About Red Light
From mod.ioRun, stop and shoot.
RedLight Mutator 0.49b
Full deathmatch squid game mode. No teams.
Converts Team Deathmatch game mode into a new one.
It doesn't affect any other game mode. You can play the vanilla checkpoint or other game mode with the mutator activated in your server.
The use of bots is recommended for larger maps.
RULES:
(Press TAB in-game to show the rules)
Green Light: Run and go to the best shooting position.
Red Light: Stop, kill and level up.
Level Up: New Weapon.
HOW TO CONFIG:
Mutator name: RedLight
Open any Team Deathmatch map, e.g: Farmhouse?Scenario=Scenario_Farmhouse_Team_Deathmatch
Game.ini variables
[/Squid/Mutators/RedLight.RedLight_C]
WinScore=14
</td> <td>Player's score to win the match. Max. value = 14.
</td> </tr><tr><td>RedLightTimer=7
</td> <td>Red Light duration in seconds.
</td> </tr><tr><td>GreenLightMin=10
GreenLightMax=15
Green Light random timer min. and max. values in seconds.
</td> </tr><tr><td>FreezeMode=True
</td> <td>If True, all players will be frozen instantly so this turns off self-explosions and -1 score penalty on move when Red Light is on.
</td> </tr><tr><td>WallhackAll=False
</td> <td>If True, all players will be showed in red like a wallhack when Red Lights turns on.
</td> </tr><tr><td>WallhackTop=False
</td> <td>If True, shows in red the current top player when Red Light turns on. Need Wallhack=False (this is not working for bots).
</td> </tr><tr><td>RedLightKillDelay=1
</td> <td>When FreezeMode=False the time to kill a moving player. If =0 you will be killed instantly if you are in movement and Red Light activates.
</td> </tr><tr><td>RandomWeapons=False
</td> <td>If True, weapons will be equiped randomly instead of follow your level score.
</td> </tr><tr><td>AllowFFOnGreen=False
</td> <td>True=Allow Friendly Fire on green light but no scores.
</td> </tr></tbody></table>
Mutator name: Deathmatch
Open any Team Deathmatch map, e.g: Farmhouse?Scenario=Scenario_Farmhouse_Team_Deathmatch
This gamemode is caussing some server lag problems for the moment, but you are free to test it.
You can customize or turn off the random fire support spawn.
[/Squid/Mutators/Deathmatch.Deathmatch_C]
RandomFireSupport=True
FireSupportMin=90
FireSupportMax=120
To enable bots
[/Script/Insurgency.INSMultiplayerMode]
bBots=True
BotQuota=12
What s new? (0.48b update):
· Added AllowFFOnGreen variable (True=Allow Friendly Fire on green light)
· Fixed spawn protection bug.
Known issues:
· Activating WallhackAll or WallhackTop in red light affects to mounted zoom optics in 1st person view.
· Throwing the M84 flash grenade makes a warning loop in server (but no crashes).
· On Deathmatch mutator, bots can't kill the first player to join the server with PlayerId=0
· Sometimes server crashes on Deathmatch game mode with bots enabled.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
Red Light on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.49b, released 2023-07-11
Run Red Light on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogMaps & scenarios
Custom maps, arenas and scenarios to play on.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓AuthorTOCA_, as published on mod.io
- ✓LicenseNot published by the sourceFree






