NxLabs / Insurgency: Sandstorm
Loadout Modifiers
Loadout modifiers for throwable mines, increased explosive damage and scavenge slots
Description
These mutators replace elements of existing loadouts to increase explosive damage and allow additional primaries to be scavenged from the ground. These are meant to be compatible with other theaters and loadouts like vanilla, ISMC, FullyLoaded, etc. FOR CONSISTENT RESULTS PLACE THIS MUTATOR BEFORE THE LOADOUT MUTATORS such that this is higher priority and can override the loadout. Scavenge is the same mod as HE and NoSmokes, so it is possible to get any combo of them to function with a single mutator. The different mutators are provided for simplicity. To enable both mutators simultaneously, then simple set Slots to be > 0 under the HE mutator and use it or set bUseHE=True under the Scavenge header and use it. Similarly, NoSmokes variables can be defined under the HE header and disable smokes within the HE mutator. These mods are all different options to provide most flexibility, but cannot be run together.
MUTATOR=HE
This mutator adjusts grenades/explosives to do more damage.
Frag grenades in the existing loadout will have more damage and radius to be in line with the original insurgency 2014.
Launchers damage and radius are increased as well.
TM62 mines are replaced with ones that are throwable and are triggered by enemy infantry as well. Other mines are untouched.
[/LoadoutMutators/Mutators/HE.HE_C] ;Set to False to disable HE explosives entirely and bUseGrenades/bUseLaunchers/bEnableInfantryMine will be ignored bUseHE=True ;Set to False to disable grenades being replaced with higher damage. This requires bUseHE=True bUseGrenades=True ;Set to False to enable launchers being replaced with higher damage. This requires bUseHE=True bUseLaunchers=True ;Set to False to disable just the infantry mine. Requires bUseHE=True bEnableInfantryMine=True ;Set the number of primaries that may be picked up off the ground (0-3) Slots=0 ;Set the number of grenades that may be pickup up off the ground (0-4) Frags=0
MUTATOR=SCAVENGE
This mod enables players to pick up weapons from the ground and carry them along with their primary weapon. The number that can be picked up can be set to 0-3 for slots and 0-4 for frags with the following config:
[/LoadoutMutators/Mutators/Scavenge.Scavenge_C] ;Set to False to disable HE explosives entirely bUseHE=False ;Set the number of primaries that may be picked up off the ground (0-3) Slots=1 ;Set the number of grenades that may be pickup up off the ground (0-4) Frags=1
MUTATOR=THROWABLEMINES
This mutator simply replaces M19 and TM62 mines with throwable and infantry triggered ones. This is the same as HE, but no longer affects anything but mines. The penetration settings are modified as those in vanilla are inconsistent for wall penetration.
MUTATOR=NOSMOKES
This mutator removes smoke grenades from players and bots as well as destroys any smoke fire support after spawn.
[/LoadoutMutators/Mutators/NoSmokes.NoSmokes_C] ;If true, then smoke fire support and smoke grenades will be destroyed on spawn bDisableSmoke=True ;This string can be set to any keyword of a grenade to remove it from bots/players. For custom loadouts this may need to be something other than m18 which works for vanilla loadout SmokeString="m18" ;If set to true the chemical mortar strikes will be disabled and bDisableChem=True
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