Shared HostingFirst month freeShared web hosting from $2.99/mo — $0 today, and the price you sign up at is the price you renew at.See hosting plans →

NxLabs / Insurgency: Sandstorm

Realistic Movement

By Snakeyio

Slow and smooth movement, inspired by Tarkov, Original Insurgency and other tactical survival shooters.

Description


> SUMMARY

RealisticMovement is a mod that alters base game movement to be more realistic and tactical. It also modifies weapon sway and freeaim, making it harder to hipfire.

Jump height is slightly higher and falling is quicker. It is now deadlier to jump off a building, think twice before you make your jump.


MUTATORS


> REALISTICMOVEMENT 

DEFAULT MUTATOR FOR BEST REALISTIC MOVEMENT SIMILAR TO READY OR NOT, ESCAPE FROM TARKOV... ETC.

Configuration:

Goes to Game.ini located in Insurgency/saved/config/windows or Appdata/Insurgency...etc

[/RealisticMovement/Game/Actors/Characters/BP_Character_RealisticMovement.BP_Character_RealisticMovement_C]

DisableViewBob?=False // Set to True to disable View Bob //

> REALISTICMOVEMENTC 

(BEST OPTION FOR KEEPING THE ORIGINAL FEELING OF SANDSTORM MOVEMENT)

> REALISTICMOVEMENTCAM

SOLDIER BODY CAMERA FIRST PERSON MODE! WITH POST PROCESS! REAL LIFE!

PRESS KEY NUMBER [ 8 ] TO ACTIVATE/DEACTIVATE THE NEW ATTACHED BODY CAMERA!

Configuration:

Goes to Game.ini located in Insurgency/saved/config/windows or Appdata/Insurgency...etc

[/RealisticMovement/Game/Actors/Characters/BP_Character_RealisticMovementCAM.BP_Character_RealisticMovementCAM_C]

//// MAIN MATERIALS //// BD_Effect_Strength=1.0           // 0 to 1.0 Max // Amount of Fish-Eye + Overlay Effect // BD_Sharpen_Strength=0.1      // 0 to 1.0 Max // Amount of sharpening on screen // BD_Pixelate_Strength=0.0           // 0 to 1.0 Max // Amount of Pixelation applied to screen // Pixelation_Strength=10.0      // Amount of blurry image effect //

//// CAMERA LENS //// BDLens_AreaFalloff=1.5                 // Higher value means more zoomed-in // BDLens_AreaRadius=0.75           // Radius of lens effect, more value more zoom out // BDLens_LensDistortion=0.45   // Amount of distortion applied to the center of the screen// BDCam1_FOV=110.0                  // First Camera/Main First Person Camera FOV// BDCam2_FOV=120.0              // Second Camera/Attached Camera FOV //

//// EXPOSURE //// Exposure_Method=AEM_Histogram          // Available Methods: [ AEM_Basic ] [ AEM_Manual ] // Exposure_Compensation=1.0             // -15 to 15 Max // Higher means Brighter // Exposure_MinBrightness=0.5           // -10 to 20 Max // Default 0.065 // Higher Darker // Exposure_MaxBrightness=10.0         // -10 to 20 Max // Exposure_SpeedUp=2.0               // 0.02 to 20.0 // Exposure Transition from Dark to Bright // Exposure_SpeedDown=1.0            // 0.02 to 20.0 // Exposure Transition from Bright to Dark //

//// CHROMATIC ABERRATION //// Chroma_Intensity=2.5       // 0 to 5.0 // Chroma_StartOffset=0.5    // 0 to 1.0 //

//// BLOOM //// Bloom_Method=BM_SOG             // Available Methods: [ BM_SOG ] Standard [ BM_FFT ] Convolution Bloom_Intensity=1.6            // 0 to 8.0 // Bloom_Threshold=0.2           // -1 to 8.0 // DirtMask_Intensity=15.0      // Intensity of Dirt Texture Mask on screen // LensFlare_Intensity=1.0     // 0 to 16.0 // Amount of Lens-Flare Effect // LensFlare_BokehSize=64.0   // 0 to 256.0 // Size of Bokeh from Lens-Flare on screen // LensFlare_Threshold=8.0   // 0.1 to 32.0 //

//// VIGNETTE //// Vignette_Intensity=1.5        // Amount of Vignette around the screen // FilmGrain_Jitter=0.25         // 0 to 1.0 // Speed of Jitter on screen // FilmGrain_Intensity=0.1    // 0 to 1.0 //

//// MOTION BLUR //// MotionBlur_Amount=1.0             // 0 to 1.0 // MotionBlur_Max=100.0             // 0 to 100 // MotionBlur_TargetFPS=10         // 0 to 120 // FPS to target when applying Motion Blur // MotionBlur_PerObjectSize=25.0   // 0 to 100 // Smaller Numbers can cause lag //

> REALISTICMOVEMENT3P

REALISTIC MOVEMENT FOR THIRD PERSON MOD OR ANIMATIONS. LESS SLIDING.




HARDCORE ANIMATIONS + SLOWER MOVEMENT


> REALISTICMOVEMENTHARDCORE

DESCRIPTION: DEFAULT MUTATOR FOR BEST REALISTIC MOVEMENT BUT WITH HARDCORE ANIMATIONS (ALTERNATIVE WEAPON ANIMATIONS)

> REALISTICMOVEMENTHARDCOREB

DESCRIPTION: SIMILAR TO ABOVE BUT WITH EVEN SLOWER MOVEMENT AND ACCELERATION.




WEAPONS ONLY


> WEAPONMOVEMENT

DESCRIPTION: ADDS MORE MOTION AND SWAY TO WEAPONS WITHOUT ALTERING GAME MOVEMENT (DEFAULT SANDSTORM MOVEMENT), ALSO INCREASES VIEW MODEL DISTANCE.


FUN MUTATORS


> BHOP

Adds Counter-Strike like bunny hopping movement, allowing to jump repeatedly once u hold Jump or Jump/Vault Keybind. Accelerate to infinity! (Works with Bhop maps!)

Credits: (Mac122) https://mod.io/g/insurgencysandstorm/m/fplegs1




ENJOY REALISM!



Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.