Source-checkedVehicles & ships

Control Module - basically key binding for ships

by Digi · for Space Engineers

This mod adds the ability for Timer Blocks and Programmable Blocks to be triggered/ran when the input (key/mouse/gamepad/game control) is pressed and/or released by a player controlling a…

73KDownloads
10 mo agoLast updated
226 KBFile size
Steam WorkshopSource

About Control Module - basically key binding for ships

From Steam Workshop

This mod adds the ability for Timer Blocks and Programmable Blocks to be triggered/ran when the input (key/mouse/gamepad/game control) is pressed and/or released by a player controlling a…

This mod adds the ability for Timer Blocks and Programmable Blocks to be triggered/ran when the input (key/mouse/gamepad/game control) is pressed and/or released by a player controlling a cockpit/RC/seat in the same grid system.

The system is very flexible and you can make from a one key toggling a light to a really complicated mouse and keyboard coordination controllable by specific seats in the ship.

Vanilla PB can read movement and rotation

IMyShipController has MoveIndicator/RotateIndicator/RollIndicator which are now synchronized in all cases (SE v200), so if you don't need more than those you don't really need this mod. Also IMyShipToolBase has IsActivated, useful to detect clicks.

How to use

I have a guide with various examples and blueprints to get you guys started.

Please read: http://steamcommunity.com/sharedfiles/filedetails/?id=656456032

But if you want a really quick tutorial then just see the tooltip in the "Quick Introduction" buton in a PB or timer block.

The video is only a presentation, not a tutorial

The video by w4stedspace should be treated as a demonstration of what the mod can do, because the version used in the video is way older than the current one which is configured and coded differently, that's why you shouldn't use it as a tutorial, instead use the text guide I linked above.

Chat commands

  • [h1]/cm help[/h1]
  • Shows all inputs (keys, mouse buttons/axes, gamepad butons/axes and game controls).
  • [h1]/cm showinput[/h1]
  • Toggles printing in the HUD the inputs you're currently pressing, very useful for quickly finding the name of something specific.
  • [h1]/cm updatetype[/h1]
  • Testing command, this changes how the code executes internally, before or after simulation. By default it's set to before simulation and I left it there for people to experiment. Please try it and let me know if input feels laggy with before or after sim.

mod io?

Please read

Highlights

From source data

Footprint

A 226 KB download, rated a light load on a server.

Last update

Its author last shipped an update 10 mo ago.

Control Module - basically key binding for ships on Nxeon

From our catalogue
One-click install
Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
Server load
light
Smallest plan we suggest
Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
Latest build
2025-12-20, released 2025-12-20, 226 KB

Game versions by loader

LoaderGame versionsNewest
Workshop

From 1 recorded build of Control Module - basically key binding for ships.

Run Control Module - basically key binding for ships on a Space Engineers server

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What kind of mod it is

From the catalog
Listed on Steam Workshop as “Workshop”

Vehicles & ships

Cars, boats, aircraft, ships and other things to drive or fly.

Compatibility

Game
Space Engineers
File size
226 KB

Verified at the source

  • ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
  • ✓AuthorDigi, as published on Steam Workshop
  • ✓LicenseNot published by the sourceFree

Control Module - basically key binding for ships, answered

Generated from the mod’s own source data.

Is it free?

Yes. Control Module - basically key binding for ships is free to download from Steam Workshop.

How do I add it to my Nxeon server?

One-click install isn't available for this game's mods yet. Download Control Module - basically key binding for ships from Steam Workshop and upload it to your Nxeon Space Engineers server in Files.

NxLabs

Run Control Module - basically key binding for ships on a Space Engineers server.

Deploy in about a minute from $13.99 a month, then upload Control Module - basically key binding for ships in Files.