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NxLabs / Insurgency: Sandstorm

OpNightmare

By VGSF

New weapons, upgrades, AI squad, AI loadout & skill, classes rework, armour,...

OpNightmare

Description

> ⭐IVN > ❓What is this mod about? > - New AI Squad with better loadout (weapons, utilities, armor), integrated improved combat skills, and distinctive appearances... (you will realize that bot is a commando just by looking at his clothes) > - A fresh rework of the class system, but still keep the vanilla vibe by not changing the core too much, instead adding new flavour into the current class layout. > - Other new stuff: Weapons & ultilities, personal trainings, Anti-gas NVG, exploding mag,... >  > or attaching some random foliage on your weapons... >  > Side Note: Any patches without a version/note are testing patches.

> TOC >  >      * Mutator >  >     * Feature  >  >      * CLASS REWORK >      * AI SQUAD, SKILL & LOADOUT IMPROVEMENT >      * ARMOR REWORK >      * OTHER (NEW WEAPONS, ITEMS,...)


MUTATOR:

* VGKZ_MAIN - Walk slower, sprint faster. Jump-shooting is possible but not particularly accurate.

* VGKZ_FAST - Original, x1.0 movement speed. Jump-shooting is possible but not particularly accurate.

  • VGKZ_MAINB - Similar to VGKZ_Main, but without skill improvement for bots (Exception: Elite bots) and no faction weapon restriction. Doesn't support Firefight squad.

* V̶G̶K̶Z̶_̶B̶L̶I̶T̶Z̶ - Removed


FEATURE:

CLASSES REWORK (MAIN/FAST/MAINB) & RELATED NEW ASSETS

CAPTAIN

Can call in fire support while being close to the team's Adjutant, or self-equip Radio Asset Carrier & Compact HQ Radio to operate solo, but quite costly supply-wise.

ADJUTANT

Supporter who wields rifles or machine guns and have access to free grenades, can also bring along a radio - allowing the team Captain to call in fire support when in close proximity.

COMMANDO

Use exotic weapons + standalone grenade launchers, have access to SpecOps Carrier whose effect includes equipping a 2nd primary weapon. Can use Elite Commando training.

MARKSMAN

Good-ol Marksman.

TANKER - HP: 250 | No dmg mult on being headshot

A heavily armoured, sluggish unit supposed to withstand enemy firepower as the squad's vanguard. Use machine guns and shotguns as its primary weapon.

DESTROYER

Have access to Explosive Specialist Carrier (+4 explosive slots) & Launcher Specialist Carrier. (+3 launching projectiles). Can use grenade launchers, rocket launchers & HyperE rockets.

BREACHER

Have access to Explosive Specialist Carrier (+4 explosive slots). Can use standalone grenade launchers and improved flash grenades. Move moderately faster than other classes.

FIGHTER

Core member of the team.

AI SQUAD, SKILL & LOADOUT IMPROVEMENT

Integrated skill improvement means the AI will excel more at combat and can also engage at a longer range. However, their skill shouldn't be too outrageously powerful, for example, smokes now can effectively prevent them from seeing you easily.

Special BOT classes can even perform better than other, more common BOT classes. AI Classes that have better, dedicated combat skills (even in MainB mutator): COMMANDO; COMMANDO ERU; COMMANDO SNIPER.

The AI squad is also now very well-equipped with well-tuned weapons and assets. Different classes have distinct appearances and weaponry that we can recognize easily.

During counter-attacks, there is a 40% chance of triggering ELITE COUNTER, with Commando ERU as the core unit. They respawn a bit slower than usual.

Suicide Bombers can only appear in Normal Insurgents Counter Attacks.

CLASS NAME APPEAR IN ELITE COUNTER? INSURGENTS MAIN WEAPON

SECURITY MAIN WEAPON ARMOR & CARRIER EXPLOSIVES & NADES   CBRN NVG? 

Captain ✓ FAL MDR PBA - Radio Asset Carrier HE + Smoke ✓

Adjutant x PKM M249 AA - Heavy Carrier HE + Inc/Molotov

Commando           ✓ (ERU) AK-12 Tavor PBA - Light Carrier Flash + Grenade Launcher ✓

Commando Sniper ✓ OSV-96 M82A1 CQ PBA - Light Carrier Mine + Grenade Launcher ✓

Marksman x SVD M200 INTERVENTION LA - Light Carrier Mine + Smoke

Tanker ✓ SAIGA USAS TAL - Heavy Carrier HE + Inc/Molotov ✓

Destroyer x FAMAS F1 VHS-2 AA - Launcher Specialist Carrier HE + HyperE Rocket Launcher

Breacher x AS Val Honey Badger FG - Explosive Specialist Carrier Flash + Mine + Inc/Mol x2 + GL

Fighter x Random INS Primary Random SEC Primary LA - Light Carrier Random

ARMOR REWORK

LIGHT ARMOR

Provides minor (10%) protection against explosives & non-anti-material bullets. Slightly reducing mobility.

ANTI-SHRAPNEL ARMOR

Provides great (50%) protection against explosives & moderate (20%) protection against non-anti-material bullets. Considerably reducing mobility.

FIREPROOF GEAR

Provides phenomenal (95%) protection against fire. Moderately reducing mobility. Cheaper cost for BREACHER.

PIVOTAL BODY ARMOR

Has a great strength-to-weight ratio and flexibility, remarkably (30%) reduces damage from all sources. Cheaper costs for CAPTAIN.

TANKER ARMOR LAYER

Provides extensive (80%) protection against all sources, apart from anti-material bullets. Immensely reduces mobility. Exclusive to TANKER. Unremovable.

OTHER

NEW WEAPONS [and owning class]:

  • AK-12 [Fighter/Adjutant/Captain]
  • STV-380 [INS Fighter/Adjutant/Captain]
  • SV-98 [INS Marksman]
  • OSV-96 [INS Marksman]
  • M200 Intervention [SEC Marksman]
  • Silver Dragon (Secondary) [All]
  • HyperE rocket launchers that are extremely powerful and have extra effects. [Destroyer]
  • AKM "Elite" [Commando]

NEW ASSETS & UPGRADES:

  • Personal training that enhances your weapon-handling skills.

[Training Selection]

  • CBRN NVG [All]: Allow safe breathing on top of a military multi-color NVG.
  • Targeting Beam (R/G/B) that projects a laser beam constantly. (R: AR, MG | G: SR | B: CQB)
  • Asthetic foliage that can be attached to any weapons.
  • Advanced Silencer for new weapons (AK-12, SV-98,...)
  • UH Magazi

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