NxLabs / Insurgency: Sandstorm
Tactical Armory [1.8 ALPHA]
A gigantic addition to the Coop experience! New classes, weapons, attachments, equipment, training, fire support, and more
Description
[CURRENTLY ALPHA VERSION]
The 1.8 update remake needs some more time in the oven but I have decided to release an alpha version now.
Limitations:
- No new weapons currently
- Skins don't work yet, I've spent an entire day trying to get them to work outside the editor, but no good results, all my dynamic materials are just appearing as UE4 default texture right now.
- There are no siderails (combo laser, dim light) yet
- There are no NV sights and thermal sights yet
- Insurgent classes are not supported, you will just get the default classes
- ^^^ if a feature isn't mentioned above it's probably working
New Features:
- Tactical Armory now overrides the player character class, this makes players move 20% slower which is right between normal and Hardcore, increased vaulting and door kick speed to make them worthwhile, make fall damage/effects more realistic, slightly increased sway to make stamina more punishing, among other changes.
- There's supposed to be an option to turn these player changes off (mutator path /TacticalArmory/Mod/BP_TacticalArmory, variable name bUseCustomPlayer) but i've yet to test it
- As part of the character changes, you will now take 150% damage to the upper body, this applies to both players and bots
- There's no longer any AP ammo in the mod since regular ammo is now quite lethal with this change
- SMGs and Shotguns on every class, so you can pair a normal primary with a SMG. Breacher class has been removed because of this bringing the game back to 8 classes
- Armor has been buffed, and you get a more realistic selection of armor plates now
- A lot of weapons now have ammo conversions to make up for the fact that there aren't custom weapons
- New 1.8 features were added including the new grips
- Removed custom skins since I want TacticalArmory to be a lightweight mod, if you want cool skins specifically tailored for each weapon, you should play ISMC
[THE BELOW DESCRIPTION IS OUTDATED AND PENDING CHANGES]
Tactical Armory adds a complete reimagined class system and a huge variety of new content to Insurgency Sandstorm, including optics, attachments, gear, and fire support. It is lightly inspired by the Armory Mod from insurgency 2 by [insG] DeltaMike.
To install the mod on your server, add the mod ID to your Mods file (or startup command line), and add the mutator TacticalArmory. I recommend playing this mod with 25-30 supply points
LIST OF NEW ATTACHMENTS:
OPTIC
- Holo/Kobra Night: a dimmer sight perfect for NVGs
- Holo/RedDot/MARs/PKAS Green: a green reticle for your sight, and is smaller in size for Holo and PKAS
- Variable Zoom 5x scope: it's a 5x scope normally, but when you hold breath, it zooms in a lot more
- C79/Variable Zoom 5x NV Green: night vision scope with a green filter. The NV scope attachment isn't visible since they aren't in the mod tools
- 1x/2x/4x FLIR: thermal night vision scope that can highlight enemies. You need Effects set to High or Very High for it to work (if you set effects to low it will just create flashlights effect near the enemy head). Only available during the night
CURRENTLY FLIR AND NV SCOPES SEEM TO BE BUGGED AS THE OVERLAY DOESN'T PROPERLY FUNCTION IN GAME DUE TO THE 1.7.1 UPDATE
SIDERAIL
- Precision Laser: a green laser that is smaller than the normal red laser, which makes it a good pair with high magnification sights
- Combo Laser: a laser/light combo where you can switch between laser and flashlight. The laser is green in color and also has an IR trail in night vision.
- Dim Flashlight: this flashlight is much dimmer and has slightly wider angle than the normal one, but less range. Useful if you want a flashlight but don't want a floodlight
- Flashlights at day time
STOCK
- Tactical Sling: increases the swap speed of your primary weapon
- Aftermarket Stock: small increase to all handling stats but slightly decreases the swap speed
- Cheek pad: decreases sway, only available on battle rifles and sniper rifles
- Fast Reload: improves reload speed, currently doesn't work all that well but hopefully it'll be fixed later
OTHER
- Long barrel: the long barrel from the beta is back, but now it costs 4 points and has some downsides like worse hipfire. It slightly reduces vertical recoil and increases bullet velocity
- Colossus Suppressor: only on bolt rifles, this acts like Suppressor + Long Barrel to give the bolt action snipers something unique. Name borrowed from CODMW
- Fast Hand: swap grenades faster
- Heavy Bolt: increases bullet velocity, available on bolt snipers and welrod. The only downside is that you can't use greased bolt
- LMG Foregrip: decreases recoil substantially, but you don't have a bipod anymore
TRAINING/PERKS
- Recoil Buffer: delays recoil in the first few shots of your burst. The recoil will be reapplied after you stop shooting.
- Hipfire Recenter: slowly recenters your hip fire free-aim over time. It is not a crutch as it's not fast enough to react to recoil, but it does help you line up your first shot.
- Laser Point Shooting: like NVG point shooting but activates when laser is on. This works even during daytime so you can use big scopes and still accommodate for CQB
SKINS
There are some skins included in the mod that are applicable to almost every gun in the game. They aren't perfect on every gun (M4A1/M16A4/VHS and LMGs do not work very well), but when it works it looks comparable to NWI DLC skins while also using less file size because I use an overlay/coloring algorithm to apply the skins. Some of the skins are realistic camo patterns while others were added just to taunt the NWI DLCs
There are also custom skins that are specifically made for a weapon, which should look even better.
If you made a custom skin for a weapon, please contact me if you want it added to the mod (with proper credit)!
GEAR
Carrier:
- Tactical Carrier: like heavy carrier but even heavier. 9 mags, 4 grenade slots, 3 rockets
- all carriers: lighter in weight than their
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