Shared HostingFirst month freeShared web hosting from $2.99/mo — $0 today, and the price you sign up at is the price you renew at.See hosting plans →

NxLabs / Insurgency: Sandstorm

Loadout Overhaul

By Invataxi

Major loadout overhaul. Adds new weapon variants, adjusts effectiveness of armor, modifies sway and accuracy properties of all weapons, changes shotgun damage properties, changes what equipment are available to the factions, removes some classes.

Description

UPDATED MUTATOR NAMES

LoadoutOverhaul = Enables this mod in checkpoint AND survival mode

LoadoutOverhaulSlow = Same as above, but with slower movement speed. Walking is about same as hardcore, but sprinting is much faster than hardcore. Use either this mutator or the one above, depending on your speed preference.

GAME MODES: Checkpoint and survival are supported. Users have tested other modes, and reportedly they work fine as well. Please be advised that fire support works slightly differently from vanilla game, so you might find it available in modes where it is not normally used.

SERVER SETTINGS: Variable bBotsUseHumanLoadouts must be set to False, otherwise bot loadouts will go wonky.

MOD COMPATIBILITY: Compatibility tested with AIModifier, HealthModifier, HUDmodifier, Flashlight Shadows, Inspect weapon

KNOWN LIMITATIONS: Does not work with other mods that alter your squads or inventory.

SUMMARY OF WHAT THIS MOD DOES:

  • Modifies squad roles for both factions and what equipment are available for each.
  • Modifies sway, recoil and accuracy properties of all weapons so that the game is more challenging to play.
  • Increases effectiveness of armor.
  • All ammunition have been modified with proper inverse square deceleration to improve damage at long range. At the same time penetration and damage values were adjusted to properly reflect the energy of each cartridge at distance.
  • Artillery, mortars and rockets are now seriously more lethal. Damage can penetrate barriers as well. If somebody orders an artillery strike on you, better get the hell out or have some very solid cover, otherwise you will get blown to bits.
  • Changes recoil behavior of machine guns so that they are easier to shoot full auto, but have more sway.
  • Changes shotgun damage properties so that it is no longer a one-shot weapon.
  • Changes what equipment are available to the factions.
  • Adds new weapon variants, like VSS marksman rifle and DMR versions of FAL and G3A3, etc.
  • Adds new optics variants and fixes their reticle sizes and brightness.
  • Adds new types of ammo carriers that are unique to demolitions, breacher, and marksman
  • Makes weapon lights available also during daytime. Weapon lights have much tighter beams and longer throw on rifles.
  • Marksmen can have sub-machine guns as secondary weapons, but with with limited upgrades.
  • Every class can equip the HQ radio, so observer class is no longer needed. HQ radio radius increased to 20 meters.
  • Commander can have both radio and binoculars to call in fire support solo. Needs the comms chestrig equipped to open the extra fire support slot.
  • Progressive triggers on AUG and P90 work properly so that there is a small delay after the first shot before it goes full auto.
  • Point shooting is forced if you have a laser toggled on. Please note that if bipod is deployed, the game will block point shooting and force ADS instead. If you have goggles on, then ADS will be blocked too!, You will not be able to aim until you either remove goggles or close the bipod.
  • IR laser and illuminator allow toggling the illuminator separately. Both are on by default. Press END for half a second to toggle the illuminator. 
  • Weapons that hold the slide back after last round no longer click when you pull the trigger. Other weapons only click once after last round. They also click once after the last round of a burst as they should.
  • NVGs and gasmasks prevent using magnified optics. You are forced to point shoot mode unless you take off your goggles. Red dot and holosight ADS works with goggles normally, and if you have a magnifier mounted, flipping it to the side will allow ADS. This change makes night vision scopes actually useful.
  • NVGs come in monocular, binocular, and quad-tube variants. All of them have  green, white, and multi-color options. Screen overlays adjusted based on the number of tubes. Availability and cost adjusted for both factions.
  • Cost of smoke grenades reduced to 0, explosive grenades reduced to 1. Incendiary and molotov still cost 2.
  • Non-lethal launchers available for all classes. Explosive and chemical launchers only for demolitions class.
  • Mines changed to anti-personnel type with smaller explosions. They react only to enemies.
  • Melee attacks with firearms are now much faster

Ratings & reviews

No ratings yet

Sign in to leave a rating or comment.