
NxLabs / Insurgency: Sandstorm
Weapon Firing Animation Fix
Fixes the weapon firing animations on the last bullet in your magazine, and some other misc things.

Description
MUTATOR NAME: WEAPONANIMFIX
I noticed an issue on the weapon animations where the bolt/slide on weapons did not move for the second-to-last shot in your mag, and also the final shot for some guns. This mod aims to address that by overriding the animation blueprint used for the player's weapon with a "fixed" version.
All guns should now play their correct firing and bolt/slide-moving animations for every shot fired. This includes t̶h̶e̶ ̶s̶e̶c̶o̶n̶d̶-̶t̶o̶-̶l̶a̶s̶t̶ ̶s̶h̶o̶t̶ ̶f̶o̶r̶ ̶a̶l̶l̶ ̶g̶u̶n̶s̶ ̶a̶n̶d̶ (no longer needed, NWI fixed it!) the final shot for a few others (mostly AKs).
SIGHT ALIGNMENT FIX
When optics are equipped on a weapon, the weapon model is now correctly rotated to ensure the optic is properly in-line with the camera. This affects some guns where the back-up iron sights are misaligned on some scopes, as well as some 1x optic reticles appearing too low/off-centre (mainly the SVD, AKM, Type-97). These should now be consistently aligned across all guns.
SCOPE BUMP FIX
In 1.17 there seems to be an issue with some weapon optics not working properly in PiP mode, where the scope image is very small/has an overly large outline. This mod now includes a patch for this which works by clamping the "scope bump" (how much the image shifts around when the weapon moves under recoil) which aims to make affected scopes usable again. It requires manual tuning per scope, so only works with the following for now:
- G36 unique 1.5-1x and 3-1x scopes
- AUG unique 1.5-1x scope
- PSO-1 scope on all weapons except the SVD/AS-Val
- OKP-2 2x-1x on all weapons
If you notice any other scopes not working let me know
This mod uses a modified player Pawn class so unfortunately it's not compatible with other mods which do the same. It should work with most other mods as far as I'm aware though. I tested it with various guns and didn't see any major issues, but do let me know below if you encounter any.
MUTATOR NAME: WEAPONANIMFIX_SHADOWS
Exactly the same as the above, but also enables shadows for your weapon and hand models. They show up on the ground too, which is annoying, but they do look very nice on your viewmodel.
Known Issues
- Bolt animations don't work on belt-fed guns for the last shot, but I don't think any of those are visible in first-person anyway
Ratings & reviews
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