Description
REDLIGHT MUTATOR 0.49B FULL DEATHMATCH SQUID GAME MODE. NO TEAMS.
Converts Team Deathmatch game mode into a new one.
It doesn't affect any other game mode. You can play the vanilla checkpoint or other game mode with the mutator activated in your server.
The use of bots is recommended for larger maps.
RULES:
(Press TAB in-game to show the rules)
GREEN LIGHT: Run and go to the best shooting position.
RED LIGHT: Stop, kill and level up.
LEVEL UP: New Weapon.
HOW TO CONFIG:
Mutator name: REDLIGHT Open any Team Deathmatch map, e.g: Farmhouse?Scenario=Scenario_Farmhouse_Team_Deathmatch
Game.ini variables
[/Squid/Mutators/RedLight.RedLight_C]
WinScore=14
Player's score to win the match. Max. value = 14.
RedLightTimer=7
Red Light duration in seconds.
GreenLightMin=10 GreenLightMax=15
Green Light random timer min. and max. values in seconds.
FreezeMode=True
If True, all players will be frozen instantly so this turns off self-explosions and -1 score penalty on move when Red Light is on.
WallhackAll=False
If True, all players will be showed in red like a wallhack when Red Lights turns on.
WallhackTop=False
If True, shows in red the current top player when Red Light turns on. Need Wallhack=False (this is not working for bots).
RedLightKillDelay=1
When FreezeMode=False the time to kill a moving player. If =0 you will be killed instantly if you are in movement and Red Light activates.
RandomWeapons=False
If True, weapons will be equiped randomly instead of follow your level score.
AllowFFOnGreen=False
True=Allow Friendly Fire on green light but no scores.
Mutator name: DEATHMATCH Open any Team Deathmatch map, e.g: Farmhouse?Scenario=Scenario_Farmhouse_TEAM_DEATHMATCH
> This gamemode is caussing some server lag problems for the moment, but you are free to test it. > > You can customize or turn off the random fire support spawn. > > [/Squid/Mutators/Deathmatch.Deathmatch_C] > RandomFireSupport=True > FireSupportMin=90 > FireSupportMax=120
TO ENABLE BOTS
> [/Script/Insurgency.INSMultiplayerMode] > > bBots=True > BotQuota=12
What s new? (0.48b update):
· Added AllowFFOnGreen variable (True=Allow Friendly Fire on green light) · Fixed spawn protection bug.
Known issues:
· Activating WallhackAll or WallhackTop in red light affects to mounted zoom optics in 1st person view. · Throwing the M84 flash grenade makes a warning loop in server (but no crashes). · On Deathmatch mutator, bots can't kill the first player to join the server with PlayerId=0 · Sometimes server crashes on Deathmatch game mode with bots enabled.
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