About Convergence Made Easy
From Steam WorkshopThe idea of this script is simple: to provide a reliable way to use weapon convergence while aiming manually. The argument is **FOCUS**. It does two things at once: it starts the convergence process,…
The idea of this script is simple: to provide a reliable way to use weapon convergence while aiming manually.
The argument is **FOCUS**. It does two things at once: it starts the convergence process, and if toggled again, it stops the script.
The tags used for the "turrets" are **TP** and **TY**:
* **TP** stands for **Turret Pitch** * **TY** stands for **Turret Yaw**
These tags are followed by a sign. The sign is there so you can reverse the controls if they are incorrect when manually controlling a turret.
For example:
**TP+**
If aiming up makes the turret move up correctly, keep the **+** sign.
If it moves in the opposite direction, simply reverse the sign:
**TP-**
The next part of the name is simply a number. This gives each turret a unique ID and helps the script choose which turret should act as the main turret that the others converge toward.
For example, the rotors or hinges for your first turret could be named:
**TY+1** **TP+1**
Keep in mind that you may need to change the signs depending on how your rotors or hinges are oriented.
And that's all there is to it.
The script will automatically detect the presence of turrets and cameras.
You do not need both for the script to work. You can have a camera controlling several turrets, or you can use turrets without any cameras at all.
The script will automatically consider a turret to be the **MAIN turret** when you enter the corresponding camera.
**IMPORTANT NOTE:** If all cameras are destroyed, or if there is nothing available to aim at, the script will not break. Instead, all turrets will aim in the general direction you are aiming.
The Custom Data gives you the following options:
**FocusArgument=FOCUS**
This allows you to change the **FOCUS** argument to whatever you want. Simply replace **FOCUS** after the **=** sign with your preferred argument.
Underneath that is the **number of scans per second**. The maximum is **60**. Increasing this can help if you notice a bit of delay when the script is tracking or adjusting the turrets.
The last important setting is **RPM**. This controls how fast your turrets can rotate. Increasing the RPM will make your turrets move faster.
If the script breaks or fails to update, simply run the argument twice: once to turn the script off, and once more to turn it back on.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 34d ago.
Convergence Made Easy on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-01, released 2026-10-01
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Convergence Made Easy.
Run Convergence Made Easy on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogWeapons, items & crafting
New weapons, gear, items and the recipes to make them.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-11Open ↗
- ✓Authorred777, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
