NxLabs / Insurgency: Sandstorm
Fortune Soldier (Loadout)
Increased cost loadout for wider spread with Supply Gain. Options for Scavengers, Minimalists, and those wanting 4 primaries with fire support. Less mags, more scavenging, less fire grenades, more explosives, and more primaries all at a high cost.
Description
This mod is designed to work with SoldierOfFortune (vanilla supply gain mutator) or limited supply servers to promote scavenging. The goal is to create a scavenger friendly mode that encourages the use of all stripped down weapons, while discouraging full auto drum mag fire grenade behavior for coop. This enables all firearms and fire support to all players at a steep cost. Players should start out with limited supply and very limited weaponry and gain supply throughout the match. Cheap primaries start at 8 and go to 50. Additional primary slots can also be purchased through vests. The radio and binoculars can be bought separately so that one player can purchase both or teammates can buy them separately and require proximity. A few primaries are available as secondary's without attachments so that players can continue to scavenge their primaries from dead enemies for a good portion of a round. For the last bit of the round players may be able to call air support, equip a primary along with a shotgun as secondary, and carry up to 3 scavenged weapons. There are multiple flavors with different feels. SupplyGainFrequency can be modified to set the frequency of supply point gain and set the difficulty of the mode. This will need to be modified depending on player count and bot count. I find that SupplyGainFrequency=60 is good for 1:8 player to bot ratio.
NOTE: This becomes increasingly difficult with large bot counts as you will often run out of primary and secondary ammo.
KEY ELEMENTS:
- Gain supply by killing enemies and capturing objectives. Adjust speed with SupplyGainFrequency.
- All weapons unlocked
- Fire Support purchasable for all game modes (equipping both requires the Fire Support Carrier)
- Fire grenade price increase, frag grenade decrease
- Max mag count is 3-5, but is configurable with multipliers.
- Drum mags removed (except for Survival and FortuneLoaded), but you can still scavenge a weapon with them
- Everything costs a lot
- Ability to SCAVENGE UP TO 4 WEAPONS at a time with vest carriers.
- Limited weaponry in FortuneAntiquing
- Supports day and night on all coop modes
- Flashlights available during day for darker maps.
- All weapons are removed from the ground WHEN ANY PLAYER DIES. This stops players from immediately rescavenging their same dropped weapons. This can be disabled by setting bClearWeapons to be False
- Magazine grab is meant to be disabled with the NOMAGGRAB FROM THE CRATES MOD. This forces players to not be able to scavenge the best of weapons and refill on mags all game long.
- Unlocks ALL WEAPONS AND UPGRADES FOR BOTS, causing scavenged weapons to be anything including point shooting, which causes lasers to be pronounced.
- A few more vanilla inspired variations of FullyLoaded, PistolsOnly, and ShotgunsOnly.
WEAPONRY MODIFICATIONS:
- Submachine guns and shotguns are AVAILABLE AS SECONDARY'S as well with no upgrades (except night accessories)
- New machete added for 2x damage for players
- New grenade M67 HE, which increases range and damage to be more in line with Ins 2014.
- Added infantry Mine to be TRIGGERED BY ENEMY SOLDIERS or vehicles. Sped up animations by 2.5x and made it throwable.
- Increased A10, Bomber Drone and IED drone quantities slightly. Decreased smoke and gas for counters. Added +1 Apache for Survival support.
- Increased damage of RPG to match ins2. Other launchers are removed as they all do the same damage.
- Welrod buffed. Welrod shoots high caliber rounds for higher damage and all upgrades are either free or cost of 1. This makes it a desirable tool when down to 1-2 supply points for a secondary.
The mutators are listed below with their respective adjustments:
MUTATOR
EFFECT
FortuneSoldier Base gamemode with the carriers/vests listed and all weapons unlocked with stripped down primaries available as secondaries. Max mag count is 5
FortuneSoldier_NoFrags FortuneSoldier but with no explosives or fire support. Max mag count is 5.
FortuneAntiquing Limited to old school WW2 weaponry and shotguns as secondaries. This forces bots to this loadout as well making scavenging limited to antique weapons. This is a combination of BudgetAntiquing, ShotgunsOnly, and some added explosives, but with everything being expensive. Fire support is not available. Max mag count is 5.
FortuneLoaded No limits loadout. Just for fun. 250 supply by default and up to 4 equipable primaries with fire support and added explosives. Primaries have 10x ammo and secondaries/launchers have 5x.
FortuneSoldier_FS
Same as FortuneSoldier, but with new fire support. Fire support has 7 slots and is identical for both factions. IED and smoke removed and the rest have been kept. Fire Supports available for both factions: Bomber drones, Minigun, GunShip, A10, Chemical, Artillery, RocketBarrage. Primaries have 10x ammo and secondaries/launchers have 5x.
FortuneLoaded_FS
Same as FortuneLoaded, but with new fire support. Fire support has 7 slots and is identical for both factions. IED and smoke removed and the rest have been kept. Fire Supports available for both factions: Bomber drones, Minigun, GunShip, A10, Chemical, Artillery, RocketBarrage
FortuneStripped
Same as FortuneSoldier, but with no weapon upgrades allowed except for flashlights. This is inspired by the stripped down DOI feel.
FullyLoading
Vanilla cost mutator that is just a fixed version of FullyLoaded that includes some missing upgrades. Ammo count can be adjusted using PrimaryAmmoMultiplier and SecondaryAmmoMultiplier under the FullyLoading header.
Shotguns
Vanilla cost mutator that has all shotguns, all pistols, point shooting, and survival carriers.
Pistols
This is PistolsOnly with added explosives, fire support, and scavenging vests.
FORTUNESOLDIER CARRIERS ENABLES COST
Grenade Adds 2 grenades 4
Fire Support Rig Adds 2 grenades and extr
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