About Automated SAT MK-I
From Steam WorkshopThank you for acquiring an Automated Satellite Mk-i unit, we hope it gives you the best service as communication interface with other devices farther away from local antennae as well as a spy device…
[b]Thank you for acquiring an Automated Satellite Mk-i unit, we hope it gives you the best service as communication interface with other devices farther away from local antennae as well as a spy device and global position system.
Atom Corp.[/b]
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Overview
The new satellite mk-i unit recently launched to the market by atom corp. offers a simple way to increase radio coverage, early warning systems and terrain survey. with its all-in-one patented system of f ire and forget, you dont have to go through the hazard of those complicated vectors and velocities for getting that sat. where you want, we did all the calculations for you, so you just push a single button and the rocket will set itself about 46kms above ground. ready to serve you .
Important information
although, launching a satellite like this unit is as simple as pushing a button, a few things should be taken in consideration before. for example the burn time and the brake time, 2 critical aspects to set it just where we want. in the table below we offer you the calibration times for each most visited planets in space engineers universe with a launch at sea level.
Planet | Burn time | Brake Time Earth 1g | 22 seconds | 1 second Mars 0.9g | 20 seconds | 15 seconds Alien 1.2g | 23 seconds | 32 seconds
Setting these calibration parameters is as simple as moving the sliders to the desired values of each correspondent component located in the control panel menu.
Also its important to add some uranium to all 6 reactors and at least 1 canvas per parachute hatch (12 in total) A speed limit remover mod is required for ship's proper function (i personally use https://steamcommunity.com/sharedfiles/filedetails/?id=372524559 )
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After launch, the booster module will stabilize a vector and a velocity to reach the border with space, once its done, the module will detach itself from the rest of the ship and initiate a reentry procedure to land near the launchsite, it is higlhly advisable to supply this stage with enough canvas to equip all its 12 parachute hatches, and ensure a safe return.
the booster module is the main engine of the ship, it will offer enough power to reach space and stabilize the ascention, once this is done, the module will detach itself and return to the planet surfce where you can reuse or recycle it.
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Datasheet
-Total PCU: 2532 -Total Mass: 43.1 tns -Satellite mass: 17.8 tns -Booster Module Mass: 25.3 tns -4 batteries, 1 in booster, 3 on satellite -6 small backup reactors -4 deployable solar panels -1 radial antenna -1 laser antenna -silent mode capabilities -energy save mode -automatic solar panel alignment -ionic stabilization in vacuum -4 main survey cameras -2 service cameras -1 rear camera -1 omnicam (TM)
Atom Corp.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 8 yr ago.
Automated SAT MK-I on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2018-12-09, released 2018-12-09
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Automated SAT MK-I.
Run Automated SAT MK-I on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorATOM, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
