Source-checkedVehicles & ships

Cockpit Piston, Rotor & Hinge Controller

by Tekk · for Space Engineers

Script for controlling Hinges, Rotors and Pistons from a cockpit or remote control, using the regular movement keys, allowing for control of up to 6 groups of rotors or pistons! Supports: Cockpits,…

21KDownloads
4 yr agoLast updated
Steam WorkshopSource

About Cockpit Piston, Rotor & Hinge Controller

From Steam Workshop

Script for controlling Hinges, Rotors and Pistons from a cockpit or remote control, using the regular movement keys, allowing for control of up to 6 groups of rotors or pistons! Supports: Cockpits,…

Script for controlling Hinges, Rotors and Pistons from a cockpit or remote control, using the regular movement keys, allowing for control of up to 6 groups of rotors or pistons!

Supports: Cockpits, Seats, Remote Controls and Custom Turret Controllers as inputs.

If you have changed key bindings, use whatever you have assigned. If you're using a controller, the pistons may move quite fast, you can change the multiplier to fix this :)

The valid controls (with default key bindings) are: A & D W & S Q & E Space & C Mouse X-axis Mouse Y-axis

Individual blocks in a group can have their input reversed by adding "rev" to their custom data.

Adjustable values in the script are: - The names of blocks / groups - to be left blank to disable an input. - Speed multipliers for each control input - Acceleration for pistons and rotor/hinges respectively

Comments in the script should explain usage. If you type a name wrong, the programmable block will throw an error telling your what is wrong.

Quick example build using the script: https://steamcommunity.com/sharedfiles/filedetails/?id=2176469225

MP REMINDER: When using the script in MP, the controller (cockpit, seat, remote) should be on a dynamic grid. That means Small grid, Large grid ship/rover or a Sub-Grid of a base/station.

The reason for this, is that the game does not seem to transmit movement info from controllers placed directly on static (station) grids, presumably because Keen thought it would be a waste of data to send movement info for something that can't move, which makes sense, but does mess with my script!

Highlights

From source data

Footprint

Rated a light load on a server.

Last update

Its author last shipped an update 4 yr ago.

Cockpit Piston, Rotor & Hinge Controller on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2023-02-11, released 2023-02-11

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Cockpit Piston, Rotor & Hinge Controller.

Run Cockpit Piston, Rotor & Hinge Controller on a Space Engineers server

Deploy a server above, then upload the file in Files.

What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
Space Engineers

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
  • ✓AuthorTekk, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Cockpit Piston, Rotor & Hinge Controller, answered

Generated from the mod’s own source data.

Is it free?

Yes. Cockpit Piston, Rotor & Hinge Controller is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Cockpit Piston, Rotor & Hinge Controller from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Cockpit Piston, Rotor & Hinge Controller on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Cockpit Piston, Rotor & Hinge Controller in Files.