About Battle Cannons and Turrets
From Steam WorkshopWorking version This is a fork of Riders mod. This mod is kept up to date. This mod is compatible with the latest version of SE. This mod does not use or rely on any scripts. This mod likely…
Working version
This is a fork of Riders mod. This mod is kept up to date. This mod is compatible with the latest version of SE. This mod does not use or rely on any scripts. This mod likely functions with your shield mods. This mod provides destruction, disorder, and chaos. My favorite.
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Important
The original author of Battle Cannons and Turrets is Rider This is his profile: http://steamcommunity.com/profiles/76561198057447101
The original Battle Cannons and Turrets mod can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=543635673
WeaponCore is absolutely terrified of these guns, so much so that it will try to remove them from your game. If you want to terrorize WeaponCore, you will have to put it in Unsupported Mode by following the directions that appear on screen when you load in. These guns will function as intended, but they will have no WeaponCore related features.
I will maintain this mod as a backup only. Tweaks will not be made. Nothing will change unless it's to keep the guns firing.
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About
This mod maintains the original weapon values of Riders mod circa 2017 including damage* and accuracy. These are the differences between this mod and Riders mod:
- The accuracy on the Little David and Big Bertha are back to normal, with a deviation of 0.1 instead of 0.5
- The 300mm and 900mm guns still have AP ammo available. This ammo was removed by Rider because of a reloading issue after having one type of ammo in a gun, and then switching to the other type of ammo.
- All missile weapons missile velocities reduced to 400m/s to reduce the chance of a projectile "skipping" through the first layer of blocks upon impact.
- Big Bertha ammo volume decreased to allow the gun to be loaded in survival mode.
- The damage values and accuracy (1+km for LD, BB) of these weapons may be considered "extremely f*cking overpowered"**[/list]
- [i]*Little David and Big Bertha damage has been increased because projectile velocity had to be reduced.
- **Acceptable.[/i]
- The following are known shortcomings:
- [olist][*]Small ship missile turrets cannot be autonomously loaded
- [list][*]Explanation: They can't be auto-loaded because they use small conveyors and missiles use only large conveyors. Missile ammunition in this case is a definition borrowed from the base game; there's no way to make it move through small ship small conveyors. If you have to use this mods small ship missile launchers, load them manually. This applies only to small ship missile turrets in survival mode.[/list]
- 300mm and 900mm guns won't load ammo.
- [list][*]Explanation: There are 2 types of ammo: HE and AP. If a gun won't load, it's 99% because you've loaded one type of ammunition, and now you're trying to load the other type. Rider removed AP ammo from the original mod because this is an unsolvable KEEN bug; there's nothing to be done. The other 1% = bug elsewhere.[/list]
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- [h3]Updates[/h3]
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- [h3]History[/h3]
- In August 2017, a major game update broke features in Riders original mod. I posted this in the comments: https://steamcommunity.com/sharedfiles/filedetails/?id=3008604461
- There was no response.
- In September 2017, I uploaded this mod and posted the following in the description:
- [quote=DrNiggle]I do not like reposting a mod, but I explained exactly how to fix these guns in the comment section of the original mod and nothing has been updated.[/quote]
- In February 2018 Rider returned and updated his mod. In response, I posted a thank you in his mods comment section and posted this here:
- [quote=DrNiggle]Thank you everyone for your comments and favorites. I hope that your actions played some small part in encouraging Rider to return and fix the original mod, because this is probably the best weapons mod out there and it deserves to keep working.[/quote]
- Since 2018, Riders mod has experienced difficulties as the base game has been updated. I will continue to maintain this iteration as tribute, but it is and should always be considered a backup.
- I encourage everyone to use Riders original mod, if able, found here: http://steamcommunity.com/sharedfiles/filedetails/?id=543635673
Highlights
From source dataFootprint
A 33 MB download, rated a light load on a server.
Last update
Its author last shipped an update 7 mo ago.
Battle Cannons and Turrets on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-03-14, released 2026-03-14, 33 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Battle Cannons and Turrets.
Run Battle Cannons and Turrets on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
- File size
- 33 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorDrNiggle, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
