About 11"/53 Naval Guns
From Steam WorkshopFor now go to: http://steamcommunity.com/sharedfiles/filedetails/?id=568302093 for DX11 support, not sure when I'll be able to get my own up, I just can't prioritize the project right now. Another of…
For now go to: http://steamcommunity.com/sharedfiles/filedetails/?id=568302093 for DX11 support, not sure when I'll be able to get my own up, I just can't prioritize the project right now.
Another of the WWII-esque gunpacks I'm working on, these are 11" Cruiser/Battlecruiser guns. The first in the pack is a triple turret inspired by the turrets of the Deutschland-class panzerschiff. For these guns I have included an AP and HE version of each for creative mode purposes. In survival either type of gun can fire the other's ammo (eg HE turret fire AP) but there is a trick to it given the way the game works; to get the ammo to switch you must manually load the new ammo (and block the old so it doesnt enter the turret) and manually fire 1 round. Once you fire one round the turret will automatically load and fire the new ammo choice.
Damage values aren't finalized, I'm not sure the size and cost justifies the current damage output.
Currently contains: -11" Triple Turret AP and HE : 270 and (180) = -135 to +135 (-90 +90) traverse -8 to +40 elevation -11" Single Turret-Mate AP and HE : 140 = -70 to +70 traverse -15 to +15 elevation
Work Agenda: All planned 11" turrets complete -> V2 Pass(textures, sounds, better buildstates) once other planned turret mods complete See the 5"/50 Naval Guns pack
Other Mods: 3"/50 Light Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=434437320 5"/50 Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=423562599 6"/47 Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=430949620 16"/50 Capital Naval Guns: http://steamcommunity.com/sharedfiles/filedetails/?id=435509570
5"/50 Naval Guns- smallship mountable: http://steamcommunity.com/sharedfiles/filedetails/?id=424163416
Known Issues: -Turret fires 4 shots then 'reloads' due to using a missile turret to get multiple non-spinning barrels working with conveyors. The current rate of fire makes it less noticeable but if I need to increase it for balance it will be painfully obvious. -Using Keen textures for the time being, I want to release V1s of all my planned turrets before refining things.
Additional notes: Barrel diameter and legnth are actually accurate to scale, though some of the barrel is inside the model with enough space for breach and a plausible loading mechanism (although it might be tight in some cases). Also, if you want to modify these in some way be sure to give credit.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 12 yr ago.
11"/53 Naval Guns on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-04-22, released 2015-04-22
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of 11"/53 Naval Guns.
Run 11"/53 Naval Guns on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorTrevish, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
