Source-checkedWorld generation

Bring Back Cyberhounds

by Nikolas March · for Space Engineers

Update: removed the other planet definitions from the mod, it was only supposed to contain the earthlike, now it does. Update: added new definition entry (its been programmed in the game code for a…

25KDownloads
4 yr agoLast updated
Steam WorkshopSource

About Bring Back Cyberhounds

From Steam Workshop

Update: removed the other planet definitions from the mod, it was only supposed to contain the earthlike, now it does. Update: added new definition entry (its been programmed in the game code for a…

Update: removed the other planet definitions from the mod, it was only supposed to contain the earthlike, now it does. Update: added new definition entry (its been programmed in the game code for a while, but also has to be added to the defintiion to use it), to make turrets aim at the cyberhound properly. vanilla wolves havent been given this extra info. Update: reduced collision mesh scale so they fit through doors better (thanx to Ryukky) Update: Quick copy-paste job for keen's better wolf AI added in 01.197, untested. Update: Quick Fix for game crashing, untested, copied needed parts from vanilla AIbehaviours definition. Fixed their unintentional Immortality. Update: Just a quick check-over, they still work, changed their bleeding to sparks when grinding them.

This brings back the original Cyberhounds after the explosion was disabled.

NOTE: this will throw errors on the server log, servers do not have access to the textures, do not report 'errors' from the log if the mod works properly!

Flesh wolves that used to eat metal, but still contain components in their corpses? what madness this is.... fixed :)

I also doubled the amount of time the dead wreck of the cyberhound stays for which is now 2-4 minutes instead of 1-2 minutes :)

I wondered why no one had made this yet, so i thought i would do it, didnt take long, all the assets for cyberhounds are still in the current game, i just did a little copy-pasting-editing to point Wolf entries to the Cyberhound assets and animations and all done, Enjoy :)

This mod alters the earthlike planet definition, to set the max distance they spawn from the player to inside the hard coded radius at which they will come for you, as in vanilla it is set so far that sometimes wolves will just run away!

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4 yr ago.

Bring Back Cyberhounds on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2022-10-03, released 2022-10-03

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Bring Back Cyberhounds.

Run Bring Back Cyberhounds on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorNikolas March, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Bring Back Cyberhounds, answered

Generated from the mod’s own source data.

Is it free?

Yes. Bring Back Cyberhounds is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Bring Back Cyberhounds from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Bring Back Cyberhounds on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Bring Back Cyberhounds in Files.