About Skull Zombies
From mod.ioTurns all enemies into slow walking crying skull zombies!
Warning! if your server is freezing, make sure the zombies mutator is first in the mutators list!
----------------------------------------------------------------------------------------------
1. Mutator name: FrenzyZombies
For all special enemies (Default)
2. Mutator name: FrenzyZombiesHardcore
It turns all enemies into normal frenzied in disguise :D so hard!!!! all of them now run like normal frenzied. Warning you will rage!
3. Mutator name: FrenzyZombiesOnly
For zombies only
4. Mutator name: FrenzyGhostZombies
For ghost zombies only
5. Mutator name: FrenzyToxicBiter
For toxic biter only
6. Mutator name: FrenzyExploder
For exploder zombies only
7. Mutator name: FrenzyRunnerZombies
For runner zombies only
8. Mutator name: FrenzyCrawlerZombies
For crawler zombies only. Enemies will chase you while in prone.
For ISMC use these [No Skull Masks]: FrenzyZombiesISMC or FrenzyZombiesHardcoreISMC
----------------------------------------------------------------------------------------------
For Outpost game mode add this to your game.ini:
My Normal Zombies Config:
<table class="table"> <tbody> <tr> <td> <pre>[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=True SpecialWaveFrequency=1 OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_Zombies.OutpostWaveConfig_Zombies </pre> My Hardcore Zombies Config:
<table class="table"> <tbody> <tr> <td> <pre>[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=True SpecialWaveFrequency=1 OutpostWaveConfigAssetPath=/FrenzyZombies/Blueprints/OutpostWaveConfig_ZombiesHardcore.OutpostWaveConfig_ZombiesHardcore </pre> </td> </tr> </tbody> </table> If you aren't using this zombies mod, but using Frenzy. Use this config:
<table class="table"> <tbody> <tr> <td> <pre>[/Script/Insurgency.INSOutpostGameMode] bBots=True AIDifficulty=1.0 BotDPRRespawnFirst=0 BotDPRRespawnFinal=0 SoloEnemies=36 MinimumEnemies=36 MaximumEnemies=66 MaxPlayersToScaleEnemyCount=8 FriendlyBotQuota=0 Solowaves=0 SoloWaveIncrementOnObjectiveCapture=0 TotalWaves=11 InitialPrepareTimer=25 DefendExtensionTimer=60 DefendTimer=90 FinalDefendTimer=270 PrepareTimer=45 bForceRespawnOnRetreat=True bResetLoadoutOnNewRound=False bUseSpecialWaves=False SpecialWaveFrequency=0 OutpostWaveConfigAssetPath=/Game/Game/Data/Gamemodes/Insurgent_CheckpointCounterAttacks_Frenzy.Insurgent_CheckpointCounterAttacks_Frenzy </pre> </td> </tr> </tbody> </table> Keep in mind that OUTPOST is a work in progress. It's working with the file path only! cuz it overrides default configuration for outpost.
For Domination game mode:
<table class="table"> <tbody> <tr> <td> <pre>[/Script/Insurgency.DominationGameMode] bBots=True BotQuota=15 DominationScoreFrequency=500 AIDifficulty=1 WinLimit=3 RoundLimit=3 RoundTime=360 GameTimeLimit=-1 bResetPointsEachRound=False MinimumPlayers=1 SwitchTeamsEveryRound=0 InitialSupply=100 MaximumSupply=200 </pre> </td> </tr> </tbody> </table> MadAmmunition + Zombies = All Game Modes [ 51.38.101.52:27102 ]
Tip: Shoot them in the head!
NEW UPDATE! 0.8.0 special effects and skins!
Added new enemies! 11 special enemies in total!
Zombie: Normal enemy, walks slowly and attacks quickly at close range. Keep a safe distance!

Runner Zombie: A quick zombie that's mentally crazy, keeps chasing you and ordering you to stop.

Smoker: when someone's consumed weed for life, smoke comes out from their face! even when they die!

Toxic Biter: Most dangerous zombie class yet, rarely seen but very dangerous! has flames and screams a lot. Explodes in gas when killed.

Ghost Zombie: Slow infected, uses teleportation to ambush its prey as an advantage.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Skull Zombies on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- filedata.Zw.zip, released 2021-01-18
Run Skull Zombies on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓AuthorSnakeyio, as published on mod.io
- ✓LicenseNot published by the sourceFree








