Source-checkedGame modes & minigames

Hunt (Gamemode)

by TayLord · for Insurgency: Sandstorm

Turns Checkpoint into Hunt Gamemode

20KDownloads
3 yr agoLast updated
mod.ioSource

About Hunt (Gamemode)

From mod.io

Turns Checkpoint into Hunt Gamemode

New modifier added CrateHunt, which can be run alongside Hunt! More waves of bots and destinations.

This mutator can be run on any checkpoint map as either faction. This spawns the player team at a random point and adjust the bot spawns around the map. A portion of the bots will target a random player this both increases the difficulty and adapts Hunt for the larger map size of sandstorm. :) There are a number of configurable settings to adjust player respawns, additional bot waves, DPR, targeting thresholds, and max targeting ratios. Enjoy!

This is meant to be run alongside CoopHUD so that the enemy count is printed to the HUD. See the modifer CrateHunt for more waves and destinations. Neither of these are required.

Mutator=Hunt

I've added the following mutators as well that have the values tweaked for difficulty and bigger or smaller maps. Big has wander radius increased, more enemies, higher MaxTargetingRatio, and higher ForceChargeRatio to reduce the amount of travel for player. Small has these set in the opposite direction from default. Hunted increases the spawns, hearing, and aggressiveness of the bots. This is not for the faint of heart and requires hunkering down and outlasting the bots. Instead of "hunt"ing you are the "hunted." For an opposite effect try Hunting to reduce bot charge and force players to find the bots.

Mutator= HuntBig Mutator=HuntSmall Mutator=Hunted Mutator=Hunting

Many of these settings are direct copies of the normal Checkpoint settings, but will override the vanilla when the Hunt mutator is used.

MinDelay, MaxDelay, and MaxTargetingRatio are added to reduce the travel a player has to do and reduces bots getting stuck. Based on these settings, bots will periodically be forced to target players and chase them down.

<table class="table is-bordered is-hoverable"><tbody><tr><td>Config Variable</td> <td>Description</td> </tr><tr><td>MinDelay</td> <td>This sets the minimum time between when a bot is set to target a random player. Default is 30 seconds.</td> </tr><tr><td>MaxDelay</td> <td>This sets the maximum time between when a bot is set to target a random player. Default is 60 seconds.</td> </tr><tr><td>MaxTargetingRatio</td> <td>This sets the max ratio of bots currently targetting players vs total bots (alive &amp; dead). No more will be forced to target unless less than this are currently targeting. Default is 0.05, which is a max of 5% of the bot count that could targeting players. The bots senses typically make then attack player even with this set to 0.</td> </tr><tr><td>MinEnemies</td> <td>Overrides what is set in MinimumEnemies for Checkpoint. This is the number of bots to hunt in single player. Default is 20</td> </tr><tr><td>MaxEnemies</td> <td>Overrides what is set in MaximumEnemies for Checkpoint. This is the number of bots to hunt at max player count. Default is 30</td> </tr><tr><td>EnemyMultiplier</td> <td>Multiplier of bots to respawn. This is the ratio of bots to respawn after getting killed. If enemy count is 10 and EnemyMultiplier is 0.5, then 5 bots will be respawned before the bot count will begin to be decreased. The enemy respawns is represented by a icon beside the bot count. This can be disabled with bHideEnemyMultiplierIcon=True. Default is 0.0</td> </tr><tr><td>bForceSoloWaves</td> <td>If set to true, then players will be enabled to respawn. The number of respawns is set by SoloWaves. Like ins2, the default is False.</td> </tr><tr><td>SoloWaves</td> <td>This controls the number of respawn waves the player team gets if bForceSoloWaves=True. Default is 2</td> </tr><tr><td>RoundTime</td> <td>Overrides the default checkpoint round time in seconds. Default is 900.</td> </tr><tr><td>bOverrideBotConfig</td> <td>If set to True, then BotAwarenessMultiplier will be used and bot behaviors adjusted. Set to False if using Improved AI. Setting to True will only override distance/hearing and behaviors relating to objectives will be disabled. Default is True.</td> </tr><tr><td>BotAwarenessMultiplier</td> <td>This is a multiplier for all bot hearing and distance configs. Default is 0.75.
If this is not used then bot hearing will likely enable players to not move at all and camp while all bots come to them.
The lower this is, the less bots will be aware of players and the more "hunting" players will have to do.
The higher this is, the more bots will be aware of players and the more "hunted" players will be.</td> </tr><tr><td>FriendlyBotQuota</td> <td>This sets the friendly bot count for the Hunt mode. This overrides whatever is set for Checkpoint. Default is 0</td> </tr><tr><td>PlayerRadius</td> <td>This is the distance (in cm) that a player must be from enemy bots in order to respawn there. Default is 3500 for Hunt, which is 35m.</td> </tr><tr><td>bHideMessages</td> <td>If set to True, then HUD messages will be removed on round start. Text is configurable with WelcomeText Default is False</td> </tr><tr><td>bHideEnemyMultiplierIcon</td> <td>If set to True, then the icon that shows the number of enemy waves will not be shown. If set to False, then the icon will show the fraction of remaining bot respawns when using multipliers. Default is False.</td> </tr><tr><td>WelcomeText</td> <td>

This will be displayed to players on the first round on a given map when running Hunt. Bold text can be set with &lt;Bold&gt;text&lt;/&gt; and newlines with \n.

</td> </tr><tr><td>ForceChargeRatio</td> <td>This sets the ratio of total bots that will trigger all bots to target players. Default is 0.15. So at 15% bots remaining they will all target players.</td> </tr><tr><td>bHighlightLastBots</td>

Read the full description on mod.io →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 3 yr ago.

Hunt (Gamemode) on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
3.1, released 2023-07-13

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What kind of mod it is

From the catalog
Listed on mod.io as “Game Mode”

Game modes & minigames

Game modes, minigames and competitive formats for your server.

Compatibility

Game
Insurgency: Sandstorm

Verified at the source

  • ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
  • ✓AuthorTayLord, as published on mod.io
  • ✓LicenseNot published by the sourceFree

Hunt (Gamemode), answered

Generated from the mod’s own source data.

Is it free?

Yes. Hunt (Gamemode) is free to download from mod.io.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Hunt (Gamemode) from mod.io and upload it to your Nxeon Insurgency: Sandstorm server in Files.

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Run Hunt (Gamemode) on a Insurgency: Sandstorm server.

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