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NxLabs / Insurgency: Sandstorm

Fire Support

By TayLord

Fire Support Quantity Mutators

Fire Support

Description

A number of configurations for different fire support quantities in coop for player and bot team on both factions. This modifies the amounts available and sets the round start delay to 0. A couple of flavors are made to be compatible with other mutators. Not all will be compatible with other mutators. 

Mutator Description

FreeRadios Gives all human players a radio. This allows Commanders to call in fire support without an observer. 

FS_1 All fire supports +1

FS_2 All fire supports +2

FS_2x All fire support x2

FS_3x All fire supports x3

FS_Inf Tons of fire support

FS_Inf2 Tons of fire support but with only 1 of each choppers

NoSmoke Vanilla fire support but with no smoke

NoFS Disabled fire support

StripFS This strips the binoculars and radio from players and bots on spawn WITHOUT TOUCHING THE LOADOUT. This enables the ability to disable fire support added in other mods or custom loadouts like ISMC.

NoDelay This removes cooldowns for vanilla fire support with standard quantities. Individual fire supports still have cooldowns, but different fire supports can be called back to back. Unfortunately, this overrides the theater, which makes it incompatible with theater mutators like ISMC or other custom loadouts. REQUIRES VANILLA LOADOUT

NoLimits This removes cooldowns for vanilla fire support with infinite quantities. Individual fire supports still have cooldowns, but different fire supports can be called back to back. Unfortunately, this overrides the theater, which makes it incompatible with theater mutators like ISMC or other custom loadouts. REQUIRES VANILLA LOADOUT

For StripFS alone there is an optional config, both of which default to true but can be used to just strip the fire support from bots or humans:

[/FireSupport/Mutators/StripFS.StripFS_C] bStripAI=True bStripHuman=True

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