

Description
Adds ability for player to use the existing weapon melee bind to drop the currently held weapon. There is a trade-off here as the mod editor doesn't allow new binds to be made without headache, so this overrides existing binds and replaces them with drop weapon. Use of melee with a primary weapon is an easy to use bind and rarely used in the cases where ammo is limited and I believe the addition of DropWeapon is a good trade-off. Note its recommended to bind Cycle Optic to something other than Melee/Cycle Optic or else the player will not be able to cycle optic when not aiming down sights, because this will drop the weapon.
Mutator=DropWeapon
This was designed to be used with FortuneSoldier, where 4 primaries can be scavenged and the ability to drop empty ones is needed, but can be used independently without the need for the rest of the FortuneSoldier loadout.
Optional Config to put in game.ini if desired that will enable destroy weapon on drop so that players can't drop weapons, resupply, then pick up weapons again. This is disabled by default:
[/DropWeapon/Mutators/DropWeapon.DropWeapon_C] bDestroyWeapon=True MinMagCountBeforeDrop=0 MinMagRoundsBeforeDrop=0 MinBOltRoundsBeforeDrop=0
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