About [bugged-rewrite pending]Dynamic Asteroids
From Steam WorkshopWARNING:this mod sends too many network requests, it's in need of a complete rewrite. Works well with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=402858936] Gravity Collector Creates…
WARNING:this mod sends too many network requests, it's in need of a complete rewrite.
Works well with Gravity Collector
Creates fields of entity asteroids around the player in SpawnableAreas. They can split apart when taking damage, eventually down to the floating object items that can then be picked up.
The areas in which they spawn can be set through a config in the world's storage folder under [SpawnableAreas] or by the command
/dn createspawnarea {radius}
you can remove them with
/dn removespawnarea (name)
Features: - performant, non-voxel Entity asteroids that break apart when damaged into smaller chunks - configurable maximum and minimum asteroid size - chat command to create/remove new asteroid zones - many config options (located in the world's Storage folder) - multiplayer-friendly handling of entities per player - compatability with FrameShiftDrive (DisableZoneWhileMovingFast) - compatability with Real Gas Giants (EnableGasGiantRingSpawning)
Current Issues: - godawful area check, if overlapping with a planet, causes lagspikes - vanilla explosions don't damage the asteroids due to a strange bug - weaponcore projectiles might phase through asteroids - grabbing an asteroid entity in multiplayer desyncs the collision hitbox with the model - mass may be unrealistic
Planned: - option for clusters around vanilla asteroids
Repository: https://github.com/StarCoreSE/TSTSSES-ModRepository/tree/main/Dynamic%20Asteroids
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 9 mo ago.
[bugged-rewrite pending]Dynamic Asteroids on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-02-09, released 2026-02-09
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of [bugged-rewrite pending]Dynamic Asteroids.
Run [bugged-rewrite pending]Dynamic Asteroids on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorInvalid, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
