About Configurable Ores
From Steam WorkshopFavor to ask: If you downvote or don't upvote, please tell me why so I can improve the mod? I'd appreciate it a lot! Need help? Find a bug? Want to talk to other users? Join the discussion on…
Favor to ask: If you downvote or don't upvote, please tell me why so I can improve the mod? I'd appreciate it a lot!
[h1]Need help? Find a bug? Want to talk to other users? Join the discussion on Discord: https://discord.gg/kxSVf54dAk[/h1]
[hr][/hr][h1]What does this do?[/h1] This mod gives players and admins the power to add, remove, and modify ores present on each planet. It supports vanilla and modded planets and ores. It uses a tunable algorithm to determine how much or little of an ore spawns on a planet, as well as the depth at which it spawns and the size of the deposits. It achieves Vanilla-like mining experiences out-of-the-box and can quickly create a unique experience for your game world with a few short chat commands.
Ore settings can be configured at three levels: World, Planet, and Ore.
This mod can be used in place of:
- Deeper ores mods
- Scarce/more/balanced resources mods
- Compatibility "patches" between mods that add planet ores
- One-off planet re-uploads which can be an intellectual property grey area with modders.
What it does not do:
- Modify boulders or asteroids. Configurable Parameters has settings for that.
- Change the shapes, geographical locations, or clustering of ore deposits. For that you must combine this mod with planet mod, such as Procedurally Generated Ore.
[hr][/hr][h1]How Do I Use It?[/h1] Read the fine manual: https://steamcommunity.com/sharedfiles/filedetails/?id=2975151849
[hr][/hr][h1]Notes, Warnings, and Known Issues[/h1]
- This mod has mild compatibility issues with planets which have a decorative custom VoxelMaterial with a MinedOre value matching an actual mineable ore. Mars and Cascadia have examples of this phenomenon: Mars with "Ice" and Cascadia with "CobaltCrystal". This mod has a work-around: It keeps a manually-updated list of static VoxelMateirals which should not be touched. However, it cannot know about all the static VoxelMaterials for every planet. I welcome planet modders to send me lists of their mineable VoxelMaterials which should be considered static. A future update to this mod will let the user edit the static VoxelMaterials list.
- This mod does not work well with mods that dramatically reduce ore slots on planets or change how special purpose voxel materials (such as Iron_01) are used. Industrial Overhaul is one such mod. Depending on how you use Configurable Ores, you might be able to do some changes, but both the Industrial Overhaul and Configurable Ores experiences will be, in my opinion, severely impacted. I am (slowly) working to make Configurable Ores better able to handle Industrial Overhaul, but it will be some time.
- It's recommended to use this mod on a new world. Loading it on an existing world can cause some weirdness. For example, if ore deposits have already been drilled into, they will appear to be the old ore. They will need to be drilled into again to change to the new ore.
- Changes to world settings also change every planet the same way. Changes to planet settings also change all of its assigned ores the same way. Yes, this means that changes to world settings affect every single assigned ore the same way. Therefore: Make all world level changes first, then planet level, and finally ore level. If you make changes in this order, you will not lose any changes.
[hr][/hr][h1]Contributions & Acknowledgements[/h1] The Space Engineers modding community is outstanding.
I learned C# so I could write this mod. This is my first C# program and my first SE script mod. I had many questions. Everyone in this modding community has been supremely helpful and very kind. Thank you.
Early Adopters and Testers:
- StrikeWyrm
- TechCoder
- TheFinalEvent97
- Katarina
Greetz:
- PatrickQ - Programming help, general support, and a channel on his Discord server
- Digi, Kreeg, DrDoboz, ParadoxReborn, gruzzob, and the KSH Discord #modding-programming community
- Echo, FaintSpeaker, Cycle_Of_Insanity, and the Space Engineers Planet Modding Community
- enenra's AQD - Deeper Ores is the inspiration for this mod. Thank you, enenra.
Configurable Ores is released under the GNU General Public License. A copy of the license is available with the mod source code.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 3 yr ago.
Configurable Ores on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2023-07-06, released 2023-07-06
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Configurable Ores.
Run Configurable Ores on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWorld generation
Changes or adds to how new terrain, biomes and structures are created.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-01Open ↗
- ✓AuthorSiv, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
