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NxLabs / Insurgency: Sandstorm

SupplyGain

By Wh_Muato

补给点 SupplyGain

Description

突变代码

MUTATION CODE

> SUPPLYGAIN_1 >  > SUPPLYGAIN_2 >  > SUPPLYGAIN_3 >  > SUPPLYGAIN_4 >  > SUPPLYGAIN_5 >  > SUPPLYGAIN_6 >  > SUPPLYGAIN_7 >  > SUPPLYGAIN_8 >  > SUPPLYGAIN_9 >  > SUPPLYGAIN_10

默认参数

DEFAULT PARAMETER

> [/SupplyGain/Mutators/SupplyGain_1.SupplyGain_1_C] >  > [/SupplyGain/Mutators/SupplyGain_2.SupplyGain_2_C] >  > [/SupplyGain/Mutators/SupplyGain_3.SupplyGain_3_C] >  > [/SupplyGain/Mutators/SupplyGain_4.SupplyGain_4_C] >  > [/SupplyGain/Mutators/SupplyGain_5.SupplyGain_5_C] >  > [/SupplyGain/Mutators/SupplyGain_6.SupplyGain_6_C] >  > [/SupplyGain/Mutators/SupplyGain_7.SupplyGain_7_C] >  > [/SupplyGain/Mutators/SupplyGain_8.SupplyGain_8_C] >  > [/SupplyGain/Mutators/SupplyGain_9.SupplyGain_9_C] >  > [/SupplyGain/Mutators/SupplyGain_10.SupplyGain_10_C] >  > TeamSupplyGainS=False >  > TeamGainFrequency=1 >  > TeamSupplyAmount=1 >  > SaveTeamSupplyAmount=1.0 >  > —————————————————————————— >  > UpgradeTimeSupplyS=Fasle >  > RoundOverClearUpgradeTime=False >  > UpgradeTeamTimeSupply=(UpgradeTime=1,Supply=1) >  > UpgradeTeamTimeSupply=(UpgradeTime=2,Supply=2) >  > SaveUpgradeTeamTimeSupplyAmount=1.0 >  > —————————————————————————— >  > PlayerGainFrequency=1 >  > SupplyGainFrequencyS=False >  > ScorePlayerSupplyS=False >  > PlayerSupplyAmount=1 >  > KiilPlayerSupplyS=False >  > FireSupportKillsS=False >  > PlayerKillAmount=1 >  > PlayerKillSupply=1 >  > —————————————————————————— >  > VariableTeamGainFrequencyS=False >  > MinPlayerTeamGainFrequency=1 >  > MaxPlayerTeamGainFrequency=1 >  > MinTeamGainFrequency=1 >  > MaxTeamGainFrequency=1 >  > TeamGainFrequencyMsgS=False

当  TEAMSUPPLYGAINS  或者  UPGRADETIMESUPPLYS  、SCOREPLAYERSUPPLYS  、KIILPLAYERSUPPLYS  为  TRUE  时

官方游戏模式  SUPPLYGAINENABLED  参数将强制为  FALSE

WHEN TEAMSUPPLYGAINS , UPGRADETIMESUPPLYS , SCOREPLAYERSUPPLYS , OR KIILPLAYERSUPPLYS IS SET TO TRUE 

THE OFFICIAL GAME MODE SUPPLYGAINENABLED PARAMETER WILL BE FORCED TO BE SET TO FALSE

TEAMSUPPLYGAINS

启用/禁用 团队补给

ENABLE/DISABLE TEAM RESUPPLY

TEAMGAINFREQUENCY

当团队分数达到多少时补给

WHEN THE TEAM SCORE REACHES A CERTAIN LEVEL, RESUPPLY

TEAMSUPPLYAMOUNT

团队补给多少

HOW MUCH IS THE TEAM'S SUPPLY

SAVETEAMSUPPLYAMOUNT

当有玩家中途加入时给予多少团队获得的补给

以百分比算  最大为 0 最小为 1 

WHEN A PLAYER JOINS MIDWAY, HOW MUCH SUPPLY WILL BE GIVEN TO THE TEAM

CALCULATED AS A PERCENTAGE, WITH A MAXIMUM OF 0 AND A MINIMUM OF 1

自回合开始时计时,到达一定时间后团队获得补给

THE TIMING STARTS FROM THE BEGINNING OF THE ROUND, AND THE TEAM WILL RECEIVE SUPPLIES AFTER REACHING A CERTAIN TIME

UPGRADETIMESUPPLYS

启用/禁用 团队时间补给

ENABLE/DISABLE TEAM TIME REPLENISHMENT

ROUNDOVERCLEARUPGRADETIME

启用/禁用 回合结束清除时间计时

UPGRADETEAMTIMESUPPLY

此参数为数组

THIS PARAMETER IS AN ARRAY

UPGRADETIME

指定时间补给一次(按秒计)

REPLENISH ONCE AT A SPECIFIED TIME (MEASURED IN SECONDS)

SUPPLY

补给量

SUPPLY QUANTITY

SAVEUPGRADETEAMTIMESUPPLYAMOUNT

当有玩家中途加入时给予多少团队获得的补给

以百分比算  最大为 0 最小为 1 

WHEN A PLAYER JOINS MIDWAY, HOW MUCH SUPPLY WILL BE GIVEN TO THE TEAM

CALCULATED AS A PERCENTAGE, WITH A MAXIMUM OF 0 AND A MINIMUM OF 1

替代官方的个人补给

REPLACE OFFICIAL PERSONAL SUPPLIES

PLAYERGAINFREQUENCY

自定义个人补给所需分数

CUSTOMIZE THE SCORE REQUIRED FOR PERSONAL SUPPLIES

SCOREPLAYERSUPPLYS

启用/禁用 玩家积分补给

ENABLE/DISABLE PLAYER POINT REPLENISHMENT

SUPPLYGAINFREQUENCYS

为 TRUE 时 读取官方 SUPPLYGAINFREQUENCY 参数

为 FALSE 时读取 PLAYERGAINFREQUENCY 参数

WHEN IT IS TRUE , READ THE OFFICIAL SUPPLYGAINFREQUENCY PARAMETER

WHEN IT IS FALSE , READ THE PLAYERGAINFREQUENCY PARAMETER

PLAYERSUPPLYAMOUNT

达到分数时补给多少

HOW MUCH TO REPLENISH WHEN REACHING THE SCORE

KIILPLAYERSUPPLYS

启用/禁用 玩家杀敌补给

ENABLE/DISABLE PLAYER'S SUPPLY FOR KILLING ENEMIES

FIRESUPPORTKILLSS

是否将火力支援杀敌计入玩家杀敌

SHOULD THE KILLS FROM FIRE SUPPORT BE COUNTED TOWARDS THE PLAYER'S TOTAL KILLS

PLAYERKILLAMOUNT

杀敌多少补给

HOW MANY ENEMIES KILLED WILL BE REWARDED WITH SUPPLIES

PLAYERKILLSUPPLY

杀敌补给多少

HOW MUCH IS THE SUPPLY FOR KILLING ENEMIES

基于当前玩家数量设置当前团队补给

ADD NEW PARAMETERS, SET THE CURRENT BASED ON THE MAXIMUM AND MINIMUM PLAYERS

VARIABLETEAMGAINFREQUENCYS

是否开启可变团队分数补给

WHETHER TO ENABLE VARIABLE TEAM SCORE REPLENISHMENT

MINPLAYERTEAMGAINFREQUENCY

设置最小人数

SET MINIMUM NUMBER OF PEOPLE

MAXPLAYERTEAMGAINFREQUENCY

设置最大人数

SET THE MAXIMUM NUMBER OF PEOPLE

MINTEAMGAINFREQUENCY

设置最小团队总分数

SET THE MINIMUM TOTAL TEAM SCORE

MAXTEAMGAINFREQUENCY

设置最大团队总分数

SET THE MAXIMUM TOTAL TEAM SCORE

TEAMGAINFREQUENCYMSGS

总分数变化时是否开启消息提示

WHETHER TO ENABLE MESSAGE NOTIFICATION WHEN THE TOTAL SCORE CHANGES

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