About Tactical Bots
From mod.ioAdds new bots to Coop with unique appearance and loadouts, and improves bot AI to be more realistic. (Beta)
This mod is not meant for servers where you massacre bots despite being outnumbered 10 to 1, the AI will be harder in close ranges so you can't just rush and take the OBJ without actual tactics!!
Tactical Bots improves bot AI and loadouts to be more realistic and authentic. Bots will aim and fire at their enemies in a realistic manner, and new enemies will spawn during counter attacks to spice up the gameplay.
Installation
To install this mod, put the mod ID: 119098 into Mods.txt, and add mutators=TacticalBots to the server startup command line.
I recommend setting the bot count a bit lower than what you usually set it at to get the same difficulty. This mod's a slow tactical experience not a meat grinder.
Also I recommend setting Counter Attack bots to have a longer respawn delay. Counter attacks are hard in this mod because you are forced to fight at close range where the bots are more accurate (especially if your server doesn't have slow movement), so setting a longer respawn should balance things out. Relevant server configs: [/Script/Insurgency.INSCheckpointGameMode]
<table class="table"> <tbody> <tr> <td>CounterAttackRespawnDPR
default = 0.2
</td> <td>"Dead player ratio" that must be reached before respawning the bot team during a counter-attack.
</td> </tr> <tr> <td>CounterAttackRespawnDelay
default = 20
</td> <td>Bot respawn delay during counter-attack.
</td> </tr> </tbody> </table>If you want the bots to move slower just use the SlowMovement mutator alongside this one.
AI-Only Mutators
If you don't want the special counter attacks and just want the improved AI, use the following mutators:
RealisticBotAI: This will add realistic bot AI to enemy bots in Coop mode. It will not affect any friendly bots. It does not change enemy loadouts and counter attacks, but is not compatible with mods that change bot loadouts.
TacticalBots_VS: This will add realistic bot AI in Versus modes, in case you want to make a bot vs bot war server to mess around in.
New Bots:
These bots will appear in counter attacks randomly. I will add new ones to the list over time.
Insurgent Bots:
- 25% Chance - Russian PMC (Elite): They have black and green clothing and always use the Mercenary voice. They mostly have Russian weapons
- 25% Chance - Classic Insurgents: They are dressed up like INS2014 with green backpacks. They only use the weapons in INS2014
- 25% Chance - Militia (pistols)
- 25% Chance - Regular counter attack
Security Bots:
- 40% Chance - USMC (Elite): They have digital desert camo and always use the American voice and American weapons. If they appear there is a chance they will call an A-10 strafe on the objective
- 60% Chance - Regular counter attack
If you have an idea of bot types/armies to add to the counter attacks, I'd be happy to hear it!
Bot AI Changes:
General
Bot AI has been changed to accommodate for longer ranged combat like in custom maps.
- Bots can now see you from 400m instead of 200m
- Bots will not try to shoot close range weapons at long ranges
- Bots now turn a bit slower, but not as slow as Hardcore
- Bots spot you more easily if you are moving, but less often than default when you are staying still
Accuracy
Bot accuracy has been revamped to be similar to Milsim games. Instead of having similar accuracy at all ranges, bots will now be deadlier at CQB but their accuracy drops off in longer ranges.
- Bots take longer before taking a shot, especially at very long ranges
- Bots no longer shoot if they are wildly off target (in practice this will feel like they react slower but are more accurate, and they also go full auto less often)
- At close range, bot accuracy is greatly increased even without zeroing in
- You can get hit from the first bullet if you're close enough
- Penalizes OBJ rushers and encourages you to be actually methodical with your room clearing
- Encourages clearing out bots as much as possible with fire support, sniper etc. before breaching - facing one bot isn't a big deal since they now react slower, but multiple bots can easily put you down
- At long range, bot accuracy after zeroing in is reduced (the longer the range, the worse the accuracy just like IRL)
- Staying afar actually has an advantage now, and sniper class is way more useful
- Long range custom maps with open layouts are no longer a bloodbath for the human team
- Bots are slightly more vulnerable to suppressive fire
Grenades
Bot grenade behavior has been adjusted to be more humanlike.
- Bots are now less accurate when throwing grenades at long distances (~>40m)
- Bots will now estimate the distance of the throw less accurately than the direction (as it should be)
Suppression & Morale
Suppression features have been made more similar to Hardcore, allowing for more realistic strategy. Enemies duck for cover much more if you lay down suppressive fire.
- Bots will now take cover at 10% suppression instead of 50% if surprised / not able to fire back
- Bots will now take cover at 30% suppression instead of 75% if already firing at enemies
- Bots will only leave cover after their suppression reaches zero again
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Tactical Bots on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 0.4.3, released 2020-08-20
Run Tactical Bots on a Insurgency: Sandstorm server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGame modes & minigames
Game modes, minigames and competitive formats for your server.
Compatibility
- Game
- Insurgency: Sandstorm
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓Author2001zhaozhao, as published on mod.io
- ✓LicenseNot published by the sourceFree







