About [AAi] PS Flante - H2020
From Steam WorkshopINTRODUCTION An athmospheric bomber with a reloadable guided missiles system (12 missiles total in survival), 1 bait-decoy missile and detachable power/storage module. No mods. Fourth release of the…
INTRODUCTION
An athmospheric bomber with a reloadable guided missiles system (12 missiles total in survival), 1 bait-decoy missile and detachable power/storage module. No mods. Fourth release of the Planet Systems (PS) Heart-like (H) division of the Ad Astra Industries. The PS "Flante" H class 2 heavy bomber, registration number 020 is the spearhead of it's small ships athmospheric fleet. Built to WORK on inventory x10, 1g gravity earthlike planet with an oxygen rich athmosphere

To manage the powermodule I suggest to use PS Lifter

Special thanks
To 5URG3 that helped me to configure some things of the PS Flante. His CEU Tarantula was the first ever small ship with guided missile published on the workshop. To Whiplash141 for it's amazing scripts and also for a tiny script that is fundamental to the perfect usability of the missiles.
SCRIPTS USED - for any issue "start timers" at the beginning (tab 2 buttons 8 & 9)
Whip's missile guidance script Whip's weapon sequencer MMASTER Automatic LCD
BACKGROUND
“Buy when there’s blood in the streets, even if the blood is your own.” - Baron Rotschild Since the Martian War AAi wanted to build it's first colony. Even if Europa was an objective of the The Ceresian Alliance [CRSA], it's missing private military fleet needed to protect that so distant colony discouraged founders to choose the Jupiter moon as first attempt. To start it's own internal economic cycle the Hebe asteroid was the second choice. It's particular orbit granted (with it's two opposite maximum distances) to meet both Mars and the depth of the Belt. Commercially strategic, on the year 2090 many cargo ships couried materials and personnel to create first a military installation. Thanks to Hebe high bulk density the military outpost "Morgana" have been built 500m under the surface. As a matter of fact the vision of the AAi founder was that within 10 years the first orbital weapons would enter into service, to survive those devastating kind of attacks modern military outposts had to be built under the surface to survive. High hybrid capacitors of magnetic/force fields allowed a very vast area of the surface to be terraformed while underneath immense hangars took place of the pure chondrites rocks. The "Morgana" outpost become active early on 2093. First civilian installments are actually being built parallel to a growing spaceport. The colony is currently under construction. Now that Phoenix republic is in war with the Ceresian Alliance even if Hebe is far enough from the main conflict (Europa) the first fleets of PS Flante came into service to Morgana. Supported by the lighter PS Matsuba this small ships pack is capable to stand up versus corvette ship class thanks to it's devastating missiles. Everything enters Hebe immense biodomes have to face first this AAi athmospheric military fleet and the military outpost defenses.
PS FLANTE - SURVIVAL
Printing it Even if printing it requires a not so cheap amount of materials it will be many many times less expensive than crafting a large ship corvette. And it's Platinum free. To print it, you must detach all the parts from the main hull and save them as separate blueprint. Once printed everything attach the powemodule to the main ship, and once materials are stored in the powermodule you can craft directly from the ship the first two missiles. That's why the powermodule is loaded with 12 missiles. Because for the sake of a bit of realism, the first two missiles should be printed by the ship itself... BUT I thought that it would be inconvenient to publish separately missiles, powermodule, hull and then again the whole blueprint explaining what to do, how and when (because you know, the projector on the ship is just 1 and it must load the whole ship with the missile attached to print the missiles in turn ...not to mention for repair purposes). So here you get anything in one blueprint and if you like to craft it in surivival, the ship is ready also for that.
Batteries Batteries... since the "powermodule" is a living thing separated by the ship, it have hidden timers also from when it's detached from the PS Flante because recharging. The ship have 80 minutes of autonomy granted by two clusters of 9 batteries each. The switching between the two clusers can be done while in flight (check controls, tab 2) Hidden in the K menu there are two other timers you can use when attached outside the ship for recharging. A block put all the batteries in status "recharge". A block put all the batteries divided again by clusters and makes ready the powermodule to be loaded into a PS Flante. The power status of the two clusters is well exposed into the in-cockpit LCD's (left).
PS FLANTE - DETAILS
DX11 ready - Survival ready - Vanilla (no mods, no rotors, no pistons)
BASE STATS Every ship is always released at full load (inventory size x10 as by default Survival configuration)
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 11 yr ago.
[AAi] PS Flante - H2020 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2015-12-11, released 2015-12-11
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [AAi] PS Flante - H2020.
Run [AAi] PS Flante - H2020 on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorCONS, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
