Source-checkedWorld generation

[bugged-rewrite pending]Dynamic Asteroids

by Invalid · for Space Engineers

WARNING:this mod sends too many network requests, it's in need of a complete rewrite. Works well with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=402858936] Gravity Collector Creates…

7.9KDownloads
9 mo agoLast updated
Steam WorkshopSource

About [bugged-rewrite pending]Dynamic Asteroids

From Steam Workshop

WARNING:this mod sends too many network requests, it's in need of a complete rewrite. Works well with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=402858936] Gravity Collector Creates…

WARNING:this mod sends too many network requests, it's in need of a complete rewrite.

Works well with Gravity Collector

Creates fields of entity asteroids around the player in SpawnableAreas. They can split apart when taking damage, eventually down to the floating object items that can then be picked up.

The areas in which they spawn can be set through a config in the world's storage folder under [SpawnableAreas] or by the command

/dn createspawnarea {radius}

you can remove them with

/dn removespawnarea (name)

Features: - performant, non-voxel Entity asteroids that break apart when damaged into smaller chunks - configurable maximum and minimum asteroid size - chat command to create/remove new asteroid zones - many config options (located in the world's Storage folder) - multiplayer-friendly handling of entities per player - compatability with FrameShiftDrive (DisableZoneWhileMovingFast) - compatability with Real Gas Giants (EnableGasGiantRingSpawning)

Current Issues: - godawful area check, if overlapping with a planet, causes lagspikes - vanilla explosions don't damage the asteroids due to a strange bug - weaponcore projectiles might phase through asteroids - grabbing an asteroid entity in multiplayer desyncs the collision hitbox with the model - mass may be unrealistic

Planned: - option for clusters around vanilla asteroids

Repository: https://github.com/StarCoreSE/TSTSSES-ModRepository/tree/main/Dynamic%20Asteroids

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 9 mo ago.

[bugged-rewrite pending]Dynamic Asteroids on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2026-02-09, released 2026-02-09

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of [bugged-rewrite pending]Dynamic Asteroids.

Run [bugged-rewrite pending]Dynamic Asteroids on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

World generation

Changes or adds to how new terrain, biomes and structures are created.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorInvalid, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

[bugged-rewrite pending]Dynamic Asteroids, answered

Generated from the mod’s own source data.

Is it free?

Yes. [bugged-rewrite pending]Dynamic Asteroids is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download [bugged-rewrite pending]Dynamic Asteroids from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run [bugged-rewrite pending]Dynamic Asteroids on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload [bugged-rewrite pending]Dynamic Asteroids in Files.