Source-checkedLibraries & compatibility

Atlas Superlaser (ARCHIVE MODE - BROKEN)

by Copper · for Space Engineers

THE ATLAS SUPERLASER WILL BE RETURNING IN SPACE ENGINEERS 2 (As soon as a competent laser weapon framework exists) BROKEN AS OF 1.194 Atlas Heavy Engineering is proud to present its newest weapon!…

46KDownloads
7 yr agoLast updated
9 MBFile size
Steam WorkshopSource

About Atlas Superlaser (ARCHIVE MODE - BROKEN)

From Steam Workshop

THE ATLAS SUPERLASER WILL BE RETURNING IN SPACE ENGINEERS 2 (As soon as a competent laser weapon framework exists) BROKEN AS OF 1.194 Atlas Heavy Engineering is proud to present its newest weapon!…

THE ATLAS SUPERLASER WILL BE RETURNING IN SPACE ENGINEERS 2

(As soon as a competent laser weapon framework exists)

BROKEN AS OF 1.194

Atlas Heavy Engineering is proud to present its newest weapon!

The Atlas Superlaser is a purpose-built shipkiller. Its destruction is unparalleled in the field.

Specs: Minimum charge rate: 550MW Maximum charge rate: 880MW Chargeup until ready to fire: 400GW Firing Distance: 5000m Effects: Normal, Explosive, and Voxel damage

Credits:

None of this mod would have been possible without these fine folks.

Meridius_IX (Creator of the energy weapons script, basically makes this whole weapon work.)

Confidentbottle (Made the model out of the kindness of his heart, what a lad.)

DarkStar (Threw me a version of the gun that is compatible with his defense shield mod!)

And the fine people of the ARMCO and KSWH discords! Namely:

Kreeg (Development help) Spacebar (ditto) Clockwork168 (ditto) Balmung (minor ditto) Archan79 (icon tips)

KNOWN BUGS:

(cantfix) Sound output is based on the position of the laser when it is fired, and is for some reason, local to player. This can cause odd sound positioning when rotating your character, for instance.

Sometimes it just doesn't fire? No idea how to track this.

Multiple lasers on a single grid may lag the control panel for no discernable reason.

WHAT I WONT DO WITH THIS:

Upload 300 other versions or add a color slider just for your specific color, its not happening.

This is my first mod! I would appreciate if you would favorite and rate up!

Highlights

From source data

Footprint

A 9 MB download, rated a light load on a server.

Last update

Its author last shipped an update 7 yr ago.

Atlas Superlaser (ARCHIVE MODE - BROKEN) on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2020-01-03, released 2020-01-03, 9 MB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Atlas Superlaser (ARCHIVE MODE - BROKEN).

Run Atlas Superlaser (ARCHIVE MODE - BROKEN) on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Libraries & compatibility

Foundations and fixes other mods build on. Usually installed because something else needs it.

Compatibility

Game
Space Engineers
File size
9 MB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorCopper, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Atlas Superlaser (ARCHIVE MODE - BROKEN), answered

Generated from the mod’s own source data.

Is it free?

Yes. Atlas Superlaser (ARCHIVE MODE - BROKEN) is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Atlas Superlaser (ARCHIVE MODE - BROKEN) from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Atlas Superlaser (ARCHIVE MODE - BROKEN) on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Atlas Superlaser (ARCHIVE MODE - BROKEN) in Files.