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NxLabs / Insurgency: Sandstorm

Search And Destroy Competitive Project

By [SEL]{SG}Heromanofer

Search And Destroy For Competive Play in Public servers

Description

VIDEO OF THE MOD

Competitive Search & Destroy mod aims to bring typical defusal game rules to Insurgency Sandstorm. It is very similar to CS:GO.

Game rules: -No respawn -8v8 (Max is 10v10 due to ICL loadout limit) -Only one bomb, two objective. One has to blow. -You need to pickup, carry, plant and protect the bomb until it explodes to win the round as Insurgent. -You need to either eliminate all insurgents before they plant the bomb or defuse the bomb as Spec. -5 rounds on each side. -There can be a TIE. -Bomb timer - 45 seconds -Plant and Defuse timers - 5 seconds. -Round timer - 2 minutes 05 seconds. -Gametime is 12 to 20 minutes per map. -22 maps based on Ambush and Firefight map layouts with several custom layouts • Precinct • Tell • Tideway • Farmhouse • Summit • Bab • Crossing • Hideout • Hillside • Ministry • Outskirts • PowerPlant • Refinery

-SnD Theater mod is recommended to go in pair with this mod to modify loadouts and classes (no demolishers, no fire support, 1 slot for sniper per team, no machine guns with bipods) https://mod.io/g/insurgencysandstorm/m/snd-theater

=================== Join our discord: https://discord.gg/NETBaRY6kQ ===================

Settings you may wish to edit: ;Game.ini [/Script/Engine.GameSession] MaxPlayers=16

[/SearchCompetitive/Gamemode/SearchAndDestroy.SearchAndDestroy_C] SNDRoundTime=125

Round timer 125 means 125 seconds, i.e. 2 minutes and 5 seconds.

MAPS

MAPS WERE MOVED TO SEPARATE MAPS MOD

NWI Maps For Search And Destroy

Console Commands for DAY maps:

LARGE

admintravelmap TellS?scenario=Scenario_Tell_SND_West

admintravelmap CompoundS?scenario=Scenario_Outskirts_SND_West

admintravelmap CompoundS?scenario=Scenario_Outskirts_SND_East

admintravelmap FarmhouseS?scenario=Scenario_Farmhouse_SND

admintravelmap PrecinctS?scenario=Scenario_Precinct_SND_West

admintravelmap MountainS?scenario=Scenario_Summit_SND_East

admintravelmap CanyonS?scenario=Scenario_Crossing_SND

admintravelmap TownS?scenario=Scenario_Hideout_SND_East

admintravelmap PowerPlantS?scenario=Scenario_PowerPlant_SND

admintravelmap SinjarS?scenario=Scenario_Hillside_SND

admintravelmap BabS?scenario=Scenario_Bab_SND_West

MIDSIZE

admintravelmap TellS?scenario=Scenario_Tell_SND_East

admintravelmap PrecinctS?scenario=Scenario_Precinct_SND_East

admintravelmap BabS?scenario=Scenario_Bab_SND_East

admintravelmap TownS?scenario=Scenario_Hideout_SND_West

admintravelmap OilfieldS?scenario=Scenario_Refinery_SND

admintravelmap PowerPlantS?scenario=Scenario_PowerPlant_SND_West

admintravelmap SinjarS?scenario=Scenario_Hillside_SND_East

SMALL

admintravelmap MinistryS?scenario=Scenario_Ministry_SND

admintravelmap BuhrizS?scenario=Scenario_Tideway_SND_Alt

admintravelmap OilfieldS?scenario=Scenario_Refinery_SND_West

admintravelmap OilfieldS?scenario=Scenario_Refinery_SND_East

Console Commands for NIGHT maps same as day maps just add the end

?Lighting=Night

Example:

admintravelmap TellS?scenario=Scenario_Tell_SND_West?Lighting=Night

MapCycle DAY

(Scenario="Scenario_Tell_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Tell_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Tideway_SND_Alt",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Farmhouse_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Precinct_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Precinct_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Summit_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Bab_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Bab_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Crossing_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Hideout_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Hideout_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Hillside_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Ministry_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Outskirts_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Outskirts_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_PowerPlant_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Refinery_SND",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Refinery_SND_East",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Refinery_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_PowerPlant_SND_West",Mode="SearchAndDestroy",Lighting="Day") (Scenario="Scenario_Hillside_SND_East",Mode="SearchAndDestroy",Lighting="Day")

MapCycle NIGHT same as day with an ending:

,Lighting="Night")

Example:

(Scenario="Scenario_Tell_SND_West",Lighting="Night")

PENDING MAPS Prison LastLight Gap Citadel

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