About Closer Respawns
From mod.ioSpawns players a configurable distance from objectives during counters and vanilla respawns
This is a mod that respawns players closer to the objective on death when using respawns. This functions for all single objective modes including Checkpoint, Survival, Push, and Frontline. After round start and objective captured/destroyed there is a delay until the adjusted spawn is used. Adjust PostCaptureDelay to set this delay. Once this time has passed, the new spawn will be used instead of the default spawn.
Mutator=NewRespawns
Alternatively, I've made a mutator that uses an alternate strategy specifically for Survival to avoid bots from swarming the player spawn point. Both mutators work for Survival, but NewRespawns will only spawn players between the current objective and the initial spawn. If this area is swarmed by bots, then players will spawn within range of bots. SurvivalRespawns uses all possible player spawn points and chooses the one that is within 40m-100m and that has no bots at. This has a config only for BotRadius and PostCaptureDelay.
Mutator=SurvivalRespawns
Default config is below:
<pre>[/NewRespawns/Mutators/NewRespawns.NewRespawns_C] Distance=80.0 DistanceCounter=50.0 BotRadius=25.0 PostCaptureDelay=45.0 bEnableDuringCounter=True bEnableDuringVanilla=True bSimpleAlgorithm=False
[/NewRespawns/Mutators/SurvivalRespawns.SurvivalRespawns_C] BotRadius=18.0 PostCaptureDelay=45.0
</pre> <table class="table is-bordered is-hoverable"> <tbody> <tr> <td>Config Name</td> <td>Description</td> </tr> <tr> <td>DistanceDistancePVP
DistanceSurvival</td> <td>
Minimum distance (in m) from objective to spawn player during vanilla play for respawns
Same but for PVP
Same but for Survival mode
PostCaptureDelayPVP</td> <td>How long (in seconds) after capturing objectives to disable new spawn points. This allows the team to respawn at the objective for a period of time.
Note: This should be set in line with Distance such that players don't die and move forward then they actually made it. Think how long would it take me to travel Distance in a round. Then use that.
Additional setting for PVP modes (Push/Frontline) as well</td> </tr> <tr> <td>bEnableDuringCounter</td> <td>This sets whether or not new spawns should be used during counter attacks</td> </tr> <tr> <td>bEnableVanilla</td> <td>This sets whether or not new spawns should be used during vanilla play</td> </tr> <tr> <td>bSimpleAlgorithm</td> <td>If set to true, then the mod will opt for a very simple algorithm with no iterations for servers running ISMC that may not have the capability to implement the iterative method. This simply estimates the location and tries to spawn the player there once with no bot detection.</td> </tr> </tbody> </table>
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Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
Closer Respawns on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 1.9.2, released 2023-02-26
Run Closer Respawns on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓AuthorTayLord, as published on mod.io
- ✓LicenseNot published by the sourceFree








