Source-checkedGame modes & minigames

Fortune Soldier (Loadout)

by TayLord · for Insurgency: Sandstorm

Increased cost loadout for wider spread with Supply Gain. Options for Scavengers, Minimalists, and those wanting 4 primaries with fire support. Less mags, more scavenging, less fire grenades, more explosives, and more primaries all at a high cost.

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12 mo agoLast updated
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About Fortune Soldier (Loadout)

From mod.io

Increased cost loadout for wider spread with Supply Gain. Options for Scavengers, Minimalists, and those wanting 4 primaries with fire support. Less mags, more scavenging, less fire grenades, more explosives, and more primaries all at a high cost.

This mod is designed to work with SoldierOfFortune (vanilla supply gain mutator) or limited supply servers to promote scavenging. The goal is to create a scavenger friendly mode that encourages the use of all stripped down weapons, while discouraging full auto drum mag fire grenade behavior for coop. This enables all firearms and fire support to all players at a steep cost. Players should start out with limited supply and very limited weaponry and gain supply throughout the match. Cheap primaries start at 8 and go to 50. Additional primary slots can also be purchased through vests. The radio and binoculars can be bought separately so that one player can purchase both or teammates can buy them separately and require proximity. A few primaries are available as secondary's without attachments so that players can continue to scavenge their primaries from dead enemies for a good portion of a round. For the last bit of the round players may be able to call air support, equip a primary along with a shotgun as secondary, and carry up to 3 scavenged weapons. There are multiple flavors with different feels. SupplyGainFrequency can be modified to set the frequency of supply point gain and set the difficulty of the mode. This will need to be modified depending on player count and bot count. I find that SupplyGainFrequency=60 is good for 1:8 player to bot ratio.

Note: This becomes increasingly difficult with large bot counts as you will often run out of primary and secondary ammo.

Key Elements:

  • Gain supply by killing enemies and capturing objectives. Adjust speed with SupplyGainFrequency.
  • All weapons unlocked
  • Fire Support purchasable for all game modes (equipping both requires the Fire Support Carrier)
  • Fire grenade price increase, frag grenade decrease
  • Max mag count is 3-5, but is configurable with multipliers.
  • Drum mags removed (except for Survival and FortuneLoaded), but you can still scavenge a weapon with them
  • Everything costs a lot
  • Ability to scavenge up to 4 weapons at a time with vest carriers.
  • Limited weaponry in FortuneAntiquing
  • Supports day and night on all coop modes
  • Flashlights available during day for darker maps.
  • All weapons are removed from the ground when any player dies. This stops players from immediately rescavenging their same dropped weapons. This can be disabled by setting bClearWeapons to be False
  • Magazine grab is meant to be disabled with the NoMagGrab from the Crates mod. This forces players to not be able to scavenge the best of weapons and refill on mags all game long.
  • Unlocks all weapons and upgrades for bots, causing scavenged weapons to be anything including point shooting, which causes lasers to be pronounced.
  • A few more vanilla inspired variations of FullyLoaded, PistolsOnly, and ShotgunsOnly.

Weaponry Modifications:

  • Submachine guns and shotguns are available as secondary's as well with no upgrades (except night accessories)
  • New machete added for 2x damage for players
  • New grenade M67 HE, which increases range and damage to be more in line with Ins 2014.
  • Added infantry Mine to be triggered by enemy soldiers or vehicles. Sped up animations by 2.5x and made it throwable.
  • Increased A10, Bomber Drone and IED drone quantities slightly. Decreased smoke and gas for counters. Added +1 Apache for Survival support.
  • Increased damage of RPG to match ins2. Other launchers are removed as they all do the same damage.
  • Welrod buffed. Welrod shoots high caliber rounds for higher damage and all upgrades are either free or cost of 1. This makes it a desirable tool when down to 1-2 supply points for a secondary.

 


The mutators are listed below with their respective adjustments: 

<table class="table is-bordered is-hoverable"><tbody><tr><td>

Mutator

</td> <td>

Effect

</td> </tr><tr><td>FortuneSoldier</td> <td>Base gamemode with the carriers/vests listed and all weapons unlocked with stripped down primaries available as secondaries. Max mag count is 5</td> </tr><tr><td>FortuneSoldier_NoFrags</td> <td>FortuneSoldier but with no explosives or fire support. Max mag count is 5.</td> </tr><tr><td>FortuneAntiquing</td> <td>Limited to old school WW2 weaponry and shotguns as secondaries. This forces bots to this loadout as well making scavenging limited to antique weapons. This is a combination of BudgetAntiquing, ShotgunsOnly, and some added explosives, but with everything being expensive. Fire support is not available. Max mag count is 5.</td> </tr><tr><td>FortuneLoaded</td> <td>No limits loadout. Just for fun. 250 supply by default and up to 4 equipable primaries with fire support and added explosives. Primaries have 10x ammo and secondaries/launchers have 5x.</td> </tr><tr><td>FortuneSoldier_FS</td> <td>

Same as FortuneSoldier, but with new fire support. Fire support has 7 slots and is identical for both factions. IED and smoke removed and the rest have been kept.
Fire Supports available for both factions: Bomber drones, Minigun, GunShip, A10, Chemical, Artillery, RocketBarrage. Primaries have 10x ammo and secondaries/launchers have 5x.

</td> </tr><tr><td>FortuneLoaded_FS</td> <td>

Same as FortuneLoaded, but with new fire support. Fire support has 7 slots and is identical for both factions. IED and smoke removed and the rest have been kept.
Fire Supports available for both factions: Bomber drones, Minigun, GunShip, A10, Chemical, Artillery, RocketBarrage

</td> </tr><tr><td>FortuneStripped</td> <td>

Read the full description on mod.io →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 12 mo ago.

Fortune Soldier (Loadout) on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
8.2, released 2025-11-20

Run Fortune Soldier (Loadout) on a Insurgency: Sandstorm server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on mod.io as “Mutator”

Game modes & minigames

Game modes, minigames and competitive formats for your server.

Compatibility

Game
Insurgency: Sandstorm

Verified at the source

  • ✓mod.ioOfficial listing, checked 2026-11-04Open ↗
  • ✓AuthorTayLord, as published on mod.io
  • ✓LicenseNot published by the sourceFree

Fortune Soldier (Loadout), answered

Generated from the mod’s own source data.

Is it free?

Yes. Fortune Soldier (Loadout) is free to download from mod.io.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Fortune Soldier (Loadout) from mod.io and upload it to your Nxeon Insurgency: Sandstorm server in Files.

NxLabs

Run Fortune Soldier (Loadout) on a Insurgency: Sandstorm server.

Deploy in about a minute from $7.99 a month, then upload Fortune Soldier (Loadout) in Files.