
NxLabs / Insurgency: Sandstorm
Skull Zombies
Turns all enemies into slow walking crying skull zombies!

Description
WARNING! IF YOUR SERVER IS FREEZING, MAKE SURE THE ZOMBIES MUTATOR IS FIRST IN THE MUTATORS LIST!
- MUTATOR NAME: FRENZYZOMBIES
FOR ALL SPECIAL ENEMIES (DEFAULT)
- MUTATOR NAME: FRENZYZOMBIESHARDCORE
IT TURNS ALL ENEMIES INTO NORMAL FRENZIED IN DISGUISE :D SO HARD!!!! ALL OF THEM NOW RUN LIKE NORMAL FRENZIED. WARNING YOU WILL RAGE!
- MUTATOR NAME: FRENZYZOMBIESONLY
FOR ZOMBIES ONLY
- MUTATOR NAME: FRENZYGHOSTZOMBIES
FOR GHOST ZOMBIES ONLY
- MUTATOR NAME: FRENZYTOXICBITER
FOR TOXIC BITER ONLY
- MUTATOR NAME: FRENZYEXPLODER
FOR EXPLODER ZOMBIES ONLY
- MUTATOR NAME: FRENZYRUNNERZOMBIES
FOR RUNNER ZOMBIES ONLY
- MUTATOR NAME: FRENZYCRAWLERZOMBIES
FOR CRAWLER ZOMBIES ONLY. ENEMIES WILL CHASE YOU WHILE IN PRONE.
FOR ISMC USE THESE [NO SKULL MASKS]: FRENZYZOMBIESISMC OR FRENZYZOMBIESHARDCOREISMC
FOR OUTPOST GAME MODE ADD THIS TO YOUR GAME.INI:
MY NORMAL ZOMBIES CONFIG:
[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=True SpecialWaveFrequency=1 OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_Zombies.OutpostWaveConfig_Zombies
MY HARDCORE ZOMBIES CONFIG:
[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=True SpecialWaveFrequency=1 OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_ZombiesHardcore.OutpostWaveConfig_ZombiesHardcore
IF YOU AREN'T USING THIS ZOMBIES MOD, BUT USING FRENZY. USE THIS CONFIG:
[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=False SpecialWaveFrequency=0 OutpostWaveConfigAssetPath=/Game/Game/Data/Gamemodes/Insurgent_CheckpointCounterAttacks_Frenzy.Insurgent_CheckpointCounterAttacks_Frenzy
Keep in mind that OUTPOST is a work in progress. It's working with the file path only! cuz it overrides default configuration for outpost.
FOR DOMINATION GAME MODE:
[/Script/Insurgency.DominationGameMode] bBots=True BotQuota=15 DominationScoreFrequency=500 AIDifficulty=1 WinLimit=3 RoundLimit=3 RoundTime=360 GameTimeLimit=-1 bResetPointsEachRound=False MinimumPlayers=1 SwitchTeamsEveryRound=0 InitialSupply=100 MaximumSupply=200
MADAMMUNITION + ZOMBIES = ALL GAME MODES [ 51.38.101.52:27102 ]
Tip: Shoot them in the head!
NEW UPDATE! 0.8.0 SPECIAL EFFECTS AND SKINS!
ADDED NEW ENEMIES! 11 SPECIAL ENEMIES IN TOTAL!
ZOMBIE: Normal enemy, walks slowly and attacks quickly at close range. Keep a safe distance!
[zombie]
RUNNER ZOMBIE: A quick zombie that's mentally crazy, keeps chasing you and ordering you to stop.
[runnerzombie]
SMOKER: when someone's consumed weed for life, smoke comes out from their face! even when they die!
[smoker]
TOXIC BITER: Most dangerous zombie class yet, rarely seen but very dangerous! has flames and screams a lot. Explodes in gas when killed.
[toxicbiter]
GHOST ZOMBIE: Slow infected, uses teleportation to ambush its prey as an advantage.
[ghostzombie]
POLICE ZOMBIE: an infected zombie that has a pistol, very limited magazines. Will start chasing you after the zombie runs out of ammo.
[policezombie]
SUICIDE ZOMBIE: a psychopath, the mastermind of all zombies, he will keep blowing your mind so he can blow you up! open up your ears and find his voice!
[suicidezombie]
STRONG ZOMBIE: just some normal zombie on steroids, you get the idea :)
[strongzombie]
BABY ZOMBIE: a homeless kid who got infected, very fast as you would expect from a child.
[babyzombie]
EXPLODER: a notorious zombie, very annoying with his stupid grenades. Make sure to close your ears! will explode after 3 seconds from death. RUN AWAY QUICKLY!
[exploder]
CRAWLER: a burning zombie that cannot walk on foot, instead remains in prone the whole time while burning in flames. Watch your legs!
Remember, I have given each zombie a unique response. Each voiceline tells you the zombie type. Focus on that part :)
code test begin here: test test test SPACE SPACE TEST SPACE SKIP space TEST SKIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIP
Turns all enemies into slow, resident evil style zombies that scream in pain calmly.
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