About SupplyGain
From mod.io补给点 SupplyGain
突变代码
Mutation code
SupplyGain_1
SupplyGain_2
SupplyGain_3
SupplyGain_4
SupplyGain_5
SupplyGain_6
SupplyGain_7
SupplyGain_8
SupplyGain_9
SupplyGain_10
默认参数
Default Parameter
[/SupplyGain/Mutators/SupplyGain_1.SupplyGain_1_C]
[/SupplyGain/Mutators/SupplyGain_2.SupplyGain_2_C]
[/SupplyGain/Mutators/SupplyGain_3.SupplyGain_3_C]
[/SupplyGain/Mutators/SupplyGain_4.SupplyGain_4_C]
[/SupplyGain/Mutators/SupplyGain_5.SupplyGain_5_C]
[/SupplyGain/Mutators/SupplyGain_6.SupplyGain_6_C]
[/SupplyGain/Mutators/SupplyGain_7.SupplyGain_7_C]
[/SupplyGain/Mutators/SupplyGain_8.SupplyGain_8_C]
[/SupplyGain/Mutators/SupplyGain_9.SupplyGain_9_C]
[/SupplyGain/Mutators/SupplyGain_10.SupplyGain_10_C]
TeamSupplyGainS=False
TeamGainFrequency=1
TeamSupplyAmount=1
SaveTeamSupplyAmount=1.0
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UpgradeTimeSupplyS=Fasle
RoundOverClearUpgradeTime=False
UpgradeTeamTimeSupply=(UpgradeTime=1,Supply=1)
UpgradeTeamTimeSupply=(UpgradeTime=2,Supply=2)
SaveUpgradeTeamTimeSupplyAmount=1.0
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PlayerGainFrequency=1
SupplyGainFrequencyS=False
ScorePlayerSupplyS=False
PlayerSupplyAmount=1
KiilPlayerSupplyS=False
FireSupportKillsS=False
PlayerKillAmount=1
PlayerKillSupply=1
——————————————————————————
VariableTeamGainFrequencyS=False
MinPlayerTeamGainFrequency=1
MaxPlayerTeamGainFrequency=1
MinTeamGainFrequency=1
MaxTeamGainFrequency=1
TeamGainFrequencyMsgS=False
当 TeamSupplyGainS 或者 UpgradeTimeSupplyS 、ScorePlayerSupplyS 、KiilPlayerSupplyS 为 True 时
官方游戏模式 SupplyGainEnabled 参数将强制为 False
When TeamSupplyGainS , UpgradeTimeSupplyS , ScorePlayerSupplyS , or KiilPlayerSupplyS is set to True
The official game mode SupplyGainEnabled parameter will be forced to be set to False
<table class="table-auto"> <tbody> <tr> <td> TeamSupplyGainS
</td> <th> 启用/禁用 团队补给
Enable/Disable Team Resupply
</th> </tr> <tr> <td>TeamGainFrequency
</td> <th> 当团队分数达到多少时补给
When the team score reaches a certain level, resupply
</th> </tr> <tr> <td>TeamSupplyAmount
</td> <th> 团队补给多少
How much is the team's supply
</th> </tr> <tr> <td>SaveTeamSupplyAmount
</td> <th> 当有玩家中途加入时给予多少团队获得的补给
以百分比算 最大为 0 最小为 1
When a player joins midway, how much supply will be given to the team
Calculated as a percentage, with a maximum of 0 and a minimum of 1
</th> </tr> <tr> <td>自回合开始时计时,到达一定时间后团队获得补给
</td> <td>The timing starts from the beginning of the round, and the team will receive supplies after reaching a certain time
</td> </tr> <tr> <td>UpgradeTimeSupplyS
</td> <th> 启用/禁用 团队时间补给
Enable/Disable team time replenishment
</th> </tr> <tr> <td>RoundOverClearUpgradeTime
</td> <th> 启用/禁用 回合结束清除时间计时
</th> </tr> <tr> <td>UpgradeTeamTimeSupply
</td> <th> 此参数为数组
This parameter is an array
<table class="table-auto"> <tbody> <tr> <td>UpgradeTime
</td> <th> 指定时间补给一次(按秒计)
Replenish once at a specified time (measured in seconds)
</th> </tr> <tr> <td>Supply
</td> <th> 补给量
Supply quantity
</th> </tr> </tbody> </table> </th> </tr> <tr> <td>SaveUpgradeTeamTimeSupplyAmount
</td> <th> 当有玩家中途加入时给予多少团队获得的补给
以百分比算 最大为 0 最小为 1
When a player joins midway, how much supply will be given to the team
Calculated as a percentage, with a maximum of 0 and a minimum of 1
</th> </tr> <tr> <td>
替代官方的个人补给
</td> <td>Replace official personal supplies
</td> </tr> <tr> <td>PlayerGainFrequency
</td> <th> 自定义个人补给所需分数
Customize the score required for personal supplies
</th> </tr> <tr> <td>ScorePlayerSupplyS
</td> <th> 启用/禁用 玩家积分补给
Enable/Disable player point replenishment
</th> </tr> <tr> <td>SupplyGainFrequencyS
</td> <th> 为 True 时 读取官方 SupplyGainFrequency 参数
为 False 时读取 PlayerGainFrequency 参数
When it is True , read the official SupplyGainFrequency parameter
When it is False , read the PlayerGainFrequency parameter
</th> </tr> <tr> <td> PlayerSupplyAmount
</td> <th> 达到分数时补给多少
How much to replenish when reaching the score
</th> </tr> <tr> <td>KiilPlayerSupplyS
</td> <th> 启用/禁用 玩家杀敌补给
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 mo ago.
SupplyGain on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.0.3, released 2026-08-01
Run SupplyGain on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-11-04Open ↗
- ✓AuthorWh_Muato, as published on mod.io
- ✓LicenseNot published by the sourceFree








