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NxLabs / Insurgency: Sandstorm

Realistic Health

By LeiMuu

Powerfully customized and immersive hard-core character health experience. This module aims to offer a comprehensive and extensible health system framework, helping administrators build a more realistic and challenging gameplay environment.

Realistic Health

Description

THIS MODULE FOCUSES ON MANAGING THE HEALTH STATES OF BOTH PLAYERS AND AI CHARACTERS. IT CONSISTS OF EIGHT FUNCTIONAL SUBMODULES, ORIGINALLY DESIGNED TO MEET THE ADVANCED NEEDS OF A PRIVATE SERVER COMMUNITY. THE GOAL IS TO PROVIDE HIGH CUSTOMIZABILITY AND ADAPTABILITY ACROSS VARIOUS GAMEPLAY MODES AND SCENARIOS, ENABLING COMMUNITY OR PRIVATE SERVER ADMINISTRATORS TO FINE-TUNE PARAMETERS AS NEEDED.


🎯 MOD INFORMATION:

  • Mutator name: REALISTICHEALTH
  • Requirement : Server and Client
  • Compatible with all game modes, including armory or class-modified mutators.
  • Not compatible with mods with bleed and health vocabulary, including offline mode too.
  • And includes multiple sets of settings such as REALISTICHEALTH2, REALISTICHEALTH3,REALISTICHEALTH4,REALISTICHEALTH5.

🧩 WHAT YOU CAN GET:

  • ATTRIBUTESOVERRIDE : Customize the attributes of players and various AI classes.
  • HEALTHOVERRIDE : Customize the maximum health of players and various AI classes.
  • HEALTHREGEN : Adjust health regeneration for players and AI characters.
  • BLEEDING : Simulate bleeding effects and sustained consequences after injury.
  • CURLYBODY : Provide physical reaction feedback based on bleeding conditions.
  • SHOCK : Simulate action restrictions caused by hypovolemic shock.
  • FATIGUE : Modify stamina drain and recovery when injured.
  • DYING : Create an immersive near-death experience.

🛠 HOW TO SET UP:

  • Make sure you are familiar with the use of the module, you can refer to the official guide.
  • Subscribe to this mod using either the Mod.io account used by the server or the player's Mod.io account.
  • Add the Mutator name to the server startup parameters, or set it dynamically based on the map.
  • Add Mutator configuration in your server's Game.ini(If needed) .
  • Restart the server.

🔥 MUTATOR CONFIGURATION:

  • Default (Ready to use)

[/RealisticHealth/Mutators/BP_Mutator_RealisticHealth.BP_Mutator_RealisticHealth_C] ;AttributesOverride Module(Recommended only for advanced users!) UseAttributesOverride=False ;PlayerAttrsSet1={Please refer to PlayerAttrsDefault} ;PlayerClassAttrsSet1=SubstringClassName1 ;PlayerAttrsSet2={Please refer to PlayerAttrsDefault} ;PlayerClassAttrsSet2=SubstringClassName1 ;PlayerAttrsSet3={Please refer to PlayerAttrsDefault} ;PlayerClassAttrsSet3=SubstringClassName1 ;PlayerAttrsSet4={Please refer to PlayerAttrsDefault} ;PlayerClassAttrsSet4=SubstringClassName1 ;PlayerAttrsSet5={Please refer to PlayerAttrsDefault} ;PlayerClassAttrsSet5=SubstringClassName1 ;PlayerAttrsSet6={Please refer to PlayerAttrsDefault} ;PlayerClassAttrsSet6=SubstringClassName1 ;PlayerAttrsDefault=(bOverridePlayerSpeed=False,SpeedMultiplier=1.000000,SprintMultiplier=1.000000,SlideMultiplier=1.000000,bPlayerSpeedOverrideRelative=False,bHardcoreMovementAnimations=False,bOverrideHealth=False,Health=100,HeadshotDamageScale=5.000000,bOverridePlayerScale=False,PlayerScale=1.000000,HeadScale=1.000000,bOverridePlayerGravity=False,GravityScale=1.000000,bAllowJumpShoot=False,bAllowJumpAim=False,bAllowFreeaim=True,bAllowAimDownSights=True,bAllowResupply=True,bCustomGear=False,ShouldHideGearMask=0)

;AIAttrsSet1Chance=0.0 ;AIAttrsSet1={Please refer to AIAttrsDefault} ;AIClassAttrsSet1=SubstringClassName1 ;AIAttrsSet2Chance=0.0 ;AIAttrsSet2={Please refer to AIAttrsDefault} ;AIClassAttrsSet2=SubstringClassName1 ;AIAttrsSet3Chance=0.0 ;AIAttrsSet3={Please refer to AIAttrsDefault} ;AIClassAttrsSet3=SubstringClassName1 ;AIAttrsSet4Chance=0.0 ;AIAttrsSet4={Please refer to AIAttrsDefault} ;AIClassAttrsSet4=SubstringClassName1 ;AIAttrsSet5Chance=0.0 ;AIAttrsSet5={Please refer to AIAttrsDefault} ;AIClassAttrsSet5=SubstringClassName1 ;AIAttrsSet6Chance=0.0 ;AIAttrsSet6={Please refer to AIAttrsDefault} ;AIClassAttrsSet6=SubstringClassName1 ;AIAttrsDefaultChance=0.0 ;AIAttrsDefault=(bOverridePlayerSpeed=False,SpeedMultiplier=1.000000,SprintMultiplier=1.000000,SlideMultiplier=1.000000,bPlayerSpeedOverrideRelative=False,bHardcoreMovementAnimations=False,bOverrideHealth=False,Health=100,HeadshotDamageScale=5.000000,bOverridePlayerScale=False,PlayerScale=1.000000,HeadScale=1.000000,bOverridePlayerGravity=False,GravityScale=1.000000,bAllowJumpShoot=False,bAllowJumpAim=False,bAllowFreeaim=True,bAllowAimDownSights=True,bAllowResupply=True,bCustomGear=False,ShouldHideGearMask=0)

;HealthOverride Module UseHealthOverride=True PlayerMaxHealth=200.0 NormalAIMaxHealth=200.0

;AdvancedAIClass=SubstringClassName1 ;...and more, but no more than three are recommended. AdvancedAIMaxHealth=250.0 ;EilteAIClass=SubstringClassName1 ;...and more, but no more than three are recommended. EliteAIMaxHealth=300.0 ;BossAIClass=SubstringClassName1 ;...and more, but no more than three are recommended. BossAIMaxHealth=350.0

;HealthRegen Module(Player) UseHealthRegen=False PlayerHealthRegenEveryFewSec=5.0 PlayerHealthRegenAmountPerTime=10.0 PlayerHealthRegenUpperLimit=200.0 PlayerHealthRegenCoolDown=30.0 ;HealthRegen Module(AI) IsHealthRegenAI=False ;If not specified, the default will apply to all AI soldiers (both friendly and enemy). ;AIClassForHealthRegen=SubstringClassName1 ;...and more, but no more than three are recommended. AIHealthRegenEveryFewSec=10.0 AIHealthRegenRatioPerTime=0.05 AIHealthRegenUpperLimitRatio=0.5

;Bleeding Module UseBleeding=True IsBleedingAI=True DamageThresholdToBleed=30.0 CauseBleedingChance=0.45 LargeBleedingChance=0.25 DamageRatioToBleedpoolLarge=0.6 DamageRatioToBleedpoolSmall=0.25 BleedpoolRatioToPerBleedLarge=0.16 BleedpoolRatioToPerBleedSmall=0.1 AnimThresholdToPerBleedDamage=2.5 PerSecToBleed=1.0 MaxBleedPlayerCount=16 BleedingResponseType=1 StopChanceByTeamInjector=0.4

;CurlyBody Module UseCurlyBody=True IsCurlyBodyAI=False CurlyBodyDegree=5.0 CurlyBodyAdditiveFac=1.0

;Shock Module UseShock=True ShockChance=0.05 ShockDuration=5.0 DeafnessDuration=5.0

;Fatigue Module UseFatigue=True HealthThresholdToFatigue=150.0 InterruptSprintSec=5.0 DrainStaminaSprinted=20.0 SwayScal

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