
NxLabs / Insurgency: Sandstorm
Custom Scenarios
Custom Scenarios on vanilla maps & Operations coop mode

Description
Custom Scenarios on vanilla maps. I plan on releasing at least one checkpoint scenario per vanilla map. I might make the mod source available for contributers.
Also adds the Operation coop gamemode (remade from the unfinished NWI mode in the SDK) and some scenarios for it.
Operations requires you to find the hidden objectives, then defend the extraction point to win. All player classes and firesupports are available.
POWERPLANT
Map: PowerPlant_CS Scenarios:
Scenario_PowerPlant_CS_Checkpoint_Security_B (+Hardcore)
TIDEWAY
Map: Tideway_CS Scenarios:
Scenario_Tideway_CS_Checkpoint_Security_B (+Hardcore)
FARMHOUSE
Map: Farmhouse_CS Scenarios:
Scenario_Farmhouse_CS_Checkpoint_Security_B(+Hardcore)
HIDEOUT
Map: Hideout_CS Scenarios:
Scenario_Hideout_CS_Checkpoint_Security_CS (+Hardcore) (Random) (WIP)
TELL
Map: Tell_CS Scenarios:
Scenario_Tell_CS_Checkpoint_Security_2014(+Hardcore)
SUMMIT
Map: Summit_CS Scenarios:
Scenario_Summit_CS_Operation_Security
Scenario_Summit_CS_Checkpoint_Security_B (+Hardcore)
REFINERY
Map: Refinery_CS Scenarios:
Scenario_Refinery_CS_Operation_Security
Scenario_Refinery_CS_Survival
For local testing:
open PowerPlant_CS?Scenario=Scenario_PowerPlant_CS_Checkpoint_Security_B open Buhriz_CS?Scenario=Scenario_Tideway_CS_Checkpoint_Security_B open Farmhouse_CS?Scenario=Scenario_Farmhouse_CS_Checkpoint_Security_B open Town_CS?Scenario=Scenario_Hideout_CS_Checkpoint_Security_CS open Tell_CS?Scenario=Scenario_Tell_CS_Checkpoint_Security_2014 open Mountain_CS?Scenario=Scenario_Summit_CS_Operation_Security?bBots=1 open Mountain_CS?Scenario=Scenario_Summit_CS_Checkpoint_Security_B open Oilfield_CS?Scenario=Scenario_Refinery_CS_Operation_Security?bBots=1 open Oilfield_CS?Scenario=Scenario_Refinery_CS_Survival?bBots=1
KNOWN ISSUES:
No localization of map names and scenarios. Running my other mod MapVoteLabels (no config needed) will correct the map name on the voting screen
Operations gamemode scenarios may have missing player classes to select when running theater mods. See CSTHTR mutator below.
OPTIONS:
To remove 2014 style boundary fences from Tideway.
(Scenario="Scenario_Tideway_CS_Checkpoint_Security_B",Options="?DisableFences")
-ModDownloadTravelTo=Buhriz_CS?Scenario=Scenario_Tideway_CS_Checkpoint_Security_B?DisableFences
Operation gamemode inherits settings from survival, change defaults under the below heading in game.ini
[/CustomScenario/Blueprints/Operation/KWIOperationGamemode.KWIOperationGamemode_C] ;;;Number of random objectives. Add 1 for the extraction. Max 27. NumWaves=11 ;;;These are new variables specific to KWIOperation ;Makes friend bots follow a player bBotMover=1 ;Enabled by default, (when respawning from an objective completion) removes grenades and replaces primary with FallbackPrimary. Resupply to get your full loadout. bHardcoreRespawn=1 FallbackPrimary=/Game/Game/Actors/Weapons/AssaultRifle/BP_Firearm_M4A1.BP_Firearm_M4A1_C ;Sets HUDclass with vars, Minimal=1 and PlayerTargetCutoffDistance=500, the same as Checkpoint Hardcore bHardcoreHUD=0 ;Set chance for a limited supply crate to be "real" 0 to 1 (0% to 100% chance) CrateRand=0.3 ;Alternate Mode. If this is set less than total crates on map, (about 50 usually) ;CrateRand will be ignored. ;A list of all possible crate locations will be shuffled and up to this number will be picked. CrateMax=999
;;;These are some survival inherited defaults that you can change InitialSupply=30 bUseVehicleInsertion=True PreRoundTime=15 bBots=0 SoloEnemies=15 FriendlyBotQuota=6 MaxPlayersToScaleEnemyCount=16 MinimumEnemies=5 MaximumEnemies=22
THEATER MOD MAKERS. OPERATIONS GAMEMODE SUPPORT;
I made a quick tutorial on how to add support to your theater for my Operations gamemode without even needing my mod source
https://imgur.com/a/hgi69PI
The thing to paste (if you can't copy from imgur)
/CustomScenario/Blueprints/Operation/KWIOperationGamemode.KWIOperationGamemode_C
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