Source-checkedGame modes & minigames

Skull Zombies

by Snakeyio · for Insurgency: Sandstorm

Turns all enemies into slow walking crying skull zombies!

20KDownloads
6 yr agoLast updated
mod.ioSource

About Skull Zombies

From mod.io

Turns all enemies into slow walking crying skull zombies!

Warning! if your server is freezing, make sure the zombies mutator is first in the mutators list!

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1. Mutator name: FrenzyZombies

For all special enemies (Default)

2. Mutator name: FrenzyZombiesHardcore

It turns all enemies into normal frenzied in disguise :D so hard!!!! all of them now run like normal frenzied. Warning you will rage!

3. Mutator name: FrenzyZombiesOnly

For zombies only

4. Mutator name: FrenzyGhostZombies

For ghost zombies only

5. Mutator name: FrenzyToxicBiter

For toxic biter only

6. Mutator name: FrenzyExploder

For exploder zombies only

7. Mutator name: FrenzyRunnerZombies

For runner zombies only

8. Mutator name: FrenzyCrawlerZombies

For crawler zombies only. Enemies will chase you while in prone.

For ISMC use these [No Skull Masks]: FrenzyZombiesISMC or FrenzyZombiesHardcoreISMC

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For Outpost game mode add this to your game.ini:

My Normal Zombies Config:

<table class="table"> <tbody> <tr> <td> <pre>[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=True SpecialWaveFrequency=1 OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_Zombies.OutpostWaveConfig_Zombies </pre>

My Hardcore Zombies Config:

<table class="table"> <tbody> <tr> <td> <pre>[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=True SpecialWaveFrequency=1 OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_ZombiesHardcore.OutpostWaveConfig_ZombiesHardcore </pre> </td> </tr> </tbody> </table>

If you aren't using this zombies mod, but using Frenzy. Use this config:

<table class="table"> <tbody> <tr> <td> <pre>[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=False SpecialWaveFrequency=0 OutpostWaveConfigAssetPath=/Game/Game/Data/Gamemodes/Insurgent_CheckpointCounterAttacks_Frenzy.Insurgent_CheckpointCounterAttacks_Frenzy </pre> </td> </tr> </tbody> </table>

Keep in mind that OUTPOST is a work in progress. It's working with the file path only! cuz it overrides default configuration for outpost.

For Domination game mode:

<table class="table"> <tbody> <tr> <td> <pre>[/Script/Insurgency.DominationGameMode] bBots=True BotQuota=15 DominationScoreFrequency=500 AIDifficulty=1 WinLimit=3 RoundLimit=3 RoundTime=360 GameTimeLimit=-1 bResetPointsEachRound=False MinimumPlayers=1 SwitchTeamsEveryRound=0 InitialSupply=100 MaximumSupply=200 </pre> </td> </tr> </tbody> </table>

MadAmmunition + Zombies = All Game Modes [ 51.38.101.52:27102 ]

Tip: Shoot them in the head!

NEW UPDATE! 0.8.0 special effects and skins!

Added new enemies! 11 special enemies in total!

Zombie: Normal enemy, walks slowly and attacks quickly at close range. Keep a safe distance!

zombie

Runner Zombie: A quick zombie that's mentally crazy, keeps chasing you and ordering you to stop.

runnerzombie

Smoker: when someone's consumed weed for life, smoke comes out from their face! even when they die!

smoker

Toxic Biter: Most dangerous zombie class yet, rarely seen but very dangerous! has flames and screams a lot. Explodes in gas when killed.

toxicbiter

Ghost Zombie: Slow infected, uses teleportation to ambush its prey as an advantage.

Read the full description on mod.io →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 6 yr ago.

Skull Zombies on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
filedata.Zw.zip, released 2021-01-18

Run Skull Zombies on a Insurgency: Sandstorm server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on mod.io as “Game Mode”

Game modes & minigames

Game modes, minigames and competitive formats for your server.

Compatibility

Game
Insurgency: Sandstorm

Verified at the source

  • ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
  • ✓AuthorSnakeyio, as published on mod.io
  • ✓LicenseNot published by the sourceFree

Skull Zombies, answered

Generated from the mod’s own source data.

Is it free?

Yes. Skull Zombies is free to download from mod.io.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Skull Zombies from mod.io and upload it to your Nxeon Insurgency: Sandstorm server in Files.

NxLabs

Run Skull Zombies on a Insurgency: Sandstorm server.

Deploy in about a minute from $7.99 a month, then upload Skull Zombies in Files.