
NxLabs / Insurgency: Sandstorm
EBS Custom Theatre
Custom theatre setup for the EBS server

Description
NOTE: MOD UPDATES ARE NOT WORKING PROPERLY AFTER 1.20!
If you get stuck at "Downloading server mods..." when joining a server or experience crashes/disconnections, it may mean one or more of the mods has been updated and your game client wasn't able to install it properly. This happens due to a bug preventing the game from deleting the previous version of the mod. To fix it, you need to go the mod installation directory and delete the old files manually.
The default location for mods after 1.20 is C:\Users\Public\mod.io\254\mods\. Each mod will be in a subdirectory here, where the name is the mod ID.
To fix this mod after I update it, you will need to go to C:\Users\Public\mod.io\254\mods\ and delete the directory called "3566262".
Note that as of update 1.21 this should now be fixed, but if it still happens to you for some reason try the above.
This is a custom theatre mod for the EBS server. It shuffles some of the classes around, adds some new stuff, reworks enemy bot loadouts, etc.
There are several mutators included in this mod:
- ENEMYBOATSPOTTED - main custom theatre
- ENEMYBOATSPOTTED_OLDFIRE - main custom theatre, minus fire changes
- EBSTECHNICALS - swap out vehicles spawned with various custom versions
- EBSTECHNICALSTRUCKSONLY - Only use the large truck vehicles
- EBSTECHNICALSTANKSONLY - Only use the tanks
- EBSSURVIVAL - modifier for the Survival gamemode which alters the enemy types as the match progresses
- EBSFRENZY - modifier for Checkpoint mode based on the regular Frenzy mutator with some extra changes
- EBSDROPITEMS - adds the ability to drop items from your inventory
- EBSBOTRPG - makes bots fire their rocket launchers again
- EBSNOSOLOCAPTURE - restrict objective captures to require multiple players
- EBSVEHICLESEATSWITCH - allow players to change vehicle seat using the Fn keys
Details below.
MUTATOR NAME: ENEMYBOATSPOTTED
This is the main mutator for the mod. It contains the custom theatre definition which includes the other changes/content. The theatre is intended to be used with all gamemodes but is mostly focused on Co-op Checkpoint and Survival. It changes the following:
SQUAD LAYOUT CHANGES
- The Breacher no longer has access to C4/IEDs and Mines, but now has unlimited slots. They also have access to the M26 MASS standalone version, and the M79 buckshot launcher as equipment.
- Demolitions has been split in two -"Demolitions" and "Grenadier"
- Demolitions uses Breacher guns, plus C4/IEDs and Mines
- Grenadier uses Rifleman guns, with grenade launchers and rocket launchers
- The Sniper class has been added (Checkpoint only). This class uses Rifleman weapons as primaries, while also having access to special "equipment" versions of some sniper rifles in the Fire Support slot.
- Sniper-specific weapons: Mosin, M24, L96A1, TAC338, M99 and M82.
- If a Sniper is killed, their sniper rifle is dropped on the ground for others to pick up as a primary weapon.
- The Galil and Galil SAR have been moved from the Gunner class to the Rifleman/Observer/Commander/Grenadier.
- The Advisor class has been removed. Their weapons have been redistributed among the other classes. ARs and BRs go to the Rifleman/Observer/Commander/Grenadier. The other guns go to the Breacher/Demolitions.
- Player level restrictions have been removed from all classes except the Observer (level 20) and Commander (level 50)
NEW WEAPONS AND EQUIPMENT
- PF940-Auto pistol
- Same as the PF940 but with a full-auto fire mode (1200rpm). Has increased recoil.
- M93R pistol
- Same as the M9, but has a 3-round burst fire mode (952rpm).
- MP40 (Breacher/Demolitions)
- WW2-era 9mm SMG. Slow controllable fire-rate
- UMP45 (Breacher/Demolitions)
- .45ACP SMG for better stopping-power up close
- Galil ARM (Rifleman etc)
- 7.62x51mm version of the Galil. Trades higher damage for more recoil
- Can accept 25-round box or 40-round drum mags
- Ammo Drops - available to all classes in equipment slot 5 only. This means it requires the Equipment Carrier to use (see below).
- This item is single-use. Plant it on the ground using RMB like you would when planting a Mine or C4. This will place an ammo pickup on the ground which can be taken by you or a teammate.
- The pickup grants the same ammo as the pickups in hardcore mode - 2 primary mags, 1 secondary mag, 1 rocket/grenade launcher round.
- The Gunner class can equip a special version of the Ammo Drop in the Fire Support slot.
- First Aid Kits - available to all classes in equipment slot 5 only. This means it requires the Equipment Carrier to use (see below).
- This item is single-use. Plant it on the ground using RMB like you would when planting a Mine or C4. This will place a health pickup on the ground which can be taken by you or a teammate. It heals up to 75HP when consumed.
- M79 Buckshot
- Available to the Breacher class (equipment) and Survivor class (secondary). Works like a single-barrel break-action shotgun.
- M26 MASS standalone - available to the Breacher class as equipment. This is a standalone version of the underbarrel M26 shotgun. It's already available in the game files but isn't accessible normally.
- It supports various 1x optics as well as flechette and slug ammo.
NEW WEAPON ATTACHMENTS
OPTICS
- Reworked pistol optics. All pistols except the Fowler Vanta 9, MR73 and Desert Eagle have had their optics redone.
- All optics are now slide-mounted. Underbarrel rail mounts are removed. Optic sizes have been adjusted.
- In addition to the Mini Red Dot and Mini Green Dot, the Red Dot RMR has been added.
- These optics are compatible with base-game pistols, meaning weapon skins are still usable with them.
- Added 1x Mini Green Dot, 1x Mini Red Dot and Mini Red Dot RMR sights to most primary weapons
- Re-uses the pistol optic models
- Only compatible with guns wher
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