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NxLabs / Insurgency: Sandstorm

Skull Zombies

By Snakeyio

Turns all enemies into slow walking crying skull zombies!

Skull Zombies

Description

WARNING! IF YOUR SERVER IS FREEZING, MAKE SURE THE ZOMBIES MUTATOR IS FIRST IN THE MUTATORS LIST!


  1. MUTATOR NAME: FRENZYZOMBIES

FOR ALL SPECIAL ENEMIES (DEFAULT)

  1. MUTATOR NAME: FRENZYZOMBIESHARDCORE

IT TURNS ALL ENEMIES INTO NORMAL FRENZIED IN DISGUISE :D SO HARD!!!! ALL OF THEM NOW RUN LIKE NORMAL FRENZIED. WARNING YOU WILL RAGE!

  1. MUTATOR NAME: FRENZYZOMBIESONLY

FOR ZOMBIES ONLY

  1. MUTATOR NAME: FRENZYGHOSTZOMBIES

FOR GHOST ZOMBIES ONLY

  1. MUTATOR NAME: FRENZYTOXICBITER

FOR TOXIC BITER ONLY

  1. MUTATOR NAME: FRENZYEXPLODER

FOR EXPLODER ZOMBIES ONLY

  1. MUTATOR NAME: FRENZYRUNNERZOMBIES

FOR RUNNER ZOMBIES ONLY

  1. MUTATOR NAME: FRENZYCRAWLERZOMBIES

FOR CRAWLER ZOMBIES ONLY. ENEMIES WILL CHASE YOU WHILE IN PRONE.

FOR ISMC USE THESE [NO SKULL MASKS]: FRENZYZOMBIESISMC OR FRENZYZOMBIESHARDCOREISMC


FOR OUTPOST GAME MODE ADD THIS TO YOUR GAME.INI:

MY NORMAL ZOMBIES CONFIG:

[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=True SpecialWaveFrequency=1 OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_Zombies.OutpostWaveConfig_Zombies

MY HARDCORE ZOMBIES CONFIG:

[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=True SpecialWaveFrequency=1 OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_ZombiesHardcore.OutpostWaveConfig_ZombiesHardcore

IF YOU AREN'T USING THIS ZOMBIES MOD, BUT USING FRENZY. USE THIS CONFIG:

[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=False SpecialWaveFrequency=0 OutpostWaveConfigAssetPath=/Game/Game/Data/Gamemodes/Insurgent_CheckpointCounterAttacks_Frenzy.Insurgent_CheckpointCounterAttacks_Frenzy

Keep in mind that OUTPOST is a work in progress. It's working with the file path only! cuz it overrides default configuration for outpost.

FOR DOMINATION GAME MODE:

[/Script/Insurgency.DominationGameMode] bBots=True BotQuota=15 DominationScoreFrequency=500 AIDifficulty=1 WinLimit=3 RoundLimit=3 RoundTime=360 GameTimeLimit=-1 bResetPointsEachRound=False MinimumPlayers=1 SwitchTeamsEveryRound=0 InitialSupply=100 MaximumSupply=200

MADAMMUNITION + ZOMBIES = ALL GAME MODES [ 51.38.101.52:27102 ]

Tip: Shoot them in the head!

NEW UPDATE! 0.8.0 SPECIAL EFFECTS AND SKINS!

ADDED NEW ENEMIES! 11 SPECIAL ENEMIES IN TOTAL!

ZOMBIE: Normal enemy, walks slowly and attacks quickly at close range. Keep a safe distance!

[zombie]

RUNNER ZOMBIE: A quick zombie that's mentally crazy, keeps chasing you and ordering you to stop.

[runnerzombie]

SMOKER: when someone's consumed weed for life, smoke comes out from their face! even when they die!

[smoker]

TOXIC BITER: Most dangerous zombie class yet, rarely seen but very dangerous! has flames and screams a lot. Explodes in gas when killed.

[toxicbiter]

GHOST ZOMBIE: Slow infected, uses teleportation to ambush its prey as an advantage.

[ghostzombie]

POLICE ZOMBIE: an infected zombie that has a pistol, very limited magazines. Will start chasing you after the zombie runs out of ammo.

[policezombie]

SUICIDE ZOMBIE: a psychopath, the mastermind of all zombies, he will keep blowing your mind so he can blow you up! open up your ears and find his voice!

[suicidezombie]

STRONG ZOMBIE: just some normal zombie on steroids, you get the idea :)

[strongzombie]

BABY ZOMBIE: a homeless kid who got infected, very fast as you would expect from a child.

[babyzombie]

EXPLODER: a notorious zombie, very annoying with his stupid grenades. Make sure to close your ears! will explode after 3 seconds from death. RUN AWAY QUICKLY!

[exploder]

CRAWLER: a burning zombie that cannot walk on foot, instead remains in prone the whole time while burning in flames. Watch your legs!

Remember, I have given each zombie a unique response. Each voiceline tells you the zombie type. Focus on that part :)

code test begin here: test test test SPACE SPACE TEST SPACE SKIP space TEST SKIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIP

Turns all enemies into slow, resident evil style zombies that scream in pain calmly.

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