NxLabs / Insurgency: Sandstorm
Unofficial Fixes
Temporary fixes to address some existing gameplay issues.
Description
SOME OF THESE ISSUES MAY NOT BE OFFICIALLY RECOGNIZED AS BUGS, BUT RATHER DESIGN ADJUSTMENTS MADE BY THE DEVELOPERS FOR BALANCE OR VERSION EVOLUTION.
WE OFFER AN ALTERNATIVE FIX THAT WE BELIEVE BETTER SUITS THE GAMING EXPERIENCE, BASED SOLELY ON COMMUNITY FEEDBACK AND PLAYER EXPERIENCE.
🎯 MOD INFORMATION :
- Mutator name:GHOSTCOLLISIONFIX, AIVEHICLEPERCEPTIONFIX, AIHELICOMBATFIX
- Requirement:Server and Client
- This is a server-side Blueprint runtime script modification and additional solution. Therefore, its effects will only apply to dedicated servers that subscribe to it, as well as local play sessions where it is used.
- This will be used as a temporary measure before the release of version 1.22.
🧩 WHAT DID IT ADJUST OR FIX:
- GHOSTCOLLISIONFIX: THE OFFICIAL VERSION HAS BEEN CORRECTED. ✅️ -Resolves an issue where player collision (include AI) may persist or behave incorrectly after death, leading to invisible or “ghost” collision volumes remaining in the world.
- AIVEHICLEPERCEPTIONFIX: Fixes an issue where AI fails to perceive players who are inside vehicles or using vehicle-mounted weapons, resulting in a complete lack of detection or reaction. Also enables bipod deployment on vehicles where applicable and prevents vehicles from being reclaimed by the gameplay system after being abandoned.
- AIHELICOMBATFIX: Due to AI bots being able to spot and engage fire support helicopters (Black Hawk, Apache) with near-perfect accuracy at unrealistically long ranges, these helicopters struggle to survive against ground fire. This mutator adds server-configurable options for AI sight range against helicopters, the maximum engagement distance for AI-held weapons against helicopters, and minimum damage thresholds for individual helicopter components (tail rotor, main rotor, fuselage/engine), allowing admins to balance the survivability of official fire support helicopters.
🛠 HOW TO SET UP:
- Make sure you are familiar with the use of the module, you can refer to the official guide.
- Subscribe to this mod using either the Mod.io account used by the server or the player's Mod.io account.
- Add the Mutator name to the server startup parameters.
- Add Mutator configuration in your server's Game.ini(If needed) .
- Restart the server.
🔥 MUTATOR CONFIGURATION:
- Default (Ready to use. If you have special needs, please switch the options yourself.)
[/UnofficalFixes/Mutators/AIHeliCombatFix.AIHeliCombatFix_C] ;UseDevDeBug=False ;Apache ApacheTopRotorMinDamage=45.0 ApacheTailRotorMinDamage=30.0 ApacheEnginePartMinDamage=60.0 ;Blackhawk BlackhawkTopRotorMinDamage=45.0 BlackhawkTailRotorMinDamage=30.0 BlackhawkEnginePartMinDamage=60.0 ;AI Config AISightRangeMultiplierHelicopter=4.0 MaxDistanceHelicopterByFirearmCategory=((Revolver, 3000.000000),(LightMachineGun, 10000.000000),(BoltRifle, 15000.000000),(MarksmanRifle, 12000.000000),(Carbine, 7500.000000),(Shotgun, 3500.000000),(AutomaticShotgun, 3500.000000),(SubmachineGun, 4000.000000),(Pistol, 3000.000000),(Launcher, 15000.000000),(SingleLauncher, 15000.000000),(HeavyMachineGun, 10000.000000),(AssaultRifle, 7500.000000))
Variables Default Value Minimum Value Maximum Value Description
UseDevDeBug False - -
If enabled(True), the helicopter's damage status will be displayed in the chat box.
ApacheTopRotorMinDamage 45.0 0.0 200.0
Minimum damage threshold; the damage from a bullet or explosive projectile must exceed this value to inflict damage.
TopRotorMinDamage Official Preset: 0.0 TopRotorMaxHealth Official Preset: 400.0
7.62 × 51 mm (M24) Damage Reference: 76-105 7.62 × 39 mm (AKM) Damage Reference: 44-72 5.56 × 45 mm NATO (M4A1) Damage Reference: 40-68 5.45 × 39 mm (AKS74u) Damage Reference: 25-53
e.g. M24(105) -> TopRotorMinDamage(45) -> Result Damage(60) e.g. AKS74u(40) -> TopRotorMinDamage(45) -> Result Damage(0)
ApacheTailRotorMinDamage 30.0 0.0 200.0
TailRotorMinDamage Official Preset: 0.0 TailRotorMaxHealth Official Preset: 400.0
ApacheEnginePartMinDamage 60.0 0.0 300.0
EnginePartMinDamage Official Preset: 30.0 EnginePartMaxHealth Official Preset: 2000.0
BlackhawkTopRotorMinDamage 45.0 0.0 200.0
TopRotorMinDamage Official Preset: 0.0 TopRotorMaxHealth Official Preset: 400.0
BlackhawkTailRotorMinDamage 30.0 0.0 200.0
TailRotorMinDamage Official Preset: 0.0 TailRotorMaxHealth Official Preset: 400.0
BlackhawkEnginePartMinDamage 60.0 0.0 300.0
EnginePartMinDamage Official Preset: 30.0 EnginePartMaxHealth Official Preset: 2000.0
AISightRangeMultiplierHelicopter 4.0 0.01 10.0
Sight Range Multiplier Helicopter Official Preset: 7.0
Sight Range Alert Official Preset: 20000.0 Sight Range Idle Official Preset: 5000.0
(Units are in centimeters.)
MaxDistanceHelicopterByFirearmCategory 13 Map elements 0 Map element
13 Map elements
FirearmCategory has the following 13 definitions. If needed, it is recommended to only modify the values. (The preset values are not official; they are personal adjustments.)
((Revolver, 3000.000000),(LightMachineGun, 10000.000000),(BoltRifle, 15000.000000),(MarksmanRifle, 12000.000000),(Carbine, 7500.000000),(Shotgun, 3500.000000),(AutomaticShotgun, 3500.000000),(SubmachineGun, 4000.000000),(Pistol, 3000.000000),(Launcher, 15000.000000),(SingleLauncher, 15000.000000),(HeavyMachineGun, 10000.000000),(AssaultRifle, 7500.000000))
(Units are in centimeters.)
⚠️ KNOWN ISSUES AND LIST OF ADJUSTMENTS TO BE ADDED:
The following issues are known to exist in the game and have been observed across different versions, maps, and gameplay scenarios. Some of them are engine-level or map-dependent issues and may not have a reliable universal fix.
- BOT SPAWN / NAVIGATION SURFACE ISSUES
- Bots may occasionally spawn below the map or fall through the terrain, even without unusual
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