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NxLabs / Insurgency: Sandstorm

Escort Mission

By LeiMuu

A VIP escort mission specifically designed for Checkpoint mode (including Hardcore).

Description

THE PRIMARY GOAL OF THIS MODULE IS TO BRING THE AMBUSH VIP ESCORT OR ASSASSINATION EXPERIENCE—PREVIOUSLY AVAILABLE ONLY IN PVP MODES—INTO CHECKPOINT CO-OP (INCLUDING HARDCORE).

HOWEVER, ONCE INTEGRATED WITH CHECKPOINT, WE REALIZED IT OPENS UP FAR MORE VARIATIONS AND POSSIBILITIES, NO LONGER CONSTRAINED BY THE NEED FOR MAP CREATORS TO DESIGN DEDICATED SCENARIOS.

NOW, BY SIMPLY USING IT AS A MUTATOR, THESE EXPERIENCES CAN BE SEAMLESSLY ENJOYED ACROSS ALL CO-OP MAPS.


🎯 MOD INFORMATION:

  • Mutator name: ESCORTMISSION
  • Requirement : Server and Client
  • Compatible with Checkpoint Co-op (including Hardcore), Outpost, Survival, but do not use it with Round Progress, because I have dedicated logic for checkpoints.
  • It may work for local play, but please research how to start it yourself.
  • And includes multiple sets of settings such as, ESCORTMISSION2, ESCORTMISSION3.

🧩 WHAT YOU CAN GET:

  • SUPPLY CRATE RESTRICTION : This mission is a tight escort mission, so all supply crates except those near point A have been removed.
  • FLEXIBLE DIFFICULTY LIMITS : Disable fire support, set enemy increments, etc... require all players to capture, or switch to classic checkpoint mode.
  • RANDOMLY SELECTED VIP : Each round will randomly select a player as the VIP to be protected and escorted.
  • VIP RESERVATION : Enter %NEXTVIP to become the next protected person.
  • ADVANCED CHECKPOINT COMPATIBILITY : Perfectly matches the functionality of this mod.
  • CUSTOMIZATION OF EVACUATION VEHICLES AND SURVIVAL REQUIREMENTS : Planned, but not ready for release yet.

🛠 HOW TO SET UP:

  • Make sure you are familiar with the use of the module, you can refer to the official guide.
  • Subscribe to this mod using either the Mod.io account used by the server or the player's Mod.io account.
  • Add the Mutator name to the server startup parameters, or set it dynamically based on the map.
  • Add Mutator configuration in your server's Game.ini(If needed) .
  • Restart the server.

🔥 MUTATOR CONFIGURATION:

  • Default (Ready to use)

[/EscortMission/Mutators/EscortMission.EscortMission_C] ;Applicable for Checkpoint, Outpost, Survival AllowVIPResupply=False VIPCmdHint="[GameMode] Tips: You can enter %NextVIP in ChatBox to reserve the right to become a VIP next time." ResetRoudHint="The VIP player has left the game. The mission will restart in 5 seconds." TooScatteredHint="[GameMode] Tips: We're too spread out. This will give the enemy an opening!" FlankingAssaultHint="Enemy forces are launching a flanking attack!" EnemyAmbushRatio=0.2 DisablePlayerTeamFireSupports=2

;Index start at 63, if it is not used, you can either leave the comment as is or remove it. ;CustomFlankingAISoldierClasses=/{ModFolderName}/{FolderSubPath}/{PlayerClassObjectName}.{PlayerClassObjectName} InsFlankingAssassinBots=(21,25,26,27,28,29,30,31,32) SecFlankingAssassinBots=(51,52,53,54,55) VIPFlankingAssassinNum=4

;Applicable for Checkpoint, Survival  RequireAllPlayersToCapture=False MinAlivePlayerRatioToCapture=0.8

;Applicable for Checkpoint FinalDefendHint="Hold the line! We must protect the VIP until the extraction team arrives." DeleteSupplyCrate=True UseClassicCapture=False MinEnemies=12 MaxEnemies=32 EnemyIncrementMode=2 EnemyIncrement=2 IncrementFrequency=60

[/EscortMission/Mutators/EscortMission2.EscortMission2_C] ;EscortMission2 has the same variables as EscortMission, and is suitable for those who need multiple settings to cope with different game modes or scenarios. [/EscortMission/Mutators/EscortMission3.EscortMission3_C] ;EscortMission3 has the same variables as EscortMission, and is suitable for those who need multiple settings to cope with different game modes or scenarios.


Variables Default Value Minimum Value Maximum Value Description

AllowVIPResupply False - -  Can VIPs resupply with ammunition?

VIPCmdHint See description - -

PRESET CONTENT  [GameMode] Tips: You can enter <bold>%NextVIP </> in ChatBox to reserve the right to become a VIP next time.

ResetRoudHint See description - -

PRESET CONTENT  <Warning>The VIP player has left the game. The mission will restart in 5 seconds.</>

TooScatteredHint See description - -

PRESET CONTENT  [GameMode] Tips: We're too spread out. This will give the enemy an opening!

FlankingAssaultHint See description - -

PRESET CONTENT  Enemy forces are launching a flanking attack!

CustomFlankingAISoldierClasses Empty Array 0 Array elements 100 Array elements

Soft Object References are used for paths — add any other module's soldiers here to preload them. 

Custom Index start at 63; Index 0–62 match the order defined by Madbot for consistency.

Ref: MadBots Lookup table

⚠️ If you wish to use CustomFlankingAISoldierClasses, you must either investigate it yourself or reach out to the mod’s author to obtain the complete player class paths. Additionally, the mod must be downloaded and installed on the server for it to take effect.

EnemyAmbushRatio 0.2 0.0 1.0

Determines the percentage of enemies that will take up ambush positions in cover near the objective.

InsFlankingAssassinBots 9 int elements Empty Set 100 int elements

Enemy unit composition used for flanking attacks when the enemy faction is Insurgents.

PRESET CONTENT InsFlankingAssassinBots=(21,25,26,27,28,29,30,31,32)

SecFlankingAssassinBots 5 int elements Empty Set 100 int elements

Enemy unit composition used for flanking attacks when the enemy faction is Security.

PRESET CONTENT SecFlankingAssassinBots=(51,52,53,54,55)

VIPFlankingAssassinNum 4 1 8

Determines the number of additional enemies deployed as a flanking attack to assassinate the VIP.

DisablePlayerTeamFireSupports 2 0 3

0=All Available, 1=All Team, 2=Only Player Team, 3=Only EnemyTeam.

RequireAllPlayersTo

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