Source-checkedGame modes & minigames

Vehicle Insertion (2.0.2b) (Outdated)

by Destinate · for Insurgency: Sandstorm

Spawn custom vehicle(s) at the beginning of the round

36KDownloads
5 yr agoLast updated
mod.ioSource

About Vehicle Insertion (2.0.2b) (Outdated)

From mod.io

Spawn custom vehicle(s) at the beginning of the round

Note: Outdated and no longer work
Please use Custom Objects instead


Version 2.x.x or higher
This mutator will spawn custom vehicle(s) at the beginning of the round. The server owner will set which type of vehicle to spawn and where will it spawn base on the scenario. There is no limit to how many vehicles it can spawn. But remember the more vehicles on the map the more lag you will get.


Version 1.x.x<del>
What exactly this mutator does is to spawn up to 2 vehicles at the beginning of the round. If you already playing a map that has vehicle spawn, I suggest you not use this mutator. This mutator will spawn the vehicle regardless of the map has a vehicle or not. Its best use for the official map.</del>

<del>There is an issue with the vehicle spawn location. I need to find a better algorithm for the location to spawn the vehicle. Right now you might experience vehicle spawning in the location you can't reach or stuck somewhere else.</del>



Mutator name:
- VehicleInsertion



Default configs

This goes into game.ini

<pre>[/VehicleInsertion/Mutators/VehicleInsertion.VehicleInsertion_C] ;Tileway Checkpoint Security Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-8259;25939;558) Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-9558;26289;448)

;Tileway Checkpoint Insurgents Vehicles=(Scenario=Scenario_Tideway_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=13507;-10181;276)

;Crossing Checkpoint Security Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=27005;-2498;1088) Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=26417;1929;159)

;Crossing Checkpoint Insurgents Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-22956;-21260;661) Vehicles=(Scenario=Scenario_Crossing_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-25636;-20432;751)

;Outskirt Checkpoint Security Vehicles=(Scenario=Scenario_Outskirts_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=27178;-1209;-822)

;Farmhouse Checkpoint Security Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=6898;19088;274) Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=7641;22967;262)

;Farmhouse Checkpoint Insurgents Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=15145;-16823;467) Vehicles=(Scenario=Scenario_Farmhouse_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=14074;-18016;435)

;Ministry Checkpoint Security Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=9036;1037;261) Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-414;384;-442)

;Ministry Checkpoint Insurgents Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-9276;4085;266) Vehicles=(Scenario=Scenario_Ministry_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-414;384;-442)

;Summit Checkpoint Security Vehicles=(Scenario=Scenario_Summit_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-17512;34501;2960) Vehicles=(Scenario=Scenario_Summit_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-12557;34787;2328)

;Summit Checkpoint Insurgents Vehicles=(Scenario=Scenario_Summit_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-18844;-29361;4849) Vehicles=(Scenario=Scenario_Summit_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-16686;-29247;4850)

;Refinery Checkpoint Security Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-29871;21669;28) Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=-33317;21513;17)

;Refinery Checkpoint Insurgents Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=22438;15252;10) Vehicles=(Scenario=Scenario_Refinery_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=27822;14411;49)

;Precinct Checkpoint Security Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=6104;-15378;1088) Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=10889;-15311;1085)

;Precinct Checkpoint Insurgents Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=1609;21951;-196) Vehicles=(Scenario=Scenario_Precinct_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=3068;20792;-201)

;Hillside Checkpoint Security Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=475;-2549;170) Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Security, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=4713;-3005;1303)

;Hillside Checkpoint Insurgents Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_Insertion, SpawnLocation=-1709;42717;4580) Vehicles=(Scenario=Scenario_Hillside_Checkpoint_Insurgents, Vehicle=BP_VH_TechnicalLarge_DShK, SpawnLocation=217;42583;4600)

Read the full description on mod.io →

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 5 yr ago.

Vehicle Insertion (2.0.2b) (Outdated) on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Insurgency: Sandstorm — 3 GB (3 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2.0.2b, released 2020-11-25

Run Vehicle Insertion (2.0.2b) (Outdated) on a Insurgency: Sandstorm server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on mod.io as “Mutator”

Game modes & minigames

Game modes, minigames and competitive formats for your server.

Compatibility

Game
Insurgency: Sandstorm

Verified at the source

  • ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
  • ✓AuthorDestinate, as published on mod.io
  • ✓LicenseNot published by the sourceFree

Vehicle Insertion (2.0.2b) (Outdated), answered

Generated from the mod’s own source data.

Is it free?

Yes. Vehicle Insertion (2.0.2b) (Outdated) is free to download from mod.io.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Vehicle Insertion (2.0.2b) (Outdated) from mod.io and upload it to your Nxeon Insurgency: Sandstorm server in Files.

NxLabs

Run Vehicle Insertion (2.0.2b) (Outdated) on a Insurgency: Sandstorm server.

Deploy in about a minute from $7.99 a month, then upload Vehicle Insertion (2.0.2b) (Outdated) in Files.