About Consumables Plus (+ Health + Energy)
From mod.ioConsumables Plus (MedKit, PowerKit, Cola, Coffee)
This mod increases health and energy provided by consumables.
Ready for v1.205 Contact
<table class="table-auto"> <tbody> <tr> <td>Item</td> <td>Vanilla</td> <td>MOD</td> </tr> <tr> <td>MedKit</td> <td>5% x 5sec (25% tot)</td> <td>20% x 5sec (100% tot)</td> </tr> <tr> <td>PowerKit</td> <td>5% x 5sec (25% tot)</td> <td>20% x 5sec (100% tot)</td> </tr> <tr> <td>ClangCola</td> <td>1% x 3sec (3% tot)</td> <td>5% x 5sec (25% tot)</td> </tr> <tr> <td>CosmicCoffee</td> <td>1% x 3sec (3% tot)</td> <td>5% x 5sec (25% tot)</td> </tr> </tbody> </table>
MediKit = with one use, it restores 100% of your healt in 5 seconds.
PowerKit = with one use, it restores 100% of your suit energy in 5 seconds.
Clang Cola = with one use, it restores 25% of your total healt in 5 seconds.
Cosmic Coffee = same as Cola which is the same as vanilla MedKit.
- The following values has not been changed:
MinimalPricePerUnit, MinimumOfferAmount, MaximumOfferAmount.
- Compatible with mods that alters player base health, like "PlayerHealth x10" (steam link),
this is because vanilla and mod items works on percentages, not predefined values.
- Compatible with mods that enable items crafting, like "Craftable Consumables" (steam link).
- Modded files: PhysicalItems.sbc, PhysicalItems_Economy.sbc
Why did I create this mod?
I returned to play Space Engineers after a couple of years, this time to finally try out the EEM and MES mods.
So, in the middle of a battle every few seconds I had to stop to restore some health, and with vanilla items you had to stop for at least 5 seconds just to recharge 25% health (wtf?)... This thing bored me a lot to the point to open the game files and create this mod.
Obviously while I was at it I also modified the PowerKit, so that I can leave my ship/base away and catapult myself onto an enemy ship, weapon in hand.
I decided to also modify Cola and Coffee, otherwise they would have remained completely useless as in vanilla ;)
FOR NOW, I left the trading values at vanilla because, all things considered, they were fine as they were. But feel free to blame me.
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My mods here on mod.io.
All my mods are also on my Steam Workshop.
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Thumbnail jpg made using icons from "Colorful Icons" (steam link). These icons are NOT inside my mod.
Feel free to suggest changes/rebalances, just let me know in comments.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 2 yr ago.
Consumables Plus (+ Health + Energy) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 13116-consumablesplusmedkitpow-3ay7.zip, released 2024-03-25
Run Consumables Plus (+ Health + Energy) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogGameplay & overhauls
New mechanics, content and overhauls that change how the game plays.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓mod.ioOfficial listing, checked 2026-10-30Open ↗
- ✓Authorlamer87, as published on mod.io
- ✓LicenseNot published by the sourceFree
