About Auto-Docking Optional Home Script 2
From Steam WorkshopOverview This script allows the main script (linked below) to dock onto mobile home ships (for example a mothership). The script is designed to be placed onto the mobile home ship, so that the…
Overview
This script allows the main script (linked below) to dock onto mobile home ships (for example a mothership). The script is designed to be placed onto the mobile home ship, so that the docking ship can know where to land.
Not only will the docking ship take into account the velocities of the mothership, it takes into account the accelerations too allowing you to be pretty mean to the poor docking ship by speeding up and slowing down like a bully.
What's more, there's a ship/drone recall feature too. If you run the optional home script with an argument that your ship recognises, it'll tell it to dock from far away. So you could have a button on your hotbar that pulls your drone ships back into the mothership like a boss.
Since I have factored in a "Safety threshold", the ship will only approach if it thinks there's a reasonable chance of docking. Sometimes when the accelerations are fairly high compared to the capabilities of the docking ship, it'll just hover and wait for you to go at a more steady pace.
Main Auto-Docking 2 script: https://steamcommunity.com/sharedfiles/filedetails/?id=2146371052
How To Setup
- Make sure there is a useable antenna on both the docking ship and the mobile home ship. They need to be in range of each other.
- Place a programming block onto the mobile home ship and load this script into it. You'll know it's working if it says "This script is set-up correctly and is running".
- Check permissions are the same for all the programming blocks and antennae, this could cause issues.
- At this point, you are done, and you'll be able to save mobile home ship locations on it as if they were static. However on the docking ship, double check it is ready for use with the optional home script. It should say "Antenna found: Ready for use with the optional home script".
Ship/Drone Recall
To recall your ship remotely, it is very simple. Assuming you already have some docking locations saved on the docking ship, for example SpuggleDock1: Putting SpuggleDock1 in as the argument for this script, then pressing "Run" will send out a broadcast to all nearby friendly ships that orders them to dock if they have an argument that is SpuggleDock1. Pressing "Run" again with that same argument will cause them to stop and cancel the recall order. (It works like a toggle). This is useful for putting on your mothership hot bar so you can just call your little ships back in.
My script isn't seeing my antenna!
You ship setup might mean either script don't see their antennas. But do not fear! Here's a checklist of things to ensure: [*] Make sure the antennae are enabled. [*] Make sure the antennae have "Enable Broadcasting" turned on. [*] Make sure there isn't any weird permission stuff going on. For example the programming block has different permissions to the antenna. [*] Don't put antennae on a different grid to the respective programming block. [*] Make sure the antennae are powered and showing on your HUD. [*] Make sure both scripts are on the latest updates.
Vielen Dank an FreakyMuffin für sein großartiges Tutorial zu diesem Skript für das deutsche Publikum: https://youtu.be/l3UqZDCwM44
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Auto-Docking Optional Home Script 2 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2020-11-19, released 2020-11-19
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Auto-Docking Optional Home Script 2.
Dependencies
- Required: Spug's Easy Auto-Docking 2
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Auto-Docking Optional Home Script 2 on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorSpug, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
