

Description
突变器代码
MUTATOR
> HEALTHREGENPLUS
默认配置选项
DEFAULT CONFIG OPTIONS
> [/HEALTHREGENPLUS/MUTATORS/HEALTHREGENPLUS.HEALTHREGENPLUS_C] > > HEALTHREGENSIMPLEMODE?=TRUE
当 HEALTHREGENSIMPLEMODE? 为TRUE时为简单模式
拥有较少的参数,可快速使用
WHEN HEALTHREGENSIMPLEMODE? IS SET TO TRUE, IT INDICATES THE SIMPLE MODE
WITH FEWER PARAMETERS, IT CAN BE USED QUICKLY
> REGENSTARTS=TRUE > > REGENLOOPTIME=1.0 > > REGENHEALTHAMOUNT=1.0 > > REGENDELAYTIME=1.0 > > REGENMAXHEALTH=1.0 > > REGENRANDOMS=TRUE > > REGENHEALTHAMOUNTRANDOMMIN=1.0 > > REGENHEALTHAMOUNTRANDOMMAX=1.0 > > OBJSTARTS=TRUE > > OBJMAXHEALTH=1.0
REGENSTARTS
回血开关
HEALED SWITCH
REGENLOOPTIME
回血的循环间隔
最小值为0.01
HOW OFTEN ALL VALID PLAYERS ARE CHECKED AND HEALED
THE MINIMUM VALUE IS 0.01
REGENHEALTHAMOUNT
每个循环间隔回多少血
最小值为0.01
HOW MUCH HEALING TO GIVE EVERY LOOP TO VALID PLAYERS
THE MINIMUM VALUE IS 0.01
REGENDELAYTIME
每次受伤害后多长时间开始回血
最小值为0.01
HOW LONG OF A DELAY THERE IS BEFORE HEALING AFTER TAKING DAMAGE
THE MINIMUM VALUE IS 0.01
REGENMAXHEALTH
能恢复多少血量
1.0等于 1乘以最大生命值
最小值为0.01
REGENERATES HEALTH UP TO THIS AMOUNT
1.0 MULTIPLIED BY MAX HEALTH
THE MINIMUM VALUE IS 0.01
OBJSTARTS
占领/反击成功/摧毁军火库 回血开关
OCCUPY/COUNTERATTACK SUCCESSFULLY/DESTROY THE AMMUNITION DEPOT
HEALTH REGENERATION SWITCH
OBJMAXHEALTH
占领/反击成功/摧毁军火库后直接回血
1.0等于 1乘以最大生命值
最小值为0.01
AFTER SUCCESSFULLY OCCUPYING/COUNTERATTACKING/DESTROYING THE AMMUNITION DEPOT
HEALTH WILL BE RESTORED DIRECTLY
1.0 MULTIPLIED BY MAX HEALTH
THE MINIMUM VALUE IS 0.01
当 HEALTHREGENSIMPLEMODE? 为FALSE时为详细配置模式
拥有更详细的配置选项适合喜欢定制服务器的玩家
WHEN HEALTHREGENSIMPLEMODE? IS SET TO FALSE, IT ENTERS DETAILED CONFIGURATION MODE
HAVING MORE DETAILED CONFIGURATION OPTIONS IS SUITABLE FOR PLAYERS WHO LIKE TO CUSTOMIZE SERVERS
> HEALTHREGENCONFIG=(PLAYERMUTATOR="MUTATOR",PLAYERGAMEMODE="GAMEMODE",PLAYERSCENARIO="SCENARIO",PLAYERREGENATEAMS=TRUE,PLAYERREGENDTEAMS=TRUE,PLAYERREGENLOOPTIME=1.0,PLAYERREGENHEALTHAMOUNT=1.0,PLAYERREGENDELAYTIME=1.0,PLAYERREGENMAXHEALTH=1.0,PLAYERREGENRANDOMS=FALSE,PLAYERREGENHEALTHAMOUNTRANDOMMIN=1.0,PLAYERREGENHEALTHAMOUNTRANDOMMAX=1.0,OBJPLAYERATEAMS=TRUE,OBJPLAYERDTEAMS=TRUE,OBJPLAYERCOMPLETEHEALTHS=TRUE,OBJPLAYERCOMPLETEMAXHEALTH=1.0,OBJPLAYERARMORYHEALTHS=TRUE,OBJPLAYERARMORYMAXHEALTH=1.0,OBJPLAYERCOUNTERATTACKHEALTHSTARTS=TRUE,OBJPLAYERCOUNTERATTACKHEALTHENDS=TRUE,OBJPLAYERCOUNTERATTACKSTARTMAXHEALTH=1.0,OBJPLAYERCOUNTERATTACKENDMAXHEALTH=1.0,OBJPLAYERFINALHEALTHS=TRUE,OBJPLAYERFINALMAXHEALTH=1.0) > > CLASSREGENCONFIG=(PLAYERCLASSMUTATOR="MUTATOR",PLAYERCLASSGAMEMODE="GAMEMODE",PLAYERCLASSSCENARIO="SCENARIO",PLAYERCLASSHEALTH="PLAYERCLASS",PLAYERCLASSREGENLOOPTIME=1.0,PLAYERCLASSREGENHEALTHAMOUNT=1.0,PLAYERCLASSREGENDELAYTIME=1.0,PLAYERCLASSREGENMAXHEALTH=1.0,PLAYERCLASSREGENRANDOMS=FALSE,PLAYERCLASSREGENHEALTHAMOUNTRANDOMMIN=1.0,PLAYERCLASSREGENHEALTHAMOUNTRANDOMMAX=1.0,OBJPLAYERCLASSCOMPLETEHEALTHS=FALSE,OBJPLAYERCLASSCOMPLETEMAXHEALTH=1.0,OBJPLAYERCLASSARMORYHEALTHS=FALSE,OBJPLAYERCLASSARMORYMAXHEALTH=1.0,OBJPLAYERCLASSCOUNTERATTACKHEALTHSTARTS=FALSE,OBJPLAYERCLASSCOUNTERATTACKHEALTHENDS=FALSE,OBJPLAYERCLASSCOUNTERATTACKSTARTMAXHEALTH=1.0,OBJPLAYERCLASSCOUNTERATTACKENDMAXHEALTH=1.0,OBJPLAYERCLASSFINALHEALTHS=FALSE,OBJPLAYERCLASSFINALMAXHEALTH=1.0) > > LASTONEREGENCONFIG=(PLAYERLASTONEHEALTHREGENS=FALSE,PLAYERLASTONESTARTBLACKLISTS=FALSE,PLAYERLASTONECLASSSTARTS=FALSE,PLAYERLASTONEREGENLOOPTIME=1.0,PLAYERLASTONEREGENHEALTHAMOUNT=1.0,PLAYERLASTONEREGENDELAYTIME=1.0,PLAYERLASTONEREGENMAXHEALTH=1.0,PLAYERLASTONEHEALTHREGENRANDOMS=FALSE,PLAYERLASTONEREGENHEALTHAMOUNTRANDOMMIN=1.0,PLAYERLASTONEREGENHEALTHAMOUNTRANDOMMAX=1.0) > > AIREGENCONFIG=(AIMUTATOR="MUTATOR",AIGAMEMODE="GAMEMODE",AISCENARIO="SCENARIO",AIREGENATEAMS=FALSE,AIREGENDTEAMS=FALSE,AIREGENATEAMCOUNT=1.0,AIREGENDTEAMCOUNT=1.0,AIREGENLOOPTIME=1.0,AIREGENHEALTHAMOUNT=1.0,AIREGENDELAYTIME=1.0,AIREGENMAXHEALTH=1.0,AIREGENRANDOMS=FALSE,AIREGENHEALTHAMOUNTRANDOMMIN=1.0,AIREGENHEALTHAMOUNTRANDOMMAX=1.0) > > PLAYERCLASSBLACKLIST=("123,456") > > AIBLACKLIST=("123,456")
每一个 CONFIG=() 都是数组,你可以拥有多种不同设置的条目
EACH CONFIG=() IS AN ARRAY, ALLOWING YOU TO HAVE ENTRIES WITH VARIOUS SETTINGS
PLAYERMUTATOR
PLAYERCLASSMUTATOR
AICLASSMUTATOR
填写对应的突变代码,配置就会加载
FILL IN THE CORRESPONDING MUTATION CODE, AND THE CONFIGURATION WILL BE LOADED
PLAYERGAMEMODE
PLAYERCLASSGAMEMODE
AIGAMEMODE
填写对应的模式代码,配置就会加载
FILL IN THE CORRESPONDING MODE CODE, AND THE CONFIGURATION WILL BE LOADED
PLAYERSCENARIO
PLAYERCLASSSCENARIO
AISCENARIO
填写对应的地图代码,配置就会加载
FILL IN THE CORRESPONDING MAP CODE, AND THE CONFIGURATION WILL BE LOADED
以上三种配置只要填写一个对应数组就会加载
反之一个都不填则对应数组会失效
FOR THE ABOVE THREE CONFIGURATIONS, SIMPLY FILL IN A CORRESPONDING ARRAY AND IT WILL BE LOADED
ON THE OTHER HAND, IF NONE OF THEM IS FILLED, THE CORRESPONDING ARRAY WILL BECOME INVALID
以上三种参数并非数组
每一个 CONFIG=() 数组里只能填一个
THE ABOVE THREE PARAMETERS ARE NOT ARRAYS
EACH CONFIG=() ARRAY CAN ONLY BE FILLED WITH ONE ITEM
PLAYERREGENATEAMS
PLAYERREGENDTEAMS
启动进攻方或者防守方回血
都不开启 HEALTHREGENCONFIG 数组将失效
INITIATE THE ATTACKERS' OR DEFENDERS' HEALTH REGENERATION
IF NEITHER IS ENABLED, THE HEALTHREGENCONFIG ARRAY WILL BE INVALID
AIBLACKLIST
在以上参数都正常启动的基础上
填写黑名单的BOT将取消回血
此处填写的内容为BOT在计分板上的显示名字
ON THE BASIS THAT ALL THE ABOVE PARAMETERS ARE STARTED NORMALLY
BOTS ON THE BLACKLIST WILL BE DEPRIVED OF THE ABILITY TO RECEIVE REBATES
THE CONTENT FILLED HERE IS THE PRINTNAME OF THE BOT ON THE SCOREBOARD
AIREGENATEAMS
AIREGENDTEAMS
启动BOT进攻方或者防守方回血
都不开启 AIREGENCONFIG 数组将失效
ACTIVATE BOT TO HEAL THE ATTACKING OR DEFENDING TEAM
IF NEITHER IS ENABLED, THE AIREGENCONFIG ARRAY WILL BECOME INVALID
AIREGENATEAMCOUNT
AIREGENDTEAMCOUNT
被黑名单去除后进攻或防守方BOT回血数量
1.0等于 1.0乘以当前BOT数量
最小值为0,最大值为1
THE AMOUNT OF HEALTH RESTORED BY THE ATTACKING OR DEFENDING BOT AFTER BEING REMOVED FROM THE BLACKLIST
1.0 EQUALS 1.0 MULTIPLIED BY THE CURRENT NUMBER OF BOTS
THE MINIMUM
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