About StripItem
From mod.ioRemoves items of choice from any player/bots loadout on spawn
This is compatible with custom loadouts and enables servers to remove items from play that are included within the loadout. These will still be able to be selected from the loadout, but they will be removed on spawn. This can be used to remove unwanted weapons, explosives, fire support, or keep the main part of a custom loadout like ISMC, while removing unwanted aspects. You can choose to strip AI or humans or both.
Mutator=StripItem
Mutator=StripItem1
<table class="table is-bordered is-hoverable"> <tbody> <tr> <td>Config
</td> <td>Description
</td> </tr> <tr> <td>RemoveItems</td> <td>A comma separated string of keywords to remove from player on spawn or resupply</td> </tr> <tr> <td>bStripAI</td> <td>If set to true, then bots will have the item removed. Default is True</td> </tr> <tr> <td>bStripHuman</td> <td>If set to true, then players will have the item removed. Default is True</td> </tr> <tr> <td>debug</td> <td>If set to true, then players will have all their equipped items printed to the chat window. Set this to true if you are unsure of the keywords to use for certain items and then set RemoveItems appropriately</td> </tr> </tbody> </table>Default config is below. StripItem removes fire support from all bots/players and StripItem1 removes all launchers/plantables from bots/players.
<pre>[/StripItem/Mutators/StripItem.StripItem_C] RemoveItems=binocs,radio bStripAI=True bStripHuman=True
[/StripItem/Mutators/StripItem1.StripItem1_C] RemoveItems=explosive bStripAI=True bStripHuman=True
</pre> Some examples of how NWI formats their items:
BP_Explosive_PanzerfaustBP_Explosive_C4BP_Grenade_Molotov BP_Grenade_M84BP_Firearm_WelrodBP_Firearm_DesertEagleBP_Firearm_GalilBP_Firearm_M1GarandBP_Gear_SEC_Carrier_GrenadeBP_Gear_SEC_Carrier_LongGunBP_Gear_SEC_Carrier_PistolBP_Gear_INS_Carrier_HeavyBP_Gear_SEC_Armour_LightBP_Gear_INS_Armour_HeavyBP_MILSPEC_NVGBP_Civilian_NVGBP_Gear_INSGasMaskBP_Melee_CombatKnifeBP_Gear_RadioBP_Utility_INSBinoculars
Links for FullyLoaded's list of Items: https://jpst.it/2TZKl
Note on implementation: Since this requires the server to check every item given to player and bot for a number of keywords, less is better than more. Using "explosive" or "grenade" instead of listing each launcher and grenade will be a great increase in performance.
ForceUpgrade
The forceUpgrade option is to give control of upgrades specifically. Config supports class specific upgrades and forcing or stripping the upgrades.
Mutator=ForceUpgrade
Mutator=ForceUpgrade1
<table class="table is-bordered is-hoverable"> <tbody> <tr> <td>Config
</td> <td>Description
</td> </tr> <tr> <td>bOnlyForBots</td> <td>If set to true, then the adjustment will only be applied to bots as opposed to bots and players.</td> </tr> <tr> <td>Keyword</td> <td>This is the keyword that can be used for the specific upgrade that should be added/removed.</td> </tr> <tr> <td>Slot</td> <td>This sets the slot the upgrade falls in. i.e. Barrel, Siderail, etc.</td> </tr> <tr> <td>bJustRemove</td> <td>If set to true, then the upgrade will only be removed. Nothing put in its place.</td> </tr> <tr> <td>bClassSpecific</td> <td>If set to true, then the upgrade will only be adjusted for playerclass names that contain the keyword set below. (i.e. Command, Observ)</td> </tr> <tr> <td>PlayerClassKeyword</td> <td>This can be any string that will be contained within a playerclass name. Only used if bClassSpecific is set to True.</td> </tr> </tbody> </table>Default config is below. ForceUpgrade:
<pre>[/StripItem/Mutators/ForceUpgrade.ForceUpgrade_C] bOnlyForBots=True Keyword=sup Slot=Barrel bJustRemove=False bClassSpecific=False PlayerClassKeyword=
[/StripItem/Mutators/ForceUpgrade1.ForceUpgrade1_C]
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Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
StripItem on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- -, released 2022-11-18
Run StripItem on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓AuthorTayLord, as published on mod.io
- ✓LicenseNot published by the sourceFree








