NxLabs / Insurgency: Sandstorm
Search And Destroy Competitive Project
Search And Destroy For Competive Play in Public servers
Description
VIDEO OF THE MOD
Competitive Search & Destroy mod aims to bring typical defusal game rules to Insurgency Sandstorm. It is very similar to CS:GO.
Game rules: -No respawn -8v8 (Max is 10v10 due to ICL loadout limit) -Only one bomb, two objective. One has to blow. -You need to pickup, carry, plant and protect the bomb until it explodes to win the round as Insurgent. -You need to either eliminate all insurgents before they plant the bomb or defuse the bomb as Spec. -5 rounds on each side. -There can be a TIE. -Bomb timer - 45 seconds -Plant and Defuse timers - 5 seconds. -Round timer - 2 minutes 05 seconds. -Gametime is 12 to 20 minutes per map. -22 maps based on Ambush and Firefight map layouts with several custom layouts • Precinct • Tell • Tideway • Farmhouse • Summit • Bab • Crossing • Hideout • Hillside • Ministry • Outskirts • PowerPlant • Refinery
-SnD Theater mod is recommended to go in pair with this mod to modify loadouts and classes (no demolishers, no fire support, 1 slot for sniper per team, no machine guns with bipods) https://mod.io/g/insurgencysandstorm/m/snd-theater
=================== Join our discord: https://discord.gg/NETBaRY6kQ ===================
Settings you may wish to edit: ;Game.ini [/Script/Engine.GameSession] MaxPlayers=16
[/SearchCompetitive/Gamemode/SearchAndDestroy.SearchAndDestroy_C] SNDRoundTime=125
Round timer 125 means 125 seconds, i.e. 2 minutes and 5 seconds.
MAPS
MAPS WERE MOVED TO SEPARATE MAPS MOD
NWI Maps For Search And Destroy
Console Commands for DAY maps:
LARGE
admintravelmap TellS?scenario=Scenario_Tell_SND_West
admintravelmap CompoundS?scenario=Scenario_Outskirts_SND_West
admintravelmap CompoundS?scenario=Scenario_Outskirts_SND_East
admintravelmap FarmhouseS?scenario=Scenario_Farmhouse_SND
admintravelmap PrecinctS?scenario=Scenario_Precinct_SND_West
admintravelmap MountainS?scenario=Scenario_Summit_SND_East
admintravelmap CanyonS?scenario=Scenario_Crossing_SND
admintravelmap TownS?scenario=Scenario_Hideout_SND_East
admintravelmap PowerPlantS?scenario=Scenario_PowerPlant_SND
admintravelmap SinjarS?scenario=Scenario_Hillside_SND
admintravelmap BabS?scenario=Scenario_Bab_SND_West
MIDSIZE
admintravelmap TellS?scenario=Scenario_Tell_SND_East
admintravelmap PrecinctS?scenario=Scenario_Precinct_SND_East
admintravelmap BabS?scenario=Scenario_Bab_SND_East
admintravelmap TownS?scenario=Scenario_Hideout_SND_West
admintravelmap OilfieldS?scenario=Scenario_Refinery_SND
admintravelmap PowerPlantS?scenario=Scenario_PowerPlant_SND_West
admintravelmap SinjarS?scenario=Scenario_Hillside_SND_East
SMALL
admintravelmap MinistryS?scenario=Scenario_Ministry_SND
admintravelmap BuhrizS?scenario=Scenario_Tideway_SND_Alt
admintravelmap OilfieldS?scenario=Scenario_Refinery_SND_West
admintravelmap OilfieldS?scenario=Scenario_Refinery_SND_East
Console Commands for NIGHT maps same as day maps just add the end
?Lighting=Night
Example:
admintravelmap TellS?scenario=Scenario_Tell_SND_West?Lighting=Night
MapCycle DAY
(Scenario="Scenario_Tell_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Tell_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Tideway_SND_Alt",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Farmhouse_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Precinct_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Precinct_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Summit_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Bab_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Bab_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Crossing_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Hideout_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Hideout_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Hillside_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Ministry_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Outskirts_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Outskirts_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_PowerPlant_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Refinery_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Refinery_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Refinery_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_PowerPlant_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Hillside_SND_East",Mode="SearchAndDestroy",Lighting="Day")
MapCycle NIGHT same as day with an ending:
,Lighting="Night")
Example:
(Scenario="Scenario_Tell_SND_West",Lighting="Night")
PENDING MAPS Prison LastLight Gap Citadel
Ratings & reviews
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