Description
此模组修复了无法使用弹药升级的问题(曳光弹升级以及穿甲弹升级)
THIS MODULE FIXES THE ISSUE OF BEING UNABLE TO UPGRADE WITH AMMUNITION (UPGRADING TRACER BULLETS AND ARMOR-PIERCING BULLETS)
修复了在爆破物下的M320以及M79以及火箭弹的弹药显示
FIXED THE DISPLAY OF AMMUNITION FOR M320, M79, AND ROCKET PROJECTILES UNDER EXPLOSIVE OBJECTS
因为给予弹药方式的特殊性,额外增加的弹药无法通过补给箱单独拿取,只能重新装备
DUE TO THE PARTICULARITY OF THE AMMUNITION SUPPLY METHOD, THE ADDITIONAL AMMUNITION CANNOT BE INDIVIDUALLY RETRIEVED THROUGH SUPPLY BOXES AND CAN ONLY BE RE-EQUIPPED
突变代码
MUTATION CODE
> MOREAMMOPLUS
默认参数
DEFAULT PARAMETER
乘法参数不能为0
THE MULTIPLICATION PARAMETER CANNOT BE 0
MULTIPLYS=乘法 ADDITION=加法
> [/MOREAMMOPLUS/MUTATORS/MOREAMMOPLUS.MOREAMMOPLUS_C] > > ;普通计算弹药方式 > > ;NORMAL AMMUNITION CALCULATION METHOD > > PRIMARYAMMOMULTIPLYS=1 > > SECONDARYAMMOMULTIPLYS=1 > > UNDERBARRELAMMOMULTIPLYS=1 > > EXPLOSIVELAUNCHERAMMOMULTIPLYS=1 > > —————————————————————————————— > > PRIMARYAMMOADDITION=0 > > SECONDARYAMMOADDITION=0 > > UNDERBARRELAMMOADDITION=0 > > EXPLOSIVELAUNCHERAMMOADDITION=0 > > —————————————————————————————— > > ;以枪支类别计算弹药 > > ;CALCULATE AMMUNITION BASED ON THE CATEGORY OF FIREARMS > > ASSAULTRIFLEAMMOMULTIPLYS=1 > > LIGHTMACHINEGUNAMMOMULTIPLYS=1 > > BOLTRIFLEAMMOMULTIPLYS=1 > > MARKSMANRIFLEAMMOMULTIPLYS=1 > > CARBINEAMMOMULTIPLYS=1 > > SHOTGUNAMMOMULTIPLYS=1 > > AUTOMATICSHOTGUNAMMOMULTIPLYS=1 > > SUBMACHINEGUNAMMOMULTIPLYS=1 > > PISTOLAMMOMULTIPLYS=1 > > LAUNCHERAMMOMULTIPLYS=1 > > HEAVYMACHINEGUNAMMOMULTIPLYS=1 > > REVOLVERAMMOMULTIPLYS=1 > > —————————————————————————————— > > ASSAULTRIFLEAMMOADDITION=0 > > LIGHTMACHINEGUNAMMOADDITION=0 > > BOLTRIFLEAMMOADDITION=0 > > MARKSMANRIFLEAMMOADDITION=0 > > CARBINEAMMOADDITION=0 > > SHOTGUNAMMOADDITION=0 > > AUTOMATICSHOTGUNAMMOADDITION=0 > > SUBMACHINEGUNAMMOADDITION=0 > > PISTOLAMMOADDITION=0 > > LAUNCHERAMMOADDITION=0 > > HEAVYMACHINEGUNAMMOADDITION=0 > > REVOLVERAMMOADDITION=0 > > —————————————————————————————— > > ;以弹匣容器类型计算弹药 > > ;CALCULATE AMMUNITION BASED ON THE TYPE OF MAGAZINE CONTAINER > > MAGAMMOMULTIPLYS=1 > > EXTMAGAMMOMULTIPLYS=1 > > DRUMAMMOMULTIPLYS=1 > > BOXAMMOMULTIPLYS=1 > > GRENADELAUNCHERAMMOMULTIPLYS=1 > > ROCKETLAUNCHERAMMOMULTIPLYS=1 > > SHELLSAMMOMULTIPLYS=1 > > —————————————————————————————— > > MAGAMMOADDITION=0 > > EXTMAGAMMOADDITION=0 > > DRUMAMMOADDITION=0 > > BOXAMMOADDITION=0 > > GRENADELAUNCHERAMMOADDITION=0 > > ROCKETLAUNCHERAMMOADDITION=0 > > SHELLSAMMOADDITION=0 > > —————————————————————————————— > > ;奖励弹药系统 > > ;REWARD AMMO SYSTEM > > BONUSAMMOS=TRUE > > SCOREAMMOS=FALSE > > SUPPLYGAINFREQUENCYS=FALSE > > PLAYERGAINFREQUENCY=1 > > KIILAMMOS=FALSE > > FIRESUPPORTKILLS=FASLE > > PLAYERKILLAMOUNT=1 > > —————————————————————————————— > > PRIMARYBONUSAMMO=0 > > PRIMARYSAVEAMOUNT=1.0 > > SECONDARYBONUSAMMO=0 > > SECONDARYSAVEAMOUNT=1.0 > > UNDERBARRELBONUSAMMO=0 > > UNDERBARRELSAVEAMOUNT=1.0 > > EXPLOSIVELAUNCHERBONUSAMMO=0 > > EXPLOSIVELAUNCHERSAVEAMOUNT=1.0 > > —————————————————————————————— > > ASSAULTRIFLEBONUSAMMO=0 > > ASSAULTRIFLESAVEAMOUNT=1.0 > > LIGHTMACHINEGUNBONUSAMMO=0 > > LIGHTMACHINEGUNSAVEAMOUNT=1.0 > > BOLTRIFLEBONUSAMMO=0 > > BOLTRIFLESAVEAMOUNT=1.0 > > MARKSMANRIFLEBONUSAMMO=0 > > MARKSMANRIFLESAVEAMOUNT=1.0 > > CARBINEBONUSAMMO=0 > > CARBINESAVEAMOUNT=1.0 > > SHOTGUNBONUSAMMO=0 > > SHOTGUNSAVEAMOUNT=1.0 > > AUTOMATICSHOTGUNBONUSAMMO=0 > > AUTOMATICSHOTGUNSAVEAMOUNT=1.0 > > SUBMACHINEGUNBONUSAMMO=0 > > SUBMACHINEGUNSAVEAMOUNT=1.0 > > PISTOLBONUSAMMO=0 > > PISTOLSAVEAMOUNT=1.0 > > LAUNCHERBONUSAMMO=0 > > LAUNCHERSAVEAMOUNT=1.0 > > HEAVYMACHINEGUNBONUSAMMO=0 > > HEAVYMACHINEGUNSAVEAMOUNT=1.0 > > REVOLVERBONUSAMMO=0 > > REVOLVERSAVEAMOUNT=1.0 > > —————————————————————————————— > > MAGBONUSAMMO=0 > > MAGSAVEAMOUNT=1.0 > > EXTMAGBONUSAMMO=0 > > EXTMAGSAVEAMOUNT=1.0 > > DRUMBONUSAMMO=0 > > DRUMSAVEAMOUNT=1.0 > > BOXBONUSAMMO=0 > > BOXSAVEAMOUNT=1.0 > > GRENADELAUNCHERBONUSAMMO=0 > > GRENADELAUNCHERSAVEAMOUNT=1.0 > > ROCKETLAUNCHERBONUSAMMO=0 > > ROCKETLAUNCHERSAVEAMOUNT=1.0 > > SHELLSBONUSAMMO=0 > > SHELLSSAVEAMOUNT=1.0 > > —————————————————————————————— > > ;修改玩家评分金额 > > ;MODIFY THE PLAYER'S SCORING AMOUNTS > > SCORINGAMOUNTSS=FALSE > > SCORING AMOUNTS=(("KILL", 10),("OFFENSIVEKILL", 5),("DEFENSIVEKILL", 5),("ASSIST", 5),("DRIVERASSIST", 5),("FIRESUPPORTKILL", 5),("OBJECTIVECAPTURE", 50),("OBJECTIVEDESTROY", 100),("OBJECTIVERESET", 20),("OBJECTIVECAPTURETICK", 10),("OBJECTIVERESETTICK", 10)) > > —————————————————————————————— > > ;指定武器获取弹匣 > > ;INCREASE THE MAGAZINE SIZE FOR THE SPECIFIED WEAPON > > OnlyWeaponAmmo=(WeaponName=M4A1,AmmoMultiplys=1,AmmoAddition=1) > > OnlyWeaponAmmo=(WeaponName=AKM,AmmoMultiplys=1,AmmoAddition=1)
BONUSAMMOS
奖励弹药系统的总开关
THE MASTER SWITCH OF THE REWARD AMMUNITION SYSTEM
SCOREAMMOS
启动/关闭玩家分数奖励弹药
ENABLE/DISABLE PLAYER SCORE REWARD AMMUNITION
SUPPLYGAINFREQUENCYS
是否获取游戏模式相关参数为计算方式
如果你的服务器参数使用了
SUPPLYGAINFREQUENCY 参数则可以设置这个参数为奖励弹药参数
IS THE CALCULATION METHOD BASED ON OBTAINING PARAMETERS RELATED TO GAME MODES
IF YOUR SERVER PARAMETERS UTILIZE THE SUPPLYGAINFREQUENCY PARAMETER, YOU CAN SET THIS PARAMETER AS THE REWARD AMMUNITION PARAMETER
PLAYERGAINFREQUENCY
如果
SUPPLYGAINFREQUENCYS 为 FASLE 则可以使用这个参数为奖励弹药分数
IF SUPPLYGAINFREQUENCYS IS FALSE, THIS PARAMETER CAN BE USED AS THE REWARD AMMUNITION SCORE
KIILAMMOS
启动/关闭玩家杀敌奖励弹药
ENABLE/DISABLE PLAYER'S REWARD AMMUNITION FOR KILLING ENEMIES
FIRESUPPORTKILLS
是否将火力支援击杀计入杀敌奖励弹药
SHOULD KILLS FROM FIRE SUPPORT BE COUNTED TOWARDS THE AMMUNITION REWARD FOR ENEMY KILLS
PLAYERKILLAMOUNT
杀敌多少奖励弹药
HOW MANY ENEMIES CAN BE KILLED TO EARN AMMUNITION REWARDS
BONUSAMMO
奖励多少弹药
HOW MANY ROUNDS OF AMMUNITION WILL BE REWARDED
SAVEAMOUNT
当重新补给时保存多少奖励的弹药
以百分比计算
最小为 0 最大为 1.0
HOW MUCH AMMUNITION REWARD IS SAVED WHEN REPLENISHING
CALCULATED AS A PERCENTAGE
MINIMUM IS 0 AND MAXIMUM IS 1.0
ONLYWEAPONAMMO
WEAPONNAME
武器名字
WEAPO
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