About Incursion
From mod.ioGamemode Based Of Push
This Gamemode Was Made By:
Karmakut (Idea And Balancing/Consulting) --> https://www.youtube.com/c/karmakut
Stuermer (Designed HUD And Visuals For This Gamemode) --> https://mod.io/u/tacplay
Heromanofe ( Scripting Of Gamemode And HUD ) --> https://mod.io/u/sel-heromanofer
Taran( Hardcore Theatre For The Gamemode ) --> https://mod.io/u/taran-od
Testers And Server Owners:
Shane and skillet (SGC Community): https://discord.gg/tp6qPm49Hp
Yeonggill gaming: https://steamcommunity.com/id/Yeonggille/
!! Gamemode and Maps are separate mods, if you want to play this gamemode on NWI maps, download this mod ( https://mod.io/g/insurgencysandstorm/m/incursionnwimaps ) ( 1339254 )
Current Maps are:
SinjarN?Scenario=Scenario_Hillside_Incursion_Security
BabN?Scenario=Scenario_Bab_Incursion_Security
PowerPlantN?Scenario=Scenario_PowerPlant_Incursion_Insurgent
CanyonN?Scenario=Scenario_Canyon_Incursion_Insurgent
TellN?Scenario=Scenario_Tell_Incursion_A1
MountainN?Scenario=Scenario_Summit_Incursion_Security
Official Servers:
172.93.180.30:27102 or Incursion Public Test Server ( HOSTED BY: awn.gg )
Rules:
Attacking Team Should Capture As Many Objectives Per Zone As Possible
For Every Objective Captured, You Get X Amount Of Points
When All Zones Played, Sides Are Switched
In the End Of Game, Team With Most Points Wins
1. If Both Teams Captured All Objectives, Team With Most Time Left Wins, If they Are Equal, Draw
2. If Sides Are Switched And Current Attacking Team Has More Points Than Previous Attacking Team, Round Finished With Current Attacking Team Winning.
3. NEW FEATURE: ADDED Custom Destructible objective that can be destroyed only by rigging (hold f on obj) c4 or flames. (so no grenades or rockets/RPGS!) you can disable this: see Gamemode Options
Objective Scoring And Information For Map Makers:
Objectives Are randomized based of this scoring:
Capturable Objective = 2 Scoring points
Destructible = 1 Scoring Point
Map Maker chooses themselves how many points per zone they want to have, for example, my incursion on hillside has 7 points.
Then game will pick randomly from all possible objectives for the current zone, random that fits within current zone’s Scoring Points, for example, typical layout could be in hillside case 2cap, 3 dest, or 5dest 1 cap etc.
!! If distance between currently picked objective and all other objectives in a list is (2000 or Less), game will exclude this point from being picked, so you could have capturable and destructible in the same building and only one of them will be active. EXCLUSION: if picked objective is capturable and close objective is capturable too, it won't be removed from the list.
Gamemode Options
These are Gamemode Options that you can put in InsurgencyServer/Insurgency/Saved/Config/WindowsServer/Game.ini
Gamemode Script Name: [/KC_Incursion/Gamemodes/Incursion.Incursion_C]
EXAMPLE:
[/KC_Incursion/Gamemodes/Incursion.Incursion_C]
CaptureTime = 35.0
CaptureTime:
Description: time it takes to capture objective ( more people capture Objectives faster, 4 players max increase which will be 2x faster )
Default: 40.0
Type: Float or Decimal Number ( 2.0 )
Overtime_Time:
Description: when round time is done and some objectives are still contested, this is extra time given to attacking team
!! If no objectives being contested, overtime is finished automatically.
Default: 80
Type: Int or Number ( 2 )
D_RoundTimer:
Description: static round time given to attacking team (Round time is calculated by: RoundTime = D_RoundTimer + TimePerObj Capturable Objectives + TimePerDest Destructible Objectives
RoundTime is different for every subround.
Default: 20
Type: Int or Number ( 2 )
RespawnDelay
Description: Time it takes for reinforcements to arrive.
Default: 20.0
Type: Float or Decimal Number ( 2.0 )
DeadRatio:
Description: when this amount of % of current players in team are dead, timer for re-enforcements is triggered
Default: 0.01
Type: Float or Decimal Number ( 2.0 )
TimePerObj
Description: This amount of time is given to round time for every objective present.
Default: 80
Type: Int or Number ( 2 )
GiveForCap:
Description: This amount of time is given to round time for every Capturable objective present.
Default: 0
Type: Int or Number ( 2 )
WavesDef:
Description: How many waves both teams have. -1 makes this infinite waves
Default: -1
Type: Int or Number ( 2 )
TimePerDest:
Description: This amount of time is given to round time for every Destructible objective present.
Default: 40
Type: Int or Number ( 2 )
ObjectiveCooldown:
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
Incursion on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- filedata-dxg2.zip, released 2023-11-10
Run Incursion on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓Author[SEL]{SG}Heromanofer, as published on mod.io
- ✓LicenseNot published by the sourceFree








