About Mad Bots / Find Cover / Hot Potato Expanded
From mod.ioCollection of bot mutators. 1. Hot Potato remake 2. Find Cover from relentless enemy fire support 3. Swap any bot classes with elite, outpost or frenzy bots.
This mod contains my mutators to affect bot behaviors, loadouts, and difficulty. Just some stuff to spice up the bot interactions a bit. These should be fully functional with all mutators.
<table class="table is-bordered is-hoverable"><tbody><tr><td>Mutator</td> <td>Description</td> </tr><tr><td>HotPot</td> <td>Bots drop live explosives on death</td> </tr><tr><td>FindCover</td> <td>Bots call in any and all air support frequently during normal play</td> </tr><tr><td>MadBots</td> <td>Swap any bot class with one from vanilla, elite, outpost, or frenzy</td> </tr><tr><td>NoSuicides</td> <td>Removes suicide bombers from play. This is just a config of MadBots</td> </tr></tbody></table>Mutator=HotPot
This is a modified form of the vanilla HotPotato mod. Explosives are dropped randomly by players upon death according to the ratios set in the config. BangDelay sets the delay before frags, ieds, and flash grenades will detonate. This gives players some time to book it before the explosion. All ratios must be <= 1.0. If they sum to less than 1.0, then the remaining amount will be the probability that nothing is dropped upon a bot death. If you want grenades to always be dropped, then assure all ratios sum to 1.0. If bBotsOnly is set to true, then explosives will only be dropped by enemy bots in coop. By default the ratios will do the following:
Grenades dropped breakout:
20% - Molotovs
35% - M67 frags
15% - Smoke grenade
15% - IED
5% - Flash grenade
5% - Infantry triggered mine <- This can be disabled
5% - no grenade dropped
[/MadBots/Mutators/HotPot.HotPot_C] FlameRatio=0.2 FragRatio=0.35 SmokeRatio=0.15 IEDRatio=0.15 FlashRatio=0.05 MineRatio=0.05
BangDelay=4 bBotsOnly=False bDisableDropOnKnife=True NoDropDamageThreshold=250 bEnableMine=True bDelayMine=False MinPlayerCount=2
[/MadBots/Mutators/HotPot2.HotPot2_C] ...
</pre> <table class="table is-bordered is-hoverable"><tbody><tr><td>Additional Config Value</td> <td>Description</td> </tr><tr><td>BangDelay</td> <td>Controls how many seconds after explosive are dropped that frags, ieds, and flash explosives will take to detonate. Default is 4</td> </tr><tr><td>bBotsOnly</td> <td>If set to True, then explosives will only be dropped for bots of the opposite team. Default is False.</td> </tr><tr><td>bDisableDropOnKnife</td> <td>If set to True, then explosives will not be dropped for knife kills. Default is True.</td> </tr><tr><td>NoDropDamageThreshold</td> <td>This sets the damage threshold for weapons that will stop an explosive from being dropped. This will make headshots for all weapons not drop explosives. If you always want explosives to drop, then set this >= 1000 and the threshold will never be hit. 250 is the headshot damage of the weaker primaries in-game. So this was set as default.</td> </tr><tr><td>bEnableMine</td> <td>If set to False, then the mine will not be spawned ever. Default is True</td> </tr><tr><td>bDelayMine</td> <td>If set to False, then the mine will instantly be deployed on player/bot death. If set to True, then the mine will spawn after BangDelay has passed. Default is False.</td> </tr><tr><td>MinPlayerCount</td> <td>This set the minimum number of players in a server before the hot potato will be enabled. Default is 2.</td> </tr></tbody></table>Mutator=FindCover
You best be preparing for a beatdown. This mod opens the full arsenal of air support up to the enemy team and they will be periodically be bringing the thunder with no limits. This works by randomly waiting a certain period and then finding the largest cluster of players. If this cluster meets the criteria, then the enemy team will deploy any fire support on a point nearby. A separate ratio can be set for the chopper support and the additional fire support is disabled by default when capturing objectives and counters as the vanilla game already has fire support at these points. There are three thresholds that can be adjusted that determine if a support will be called in or not. The alive player ratio, the players cluster distance between, and the number of players clustered. Default config values are shown below:
<pre>[/MadBots/Mutators/FindCover.FindCover_C] bDisableDuringCapture=True RatioChopper=0.08 AliveRatioThreshold=0.2 DistanceThreshold=30 PlayerClusterThreshold=2 InitialDelay=45 MinTime=40 MaxTime=90 bEnableMessaging=True bUseChat=False PreMsg= PostMsg= StrafeOnObjectiveRatio=0.4 bTargetPlayer=False AccuracyMargin=15 RatioToObjective=0.3
bEnableA10=True bEnableArtillery=True bEnableSmoke=True bEnableBombs=True bEnableIED=True bEnableChemical=True bEnableMortar=True bEnableBarrage=True bEnableChoppers=True
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
Mad Bots / Find Cover / Hot Potato Expanded on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2.8.1, released 2023-08-06
Run Mad Bots / Find Cover / Hot Potato Expanded on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓AuthorTayLord, as published on mod.io
- ✓LicenseNot published by the sourceFree








