About Ball Cockpit Redux
From Steam WorkshopBall Cockpit Redux: Electric Boogaloo This is a revist of one of the first major/actual mods I made 5 years ago when I started this...journey into modding. Original Ball Cockpit Mod here:…
Ball Cockpit Redux: Electric Boogaloo
This is a revist of one of the first major/actual mods I made 5 years ago when I started this...journey into modding. Original Ball Cockpit Mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1206134279
Today marks the 5th year anniversary and I've been planning on doing an update since last year for this mod. I've revamped the original cockpit, I rebuilt a lot of the meshes minus the seat(model an old friend gave me, Entity). I've optimized the mesh, at least better than it was when I first released the mod. I tried fixing the glass to be like it was back then, but nothing I tried worked. I also tried to restore my paintable chrome, but Keen made some changes when they released the block skin system that broke paintable metallic materials. I've also added a B-29 bomber cockpit inspired variant. Also in the pack is a Steampunk Ball Cockpit that is directly inspired by some Crimson Skies concept art I found years ago. I can't remember when I first started that model, it was probably 3-4 years ago, that I remade the majority of the model as well with techniques I've learned over the years. I started modeling a cockpit based on the R-79 Ball from Gundam, it was an experiment with using rounded cubes as a base for a sphere and evolved. I fell in love with it so I decided to include it in this pack as well Due to a suggestion that I enjoyed by Dirt Dickler, I've added Dr. Eggman's Ball Cockpit. Inspiration taken by different Eggmobile cockpits over the years, this is a 3x3x3 cockpit, which makes it a bit smaller than the other cockpits. Last ball cockpit is one that honestly inspired this whole mod 5 years ago: The monopod from Cowboy Bebop. I've tried a handful of times over the years to make this model, the one I've included is far from perfect however I felt that since it is what really inspired this whole mod that I should include it.
Thanks to Enenra for setting up SEUT, which is a blender addon that makes SE modding so much easier. Back when I started learning, exporting mods was honestly a pain. Thanks to Chipstix for groundbreaking work on animations for characters including cockpit poses, without him I couldn't have some of the neater cockpits that I've made. Thanks to Entity again for the original seat model.
Please don't reupload any of my mods. I spend a lot of time on them, what limited time I have, and I'd rather hear feedback than have someone reupload it and try to pass it off as their own.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 4 yr ago.
Ball Cockpit Redux on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-11-25, released 2022-11-25
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Ball Cockpit Redux.
Run Ball Cockpit Redux on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorSpacebar, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
