches
- I had to hide rear-mounted patches to stop them "floating" behind players where the backpack should be. Your front patch should still be visible if you have one.
- Your equipped rear patches are still shown in the loadout screen, but should be hidden when actually in-game. Check with the console command Camera ThirdPerson
- Sometimes in multiplayer the patches are still shown. Probably a desync issue...
- Non-standard carriers from other modes/mutators are not covered by this mod yet, such as the carriers used in Survival mode. I intend to add that later.
- Enemy bots don't use the new custom carrier variants yet.
- You can't grab more than the standard cap of 2 rockets/grenade launcher rounds by tapping F on supply boxes. You can grab extra magazines above the normal amounts though.
- Holding more than 2 rockets causes the ammo UI to show reserve "magazines" for your rocket launcher, instead of rocket icons.
Any comments/issues/feedback please comment below.
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