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NxLabs / Insurgency: Sandstorm

MoreAmmoPlus

By Wh_Muato

更多弹药高级版 MoreAmmoPlus

Description

此模组修复了无法使用弹药升级的问题(曳光弹升级以及穿甲弹升级)

THIS MODULE FIXES THE ISSUE OF BEING UNABLE TO UPGRADE WITH AMMUNITION (UPGRADING TRACER BULLETS AND ARMOR-PIERCING BULLETS)

修复了在爆破物下的M320以及M79以及火箭弹的弹药显示

FIXED THE DISPLAY OF AMMUNITION FOR M320, M79, AND ROCKET PROJECTILES UNDER EXPLOSIVE OBJECTS

因为给予弹药方式的特殊性,额外增加的弹药无法通过补给箱单独拿取,只能重新装备

DUE TO THE PARTICULARITY OF THE AMMUNITION SUPPLY METHOD, THE ADDITIONAL AMMUNITION CANNOT BE INDIVIDUALLY RETRIEVED THROUGH SUPPLY BOXES AND CAN ONLY BE RE-EQUIPPED

突变代码

MUTATION CODE

> MOREAMMOPLUS

默认参数

DEFAULT PARAMETER

乘法参数不能为0

THE MULTIPLICATION PARAMETER CANNOT BE 0

MULTIPLYS=乘法        ADDITION=加法

> [/MOREAMMOPLUS/MUTATORS/MOREAMMOPLUS.MOREAMMOPLUS_C] >  > ;普通计算弹药方式 >  > ;NORMAL AMMUNITION CALCULATION METHOD >  > PRIMARYAMMOMULTIPLYS=1 >  > SECONDARYAMMOMULTIPLYS=1 >  > UNDERBARRELAMMOMULTIPLYS=1 >  > EXPLOSIVELAUNCHERAMMOMULTIPLYS=1 >  > —————————————————————————————— >  > PRIMARYAMMOADDITION=0 >  > SECONDARYAMMOADDITION=0 >  > UNDERBARRELAMMOADDITION=0 >  > EXPLOSIVELAUNCHERAMMOADDITION=0 >  > —————————————————————————————— >  > ;以枪支类别计算弹药 >  > ;CALCULATE AMMUNITION BASED ON THE CATEGORY OF FIREARMS >  > ASSAULTRIFLEAMMOMULTIPLYS=1 >  > LIGHTMACHINEGUNAMMOMULTIPLYS=1 >  > BOLTRIFLEAMMOMULTIPLYS=1 >  > MARKSMANRIFLEAMMOMULTIPLYS=1 >  > CARBINEAMMOMULTIPLYS=1 >  > SHOTGUNAMMOMULTIPLYS=1 >  > AUTOMATICSHOTGUNAMMOMULTIPLYS=1 >  > SUBMACHINEGUNAMMOMULTIPLYS=1 >  > PISTOLAMMOMULTIPLYS=1 >  > LAUNCHERAMMOMULTIPLYS=1 >  > HEAVYMACHINEGUNAMMOMULTIPLYS=1 >  > REVOLVERAMMOMULTIPLYS=1 >  > —————————————————————————————— >  > ASSAULTRIFLEAMMOADDITION=0 >  > LIGHTMACHINEGUNAMMOADDITION=0 >  > BOLTRIFLEAMMOADDITION=0 >  > MARKSMANRIFLEAMMOADDITION=0 >  > CARBINEAMMOADDITION=0 >  > SHOTGUNAMMOADDITION=0 >  > AUTOMATICSHOTGUNAMMOADDITION=0 >  > SUBMACHINEGUNAMMOADDITION=0 >  > PISTOLAMMOADDITION=0 >  > LAUNCHERAMMOADDITION=0 >  > HEAVYMACHINEGUNAMMOADDITION=0 >  > REVOLVERAMMOADDITION=0 >  > —————————————————————————————— >  > ;以弹匣容器类型计算弹药 >  > ;CALCULATE AMMUNITION BASED ON THE TYPE OF MAGAZINE CONTAINER >  > MAGAMMOMULTIPLYS=1 >  > EXTMAGAMMOMULTIPLYS=1 >  > DRUMAMMOMULTIPLYS=1 >  > BOXAMMOMULTIPLYS=1 >  > GRENADELAUNCHERAMMOMULTIPLYS=1 >  > ROCKETLAUNCHERAMMOMULTIPLYS=1 >  > SHELLSAMMOMULTIPLYS=1 >  > —————————————————————————————— >  > MAGAMMOADDITION=0 >  > EXTMAGAMMOADDITION=0 >  > DRUMAMMOADDITION=0 >  > BOXAMMOADDITION=0 >  > GRENADELAUNCHERAMMOADDITION=0 >  > ROCKETLAUNCHERAMMOADDITION=0 >  > SHELLSAMMOADDITION=0 >  > —————————————————————————————— >  > ;奖励弹药系统 >  > ;REWARD AMMO SYSTEM >  > BONUSAMMOS=TRUE >  > SCOREAMMOS=FALSE >  > SUPPLYGAINFREQUENCYS=FALSE >  > PLAYERGAINFREQUENCY=1 >  > KIILAMMOS=FALSE >  > FIRESUPPORTKILLS=FASLE >  > PLAYERKILLAMOUNT=1 >  > —————————————————————————————— >  > PRIMARYBONUSAMMO=0 >  > PRIMARYSAVEAMOUNT=1.0 >  > SECONDARYBONUSAMMO=0 >  > SECONDARYSAVEAMOUNT=1.0 >  > UNDERBARRELBONUSAMMO=0 >  > UNDERBARRELSAVEAMOUNT=1.0 >  > EXPLOSIVELAUNCHERBONUSAMMO=0 >  > EXPLOSIVELAUNCHERSAVEAMOUNT=1.0 >  > —————————————————————————————— >  > ASSAULTRIFLEBONUSAMMO=0 >  > ASSAULTRIFLESAVEAMOUNT=1.0 >  > LIGHTMACHINEGUNBONUSAMMO=0 >  > LIGHTMACHINEGUNSAVEAMOUNT=1.0 >  > BOLTRIFLEBONUSAMMO=0 >  > BOLTRIFLESAVEAMOUNT=1.0 >  > MARKSMANRIFLEBONUSAMMO=0 >  > MARKSMANRIFLESAVEAMOUNT=1.0 >  > CARBINEBONUSAMMO=0 >  > CARBINESAVEAMOUNT=1.0 >  > SHOTGUNBONUSAMMO=0 >  > SHOTGUNSAVEAMOUNT=1.0 >  > AUTOMATICSHOTGUNBONUSAMMO=0 >  > AUTOMATICSHOTGUNSAVEAMOUNT=1.0 >  > SUBMACHINEGUNBONUSAMMO=0 >  > SUBMACHINEGUNSAVEAMOUNT=1.0 >  > PISTOLBONUSAMMO=0 >  > PISTOLSAVEAMOUNT=1.0 >  > LAUNCHERBONUSAMMO=0 >  > LAUNCHERSAVEAMOUNT=1.0 >  > HEAVYMACHINEGUNBONUSAMMO=0 >  > HEAVYMACHINEGUNSAVEAMOUNT=1.0 >  > REVOLVERBONUSAMMO=0 >  > REVOLVERSAVEAMOUNT=1.0 >  > —————————————————————————————— >  > MAGBONUSAMMO=0 >  > MAGSAVEAMOUNT=1.0 >  > EXTMAGBONUSAMMO=0 >  > EXTMAGSAVEAMOUNT=1.0 >  > DRUMBONUSAMMO=0 >  > DRUMSAVEAMOUNT=1.0 >  > BOXBONUSAMMO=0 >  > BOXSAVEAMOUNT=1.0 >  > GRENADELAUNCHERBONUSAMMO=0 >  > GRENADELAUNCHERSAVEAMOUNT=1.0 >  > ROCKETLAUNCHERBONUSAMMO=0 >  > ROCKETLAUNCHERSAVEAMOUNT=1.0 >  > SHELLSBONUSAMMO=0 >  > SHELLSSAVEAMOUNT=1.0 >  > —————————————————————————————— >  > ;修改玩家评分金额 >  > ;MODIFY THE PLAYER'S SCORING AMOUNTS >  > SCORINGAMOUNTSS=FALSE >  > SCORING AMOUNTS=(("KILL", 10),("OFFENSIVEKILL", 5),("DEFENSIVEKILL", 5),("ASSIST", 5),("DRIVERASSIST", 5),("FIRESUPPORTKILL", 5),("OBJECTIVECAPTURE", 50),("OBJECTIVEDESTROY", 100),("OBJECTIVERESET", 20),("OBJECTIVECAPTURETICK", 10),("OBJECTIVERESETTICK", 10)) >  > —————————————————————————————— >  > ;指定武器获取弹匣 >  > ;INCREASE THE MAGAZINE SIZE FOR THE SPECIFIED WEAPON >  > OnlyWeaponAmmo=(WeaponName=M4A1,AmmoMultiplys=1,AmmoAddition=1) >  > OnlyWeaponAmmo=(WeaponName=AKM,AmmoMultiplys=1,AmmoAddition=1)

BONUSAMMOS

奖励弹药系统的总开关

THE MASTER SWITCH OF THE REWARD AMMUNITION SYSTEM

SCOREAMMOS

启动/关闭玩家分数奖励弹药

ENABLE/DISABLE PLAYER SCORE REWARD AMMUNITION

SUPPLYGAINFREQUENCYS

是否获取游戏模式相关参数为计算方式

如果你的服务器参数使用了  

SUPPLYGAINFREQUENCY  参数则可以设置这个参数为奖励弹药参数

IS THE CALCULATION METHOD BASED ON OBTAINING PARAMETERS RELATED TO GAME MODES

IF YOUR SERVER PARAMETERS UTILIZE THE SUPPLYGAINFREQUENCY PARAMETER, YOU CAN SET THIS PARAMETER AS THE REWARD AMMUNITION PARAMETER

PLAYERGAINFREQUENCY

如果  

SUPPLYGAINFREQUENCYS  为  FASLE  则可以使用这个参数为奖励弹药分数

IF SUPPLYGAINFREQUENCYS IS FALSE, THIS PARAMETER CAN BE USED AS THE REWARD AMMUNITION SCORE

KIILAMMOS

启动/关闭玩家杀敌奖励弹药

ENABLE/DISABLE PLAYER'S REWARD AMMUNITION FOR KILLING ENEMIES

FIRESUPPORTKILLS

是否将火力支援击杀计入杀敌奖励弹药

SHOULD KILLS FROM FIRE SUPPORT BE COUNTED TOWARDS THE AMMUNITION REWARD FOR ENEMY KILLS

PLAYERKILLAMOUNT

杀敌多少奖励弹药

HOW MANY ENEMIES CAN BE KILLED TO EARN AMMUNITION REWARDS

BONUSAMMO

奖励多少弹药

HOW MANY ROUNDS OF AMMUNITION WILL BE REWARDED

SAVEAMOUNT

当重新补给时保存多少奖励的弹药

以百分比计算

最小为 0 最大为 1.0

HOW MUCH AMMUNITION REWARD IS SAVED WHEN REPLENISHING

CALCULATED AS A PERCENTAGE

MINIMUM IS 0 AND MAXIMUM IS 1.0

ONLYWEAPONAMMO

WEAPONNAME

武器名字

WEAPO

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