NxLabs / Insurgency: Sandstorm
Vehicle Insertion (2.0.2b) (Outdated)
Spawn custom vehicle(s) at the beginning of the round
Description
NOTE: Outdated and no longer work Please use Custom Objects instead
Version 2.x.x or higher This mutator will spawn custom vehicle(s) at the beginning of the round. The server owner will set which type of vehicle to spawn and where will it spawn base on the scenario. There is no limit to how many vehicles it can spawn. But remember the more vehicles on the map the more lag you will get.
Version 1.x.x What exactly this mutator does is to spawn up to 2 vehicles at the beginning of the round. If you already playing a map that has vehicle spawn, I suggest you not use this mutator. This mutator will spawn the vehicle regardless of the map has a vehicle or not. Its best use for the official map.
T̶h̶e̶r̶e̶ ̶i̶s̶ ̶a̶n̶ ̶i̶s̶s̶u̶e̶ ̶w̶i̶t̶h̶ ̶t̶h̶e̶ ̶v̶e̶h̶i̶c̶l̶e̶ ̶s̶p̶a̶w̶n̶ ̶l̶o̶c̶a̶t̶i̶o̶n̶.̶ ̶I̶ ̶n̶e̶e̶d̶ ̶t̶o̶ ̶f̶i̶n̶d̶ ̶a̶ ̶b̶e̶t̶t̶e̶r̶ ̶a̶l̶g̶o̶r̶i̶t̶h̶m̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶l̶o̶c̶a̶t̶i̶o̶n̶ ̶t̶o̶ ̶s̶p̶a̶w̶n̶ ̶t̶h̶e̶ ̶v̶e̶h̶i̶c̶l̶e̶.̶ ̶R̶i̶g̶h̶t̶ ̶n̶o̶w̶ ̶y̶o̶u̶ ̶m̶i̶g̶h̶t̶ ̶e̶x̶p̶e̶r̶i̶e̶n̶c̶e̶ ̶v̶e̶h̶i̶c̶l̶e̶ ̶s̶p̶a̶w̶n̶i̶n̶g̶ ̶i̶n̶ ̶t̶h̶e̶ ̶l̶o̶c̶a̶t̶i̶o̶n̶ ̶y̶o̶u̶ ̶c̶a̶n̶'̶t̶ ̶r̶e̶a̶c̶h̶ ̶o̶r̶ ̶s̶t̶u̶c̶k̶ ̶s̶o̶m̶e̶w̶h̶e̶r̶e̶ ̶e̶l̶s̶e̶.̶
Mutator name:
- VehicleInsertion
DEFAULT CONFIGS
This goes into game.ini
[/VehicleInsertion/Mutators/VehicleInsertion.VehicleInsertion_C] ;Tileway Checkpoint Security Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-8259;25939;558) Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-9558;26289;448)
;Tileway Checkpoint Insurgents Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=13507;-10181;276)
;Crossing Checkpoint Security Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=27005;-2498;1088) Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=26417;1929;159)
;Crossing Checkpoint Insurgents Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-22956;-21260;661) Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-25636;-20432;751)
;Outskirt Checkpoint Security Vehicles=(Scenario=Scenario_Outskirts_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=27178;-1209;-822)
;Farmhouse Checkpoint Security Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=6898;19088;274) Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=7641;22967;262)
;Farmhouse Checkpoint Insurgents Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=15145;-16823;467) Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=14074;-18016;435)
;Ministry Checkpoint Security Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=9036;1037;261) Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-414;384;-442)
;Ministry Checkpoint Insurgents Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-9276;4085;266) Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-414;384;-442)
;Summit Checkpoint Security Vehicles=(Scenario=Scenario_Summit_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-17512;34501;2960) Vehicles=(Scenario=Scenario_Summit_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-12557;34787;2328)
;Summit Checkpoint Insurgents Vehicles=(Scenario=Scenario_Summit_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-18844;-29361;4849) Vehicles=(Scenario=Scenario_Summit_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-16686;-29247;4850)
;Refinery Checkpoint Security Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-29871;21669;28) Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-33317;21513;17)
;Refinery Checkpoint Insurgents Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=22438;15252;10) Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=27822;14411;49)
;Precinct Checkpoint Security Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=6104;-15378;1088) Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=10889;-15311;1085)
;Precinct Checkpoint Insurgents Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=1609;21951;-196) Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=3068;20792;-201)
;Hillside Checkpoint Security Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=475;-2549;170) Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=4713;-3005;1303)
;Hillside Checkpoint Insurgents Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-1709;42717;4580) Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=217;42583;4600)
;Hideout Checkpoint Security Vehicles=(Scenario=Scenari
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