NxLabs / Insurgency: Sandstorm
Health Modifier
The mod allow customization over max HP and headshot multiplier, add a bleed system & also a lightweight medic system
Description
THE MOD ALLOW CUSTOMIZATION OVER MAX HP AND HEADSHOT MULTIPLIER, ADD A BLEED SYSTEM, A LIGHTWEIGHT MEDIC SYSTEM AND HUDS (HP, BLEED, MEDIC). Mainly for Checkpoint but may work in other gamemodes. The mod doesn't use modified theaters and should not interfere with modified theaters.
MEDIC USAGE INFO : Any class could be medic, just specify the max allowed number of medic per team, but can be restricted.
The following command could be used, by passing them using the chat (often acessible by pressing "y"), type the following command :
To hide the mod hud : /hud To show the healthbar : /hud 1 To show the healthbar and bleedbar : /hud 2 To hide the medic hud : /mhud To show the medic hud without the medic key hint : /mhud 1 To show the medic hud with the medic key hint : /MHUD 2 To promote yourself as medic : /MEDIC! To de-promote : /!medic To rebind the medic key (where T is the specific key name, see reference below) : /MKEY T
Key name could be found here : HTTPS://DOCS.UNREALENGINE.COM/UDK/THREE/KEYBINDS.HTML
The following actions could be performed by PRESSING & HOLDING THE MEDIC KEY, DEFAULT IS "T" :
To heal (look at the player to heal, be close to him - see heal distance and don't move) To self-heal (look down) To stem the bleeding (don't look down, look away from other soldier if close so heal to not activate if medic, also must be bleeding!) To revive (look down close to the floating medic icon) To drag (walk mode, press the "use" key as you walk backward looking at the medic icon, no ADS, may took a while to make it consistent)
Stem bleeding and revive will be automatic when triggered, no need to continue pressing "T", but also character input are locked during the process. Added a cancel function while reviving and stem bleeding, PRESSING & HOLDING "T" (cancel after 2 seconds) : Stem bleeding do not require a medic class to be perform. Note that the bleed rate will be enforced during sprinting and running!
REINFORCE USAGE INFO : Any class could be command the reinforce, but can be restricted.
The following command could be used, by passing them using the chat (often acessible by pressing "y"), type the following command : To reinforce one person or the wave : /RE ou /reinforce Ex. to reinforce three soldiers : /RE 3
TO SETUP THE MOD :
- Add to Mods.txt (mod ID is 1734153) and add mutator "healthmodifier"
- Default value for game.ini config :
Starting with the mod header:
> [/healthmodifier/Mutators/healthmodifier.healthmodifier_C]
Under the header, copy-paste the config variables you want to change (duration in second and distance in unreal unit [cm] if not specified):
> bDisplayServerInfo=False > > ;HEALTH > ;if set to false it will keep default HP value for player > bEnable_cHP=True > ;If set to True, it will use the fixed cHP value for player max health; if set to False, it will use the xcHP addition > bFixed_cHP=True > f_xcHP=1.0 > f_cHP=200 > ;Same as above but for the bots > bEnable_cHPAI=True > bFixed_cHPAI=True > f_xcHPAI=1.0 > f_cHPAI=180 > > ;SHELL SHOCK > ;Active short duration shellshock on dmg received > bEnable_shockOnHit=False > ;Minimum damage received to activate a short shell shock effect > f_shortShockMinDmg=35.0 > ;If more damage is received than this value, a camera shake is activated, also movement speed is decreased during shock duration (for players then bots) > f_shockDmgThreshold=50 > f_shockDmgThresholdAI=50 > ;Profile 1 : 50% of normal speed, profile 2 : 40 %, profile 3 : 30%) > i_shockSpeedProfile=3 > ;Duration of the shock effect in seconds > f_shockDuration=20 > > ;BLEED > ;Min damage to be counted as bleed (if above : added to pool) > f_dmgThreshold=25 > ;Remove this amount of stamina per bleed (set to 0 to remove the effect)f_dmg2Pool : factor of damage to be converted to bleed pool > f_lostStaminaOnBleed=5.5 > ;Ratio of damage to be added to the bleed pool > f_dmg2Pool=0.8 > ;Ratio of the bleed to be applied as bleed damage at each tick (per 2s) > f_pool2Bleed=0.04 > ;Chance for a hit that meet previous threshold to be a small or large bleed (0.65 = 65%) > f_smallBleedChance=0.65 > f_largeBleedChance=0.25 > > ;HEADSHOT > ;Set to True to active the headshot damage modifier to players. > bEnable_hsModifier=False > ;Additive factor for the headshot damage modifier (ex. value of 0.3 result in +30% headshot damage on AI target) > f_hsModifier=0.0 > ;Set to True to active the headshot damage modifier to bots. > bEnable_hsAIModifier=False > f_hsAIModifier=0.0 > > ;HUD / UI > ;Display a healthbar and current HP value > bShow_HP=True > ;Display current bleed value (independant of HP bar) > bShow_BR=True > ;Display the medic hud > bShow_medicHud=True > ;Display a revive floating icon that can be seen by medic only through walls (never hidden, no spinning icon) > bForce_reviveFloatingIcon=False > ;Display a revive floating icon that can be seen by medic only through walls (hide on LOS) > bShow_reviveFloatingIcon=True > ;Display a revive spinning icon that can be seen by team members at close / med distance (direct sight only) > bShow_reviveSpinningIcon=True > ;Display the player name above the icon (as part of the spinning icon) > bShow_downPlayerName=True > ;Display a status icon over the soldier head (only if medic) > bShow_playerStatus=True > ;Display on top of the bleed hud the key to use for the medic functionalities > bShow_medicKey=True > ;Display for the mod huds are locked by server (disable client /hud /mhud commands) > bLock_modHud=False > ;Control over opacity for the UI elements > f_hudOpacity=0.8 > ;UI position > ;Set the Y ratio (from the top of the screen) to put the HM LOG > f_HMLogYRatioPosition=0.06 > ;Set the X ratio (from the left side of the screen) to put the HP, bleed & medic hud > f_hudXRatioPosition=0.6 > > ;ACTIVATE FNC > ;Heal over time (H.O.T.) if no damage is received after a certain amount of time > bEnable_HealingOverTime=False > > ;Enable the medic - healing functionality > ;Require to be medic, check
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